- 99a7e66 Adjust which Direct3D tests are disabled by Jim Van Verth · 4 years, 4 months ago
- aed25a9 Disable PromiseImageTextureShutdown test for D3D by Jim Van Verth · 4 years, 4 months ago
- c5f25bc make internal shared methods by Herb Derby · 4 years, 4 months ago
- 7d7cd2b Make glPatchParameteri required when tessellation is supported by Chris Dalton · 4 years, 4 months ago
- 3b6b747 simplify freeAll by Herb Derby · 4 years, 4 months ago
- d34528c Remove SkSpecialImage::makeTextureImage by Brian Osman · 4 years, 4 months ago
- d12c124 [demos] Move to subdir by Kevin Lubick · 4 years, 4 months ago
- 2639a14 [demos] Add directory from which to serve demos.skia.org by Kevin Lubick · 4 years, 4 months ago
- ebea6d0 Ignore calls to freeGpuResources on abandoned contexts by Adlai Holler · 4 years, 4 months ago
- 43a6e17 Reland "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 4 months ago
- b884645 Fix public.bzl formatting by Florin Malita · 4 years, 4 months ago
- 7f9aa5a Reduce calls to `addColorFragmentProcessor` in GrPaint creation. by John Stiles · 4 years, 4 months ago
- d79197d Add api to GrVkMemoryAllocator to return VkResult from allocate calls. by Greg Daniel · 4 years, 4 months ago
- 044e8bc Add SkottieUtils src/hdr defines to public.bzl by Florin Malita · 4 years, 4 months ago
- 2eb3c17 Add appendNodeIdArray to avoid code duplication. by Dominic Mazzoni · 4 years, 4 months ago
- 1fcdcaa Reland the new module for skia lib for g3 by Jorge Betancourt · 4 years, 4 months ago
- 0615aec [canvaskit] Fix CPU build by Kevin Lubick · 4 years, 4 months ago
- e7ad8c0 Remove GPU read-back logic in SkSpecialImage by Brian Osman · 4 years, 4 months ago
- f105d38 Update image_from_yuv_textures GM for *ooprddl configs by Robert Phillips · 4 years, 5 months ago
- d424d6a Revert "[skottie] skottie_tool updates" by Florin Malita · 4 years, 4 months ago
- 2106373 [skrive] Parse color paints by Florin Malita · 4 years, 4 months ago
- 2bf27f2 Revert "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 4 months ago
- c2f46c1 Roll ANGLE from b772a955e70c to 9daab8cbffb7 (13 revisions) by skia-autoroll · 4 years, 4 months ago
- 1b8ef7b Roll Chromium from 5964c496b4b5 to adf736e29a5b (505 revisions) by skia-autoroll · 4 years, 4 months ago
- fc25346 Roll SwiftShader from ae1007957f09 to 9167e1e22a46 (1 revision) by skia-autoroll · 4 years, 4 months ago
- b444943 Update SkString::resize to preserve string contents efficiently. by John Stiles · 4 years, 4 months ago
- 6dd62cb Update SKP version by skia-recreate-skps · 4 years, 4 months ago
- f58d19a Reland "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 4 months ago
- 6499e7f [skottie] skottie_tool updates by Florin Malita · 4 years, 4 months ago
- 9aba625 Move setSampleMatrix and setSampledWithExplicitCoords into child registration by Michael Ludwig · 4 years, 4 months ago
- 3cf3d92 Allow custom typeface deserializing of picture typefaces. by Alan Screen · 4 years, 5 months ago
- 362db58 DawnTestContext: print validation errors with SkDebugf. by Stephen White · 4 years, 4 months ago
- 15ee455 Simplify SkParse::FindNamedColor by Florin Malita · 4 years, 4 months ago
- 768e91f Dawn: fixes for skipped call to bindTextures(), instance attributes. by Stephen White · 4 years, 4 months ago
- 65888b8 Revert "Consolidate GrDrawingManager <-> GrRenderTask lifecycle" by Adlai Holler · 4 years, 4 months ago
