1. 46983b7 Introduce dynamic pipeline state by Chris Dalton · 7 years ago
  2. 89c8fec move SkPathRef.h into private by Mike Reed · 7 years ago
  3. 6b3542a move Coeff into blendmode by Mike Reed · 7 years ago
  4. 3928ff8 Create an SkColorSpaceXform image generator by Matt Sarett · 7 years ago
  5. b5d9e85 remove unused blitters by Mike Reed · 7 years ago
  6. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  7. 7e910df Implement an SkImage backed by a Android hardware buffer by Stan Iliev · 7 years ago
  8. bef2852 remove 565 sprite blitter too by Mike Klein · 7 years ago
  9. 2fdc3d5 remove unused spanprocs (leftover from spriteblitter simplification) by Mike Reed · 7 years ago
  10. bb3f562 Revert "Revert "Delete SkGaussianEdgeShader"" by Florin Malita · 7 years ago
  11. 1919dc4 remove sprite blitters for non-legacy targets, rely on rasterpipline by Mike Reed · 7 years ago
  12. 9d14f93 Revert "Delete SkGaussianEdgeShader" by Florin Malita · 7 years ago
  13. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago
  14. 64790a3 Delete SkGaussianEdgeShader by Florin Malita · 7 years ago
  15. 114a3c0 Fix glDrawRangeElements by Chris Dalton · 7 years ago
  16. 2cb7a1a Add GM to test the IgnoreTransform flag on blurs by Greg Daniel · 7 years ago
  17. 98b7a6a rasterpipeline: by Mike Reed · 7 years ago
  18. d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 7 years ago
  19. 9b868f7 Remove unused PM4f blitters by Florin Malita · 7 years ago
  20. e7ba8b0 Add tail handling for SSE* to SkJumper. by Herb Derby · 7 years ago
  21. fabe0b2 Relocate shaders to own dir by Florin Malita · 7 years ago
  22. 4aed138 Reland of SkShaderBase by Florin Malita · 7 years ago
  23. d93e11c Revert "SkShaderBase" by Florin Malita · 7 years ago
  24. 58a7564 SkShaderBase by Florin Malita · 7 years ago
  25. 623fadf Add Material Design shadow reference sample by Jim Van Verth · 7 years ago
  26. 92de631 Remove compressed (ETC1) texture support from Ganesh (take 2) by Robert Phillips · 7 years ago
  27. bc262e1 Revert "Remove compressed (ETC1) texture support from Ganesh" by Brian Osman · 7 years ago
  28. ee26363 Remove compressed (ETC1) texture support from Ganesh by Robert Phillips · 7 years ago
  29. 3af1af9 Remove ambient and spot mask filters. by Jim Van Verth · 7 years ago
  30. 72f4891 Add microbench for shadows by Jim Van Verth · 7 years ago
  31. 6e3ce40 Add GM to verify that drawX == (path.addX, drawPath) by Brian Osman · 7 years ago
  32. 89eb148 Revert "Add GM to verify that drawX == (path.addX, drawPath)" by Greg Daniel · 7 years ago
  33. 78d1b42 Add GM to verify that drawX == (path.addX, drawPath) by Brian Osman · 7 years ago
  34. c090c64 move files out of private, and fix up callers to IWYU by Mike Reed · 7 years ago
  35. 7e68bc9 clamp to premul in dither by Mike Klein · 7 years ago
  36. 03d1e59 Add SK_LEGACY_SWEEP_GRADIENT on Android by Florin Malita · 7 years ago
  37. fd35c74 fix SkJumper radial gradient precision by Mike Klein · 7 years ago
  38. e334c59 Attempt to work around iOS varying limit in GLPrograms test by Brian Salomon · 7 years ago
  39. 787a16d move impl for drawvertices into separate file by Mike Reed · 7 years ago
  40. 85d34b2 Remove SkCrossContextImageData and all support code by Brian Osman · 7 years ago
  41. 5ac13c2 sksl support for static ifs & switches by Ethan Nicholas · 7 years ago
  42. 14113bc add flag to hide deprecated clipops by Mike Reed · 7 years ago
  43. ac70f84 Move all non-AA fill rect ops off of GrLegacyMeshDrawOp. by Brian Salomon · 7 years ago
  44. 13dddce Added SkImage::MakeCrossContextFromEncoded by Brian Osman · 7 years ago
  45. 2e61b18 Add jpeg encoder alpha handling option by Matt Sarett · 7 years ago
  46. 449d78f Revert "Added SkImage::MakeCrossContextFromEncoded" by Brian Salomon · 7 years ago
  47. 83b1b3d Added SkImage::MakeCrossContextFromEncoded by Brian Osman · 7 years ago
  48. 2983f40 Re-land of "eliminated GrGLSLExpr". by Ethan Nicholas · 7 years ago
  49. c2dd5ed Add GrVkTexelBuffer class by Greg Daniel · 7 years ago
  50. 912876b Add bigrect GM. by Ben Wagner · 7 years ago
  51. 6bfe3f5 add a new hsl GM by Mike Klein · 7 years ago
  52. fe199b7 Add postFlush call to GrOnFlushCallbackObject by Chris Dalton · 7 years ago
  53. e770578 Add ShadowUtils sample. by Jim Van Verth · 7 years ago