- abe2375 Implement inline uploads on d3d. by Greg Daniel · 4 years, 4 months ago
- 0f39699 Reland "Make it easier to test rectangle textures by using createBackendTexture." by Brian Salomon · 4 years, 5 months ago
- 05ca1f6 Revert "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 4 months ago
- 2002b86 Fixing line metrics (baseline) - de-coupled from ICU CL by Julia Lavrova · 4 years, 5 months ago
- 553db62 Reland "Centralize geometry processor vertex shader transform code" by Michael Ludwig · 4 years, 5 months ago
- 956ec8a Update GrCCClipProcessor to support an input FP. by John Stiles · 4 years, 5 months ago
- a061b4a Roll Chromium from 4a914f2106e0 to 5964c496b4b5 (498 revisions) by skia-autoroll · 4 years, 5 months ago
- edf9bab Roll SwiftShader from eb6824408d08 to ae1007957f09 (3 revisions) by skia-autoroll · 4 years, 5 months ago
- 611743c Roll dawn from 581c407cd20b to 92379bff49c2 (11 revisions) by skia-autoroll · 4 years, 5 months ago
- ad20226 Roll ANGLE from c81f0b7b921f to b772a955e70c (18 revisions) by skia-autoroll · 4 years, 5 months ago
- 50daedd Update Go Deps by skia-recreate-skps · 4 years, 5 months ago
- dc3b8f9 Revert "Enable _LIBCPP_DEBUG in Clang for non-Xcode-based debug builds." by John Stiles · 4 years, 5 months ago
- b577655 Don't submit vk command buffer in updateBackendTexture. by Greg Daniel · 4 years, 5 months ago
- 9eb89ba Enable _LIBCPP_DEBUG in Clang for non-Xcode-based debug builds. by John Stiles · 4 years, 5 months ago
- ce86910 Revert "Centralize geometry processor vertex shader transform code" by Michael Ludwig · 4 years, 5 months ago
- 33e044f Prevent non-trivial destructors from running after exit in DM. by John Stiles · 4 years, 5 months ago
- 29cb9f9 decouple werror and -isystem in third_party by Mike Klein · 4 years, 5 months ago
- 5a967f5 Fill in GrD3DGpu::onUpdateBackendTexture by Jim Van Verth · 4 years, 5 months ago
- ad43e54 Handle kMatrixMultiply in ByteCode -> SkVM by Brian Osman · 4 years, 5 months ago
- e66636c check all calls to SkCreateRasterPipelineBlitter by Mike Klein · 4 years, 5 months ago
- 0426947 Centralize geometry processor vertex shader transform code by Michael Ludwig · 4 years, 5 months ago
- a581a8b Fix caching of dirty uniforms on GrD3DPipelineState. by Greg Daniel · 4 years, 5 months ago
- 579e63a [skrive] Reset the node system by Florin Malita · 4 years, 5 months ago
- 312669e Query GL_SAMPLES when creating an SkSurface from the WebGL canvas by Chris Dalton · 4 years, 5 months ago
- 96f8db0 Revert "Make it easier to test rectangle textures by using createBackendTexture." by Derek Sollenberger · 4 years, 5 months ago
- 02f8b07 ByteCode: Avoid using "extended" loads when possible by Brian Osman · 4 years, 5 months ago
- 91cc979 SkVM: Handle kNegateF by Brian Osman · 4 years, 5 months ago
- 88ecb7f Add sleep option to web_to_(skp|mskp) shell scripts. by Bryce Thomas · 4 years, 5 months ago
- 777556a Reland "Replace analytic clip stack with chained fragment processors." by John Stiles · 4 years, 5 months ago
- 3f4de78 ProcessorCloneTest checks against original FP against clone. by Brian Salomon · 4 years, 5 months ago
- 724701f Reland "Snap coordinates for shader nearest-neighbor decal filtering" by Michael Ludwig · 4 years, 5 months ago
- e81b108 plumb matrix provider through skvm shaders by Mike Klein · 4 years, 5 months ago
- 2a4871b Implement normalize in ByteCode generator by Brian Osman · 4 years, 5 months ago
- 4e37751 Make it easier to test rectangle textures by using createBackendTexture. by Brian Salomon · 4 years, 5 months ago
- e22c5ca Fix wacky_yuv_formats for *ooprddl configs by Robert Phillips · 4 years, 5 months ago
- d4928d0 Implement flush finish proc support for d3d backend. by Greg Daniel · 4 years, 5 months ago
- ce81227 Revert "Snap coordinates for shader nearest-neighbor decal filtering" by Michael Ludwig · 4 years, 5 months ago
- 89bf734 Add ceil to skvx/skvm/JIT, and floor/ceil intrinsics to ByteCode by Brian Osman · 4 years, 5 months ago
- df4e3ab HTML typo egde => edge by Kevin Lubick · 4 years, 5 months ago
- c869ff7 Fix flippity GM for *ooprddl configs (take 2) by Robert Phillips · 4 years, 5 months ago
- 1747375 GrTextureGradientColorizer uses GrTextureEffect by Brian Salomon · 4 years, 5 months ago
- 4e68ec6 Snap coordinates for shader nearest-neighbor decal filtering by Michael Ludwig · 4 years, 5 months ago
- 22d9d0b Revert "Fix flippity GM for *ooprddl configs" by Robert Phillips · 4 years, 5 months ago
- 5081942 Optimize CPP code generation. by John Stiles · 4 years, 5 months ago
- ddca6ab Fix flippity GM for *ooprddl configs by Robert Phillips · 4 years, 5 months ago
- 75c9c5b Add unit tests for untested SkString APIs. by John Stiles · 4 years, 5 months ago
- 889563c Roll ANGLE from fa3d64bf72d6 to c81f0b7b921f (6 revisions) by skia-autoroll · 4 years, 5 months ago
- f667f43 Roll SwiftShader from 7a1d99d0be42 to eb6824408d08 (3 revisions) by skia-autoroll · 4 years, 5 months ago
- f4f1e8d Roll Chromium from 2adbb514e789 to 4a914f2106e0 (507 revisions) by skia-autoroll · 4 years, 5 months ago
- 3d25c77 Roll dawn from 3f4f35661151 to 581c407cd20b (3 revisions) by skia-autoroll · 4 years, 5 months ago
- d610c75 Fix a unintended shader change in GrTextureEffect by Brian Salomon · 4 years, 5 months ago
- 5ed3c11 Reland "Don't release vk memory allocator until context is deleted." by Greg Daniel · 4 years, 5 months ago
- 304dfa3 Remove swizzling-store instructions from SkSL ByteCode by Brian Osman · 4 years, 5 months ago
- a83f2d2 [skottie] Add support for unprefixed valign/resizing props by Florin Malita · 4 years, 5 months ago
- 92b9ccf Use child texture effects in ProcessorRefTest by Brian Salomon · 4 years, 5 months ago
- 3890d3d Roll gn. by John Stiles · 4 years, 5 months ago
- c217f61 [skrive] Start parsing the node hierarchy by Florin Malita · 4 years, 5 months ago
- 3711c66 Remove swizzling-load instructions from SkSL ByteCode by Brian Osman · 4 years, 5 months ago
- f847f31 In SkSLSlide, directly use Viewer's shader error handler by Brian Osman · 4 years, 5 months ago
- 92887b5 allow fallback to skvm blitter by Mike Klein · 4 years, 5 months ago
- c950e05 clean up old idea about nullptr/sRGB by Mike Klein · 4 years, 5 months ago
- 6f1487f Consolidate GrDrawingManager <-> GrRenderTask lifecycle by Adlai Holler · 4 years, 5 months ago
- c35c073 Revert "Don't release vk memory allocator until context is deleted." by Greg Daniel · 4 years, 5 months ago
- f8d68fe runtime shader children on skvm backend by Mike Klein · 4 years, 5 months ago
- 11afa63 Don't release vk memory allocator until context is deleted. by Greg Daniel · 4 years, 5 months ago