  54. 9f3dcb3 Reland "Add SkImage::makeColorSpace() with correct transfer fn behavior" by Matt Sarett · 7 years ago
  55. 421fe44 Revert "Revert "Revert "eliminated GrGLSLExpr""" by Ethan Nicholas · 7 years ago
  56. bc6e5ff Finish removal of SkImageInfo from SkPixelRef by Matt Sarett · 7 years ago
  57. b59a9da Revert "Add SkImage::makeColorSpace() with correct transfer fn behavior" by Matt Sarett · 7 years ago
  58. 9ad0531 Add SkImage::makeColorSpace() with correct transfer fn behavior by Matt Sarett · 7 years ago
  59. 6d4b65e Revert "Revert "Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp."" by Brian Salomon · 7 years ago
  60. 0f35332 Revert "Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp." by Brian Salomon · 7 years ago
  61. ff574e0 Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp. by Brian Salomon · 7 years ago
  62. 796001c Revert "Revert "eliminated GrGLSLExpr"" by Ethan Nicholas · 7 years ago
  63. 91b43e4 remove unused etc logic by Mike Reed · 7 years ago
  64. 5e550ab Revert "eliminated GrGLSLExpr" by Brian Salomon · 7 years ago
  65. 26b44df Add support for row-by-row jpeg encoding by Matt Sarett · 7 years ago
  66. 93f20f5 eliminated GrGLSLExpr by Ethan Nicholas · 7 years ago
  67. 4c9155b Remove EXPERIMENTAL_SHADOWING, Part 1 by Jim Van Verth · 7 years ago
  68. c06f309 Revert "Add support for row-by-row jpeg encoding" by Leon Scroggins · 7 years ago
  69. 9b848d5 Add support for row-by-row jpeg encoding by Matt Sarett · 7 years ago
  70. c3b10a3 Reland "Add a clip mask bench" by Florin Malita · 7 years ago
  71. cea615b Revert "Add a clip mask bench" by Mike Klein · 7 years ago
  72. c59a38d Add a clip mask bench by Florin Malita · 7 years ago
  73. d170c0f Only store width and height on SkPixelRef (last part) by Matt Sarett · 7 years ago
  74. 736a9cc remove unused yuv methods by Mike Reed · 7 years ago
  75. 2fcd4a4 Revert "Only store width and height on SkPixelRef" by Ben Wagner · 7 years ago
  76. 2cbb666 Only store width and height on SkPixelRef by Matt Sarett · 7 years ago
  77. df7e075 Fold SkImageCacherator into SkImage_Lazy by Brian Osman · 7 years ago
  78. 39312c8 Describe GCC-like asm steps as "assemble ..." by Mike Klein · 7 years ago
  79. ee7cb5d Delete SkGTypeface and SkGScalerContext by Matt Sarett · 7 years ago
  80. 7fbb7d3 Remove two more gpu headers from include/* by Robert Phillips · 7 years ago
  81. e3302df Make InstancedRendering more opList-splitting friendly by Robert Phillips · 7 years ago
  82. 8323965 Reland "Make SkPngCodec only read as much of the stream as necessary" by Leon Scroggins III · 7 years ago
  83. e71db44 Use dstColorSpace in SkPictureShader cache key by Matt Sarett · 7 years ago
  84. 9f5d467 Remove more headers from include/gpu by Robert Phillips · 7 years ago
  85. 54cbcd7 Remove all headers from include/gpu/effects by Robert Phillips · 7 years ago
  86. f1b4382 Rename SkImage_Generator to SkImage_Lazy by Brian Osman · 7 years ago
  87. 434b6e8 Revert "Make SkPngCodec only read as much of the stream as necessary" by Leon Scroggins · 7 years ago
  88. 2c65d51 Make SkPngCodec only read as much of the stream as necessary by Leon Scroggins III · 7 years ago
  89. c819e66 Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h by Greg Daniel · 7 years ago
  90. d0ce148 test and fix f16<->f32 conversion stages by Mike Klein · 7 years ago
  91. ecc364c Remove SkOpTAllocator by Herb Derby · 7 years ago
  92. 8f2911f add unit tests for parametric_* stages by Mike Klein · 7 years ago
  93. 5238f99 Revert "Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h" by Greg Daniel · 7 years ago
  94. 3a3bc42 Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h by Greg Daniel · 7 years ago
  95. df07ddd Revert "Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h" by Greg Daniel · 7 years ago
  96. 9440345 Add backend safe classes for passing in external texture and render targets into gpu by Greg Daniel · 7 years ago
  97. 3f4531d Remove SkVarAlloc by Herb Derby · 7 years ago
  98. edbb7d8 Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h by Greg Daniel · 7 years ago
  99. 15bff50 remove unneeded android flag for lockpixels by Mike Reed · 7 years ago
  100. 4edb5d2 hide lockpixels api behind flag by Mike Reed · 7 years ago