1. c6444d2 Enable wide color support in CCPR by Brian Osman · 6 years ago
  2. aaa77c1 Reland "ccpr: Support caching of paths that span multiple tiles" by Chris Dalton · 6 years ago
  3. 7337dbe Revert "ccpr: Support caching of paths that span multiple tiles" by Chris Dalton · 6 years ago
  4. 6a3dc8b ccpr: Support caching of paths that span multiple tiles by Chris Dalton · 6 years ago
  5. 351e80c Reland "ccpr: Rework the path cache to support sporadic flushing" by Chris Dalton · 6 years ago
  6. 2e825a3 Revert "ccpr: Rework the path cache to support sporadic flushing" by Chris Dalton · 6 years ago
  7. d6fa454 ccpr: Rework the path cache to support sporadic flushing by Chris Dalton · 6 years ago
  8. 4065d45 Reland "Reland "Have a GrBackendFormat be stored on gpu proxies."" by Greg Daniel · 6 years ago
  9. d7157b2 Revert "Reland "Have a GrBackendFormat be stored on gpu proxies."" by Greg Daniel · 6 years ago
  10. 2f9a5ea Reland "Have a GrBackendFormat be stored on gpu proxies." by Greg Daniel · 6 years ago
  11. 919c9e7 Revert "Have a GrBackendFormat be stored on gpu proxies." by Greg Daniel · 6 years ago
  12. 51b1c12 Have a GrBackendFormat be stored on gpu proxies. by Greg Daniel · 6 years ago
  13. 9a9baae Use SkPMColor4f throughout clear APIs by Brian Osman · 6 years ago
  14. cb3d087 Remove all remaining GrColor4f (other than gradients) by Brian Osman · 6 years ago
  15. dedf8f2 ccpr: Fix heap use-after-free caused by member destruction order by Chris Dalton · 6 years ago
  16. 8a00144 test,tools: whitespace changes for clang-format by Hal Canary · 6 years ago
  17. 09a7bb2 Reland "ccpr: Implement stroking with fine triangle strips" by Chris Dalton · 6 years ago
  18. 02e6efe Revert "ccpr: Implement stroking with fine triangle strips" by Chris Dalton · 6 years ago
  19. 2f2757f ccpr: Implement stroking with fine triangle strips by Chris Dalton · 6 years ago
  20. a2b5b64 ccpr: Enable ccpr by default by Chris Dalton · 6 years ago
  21. a8429cf ccpr: Cache paths with >=50% visibility by Chris Dalton · 6 years ago
  22. 4da7019 ccpr: Implement path mask caching by Chris Dalton · 6 years ago
  23. 4c458b1 ccpr: Use lazy proxies with GrCCAtlas by Chris Dalton · 6 years ago
  24. c7ad40f Remove SK_SUPPORT_GPU checks in tool-only code by Brian Osman · 6 years ago
  25. 4bfb50b ccpr: Abstract the draws list in a separate class by Chris Dalton · 6 years ago
  26. 91ab155 Always call endFlush on opLists that might survive a flush by Chris Dalton · 6 years ago
  27. 0c4b7b1 Move internal calls from GrContext to GrContextPriv by Robert Phillips · 6 years ago
  28. bdecacf Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" by Brian Salomon · 7 years ago
  29. 3a2cc2c Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""" by Brian Salomon · 7 years ago
  30. 5bb82cb Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" by Brian Salomon · 7 years ago
  31. 18c52a7 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""" by Brian Salomon · 7 years ago
  32. d653cac More sample count cleanup: by Brian Salomon · 7 years ago
  33. 777707b Move GrSurfaceProxy::MakeLazy to GrProxyProvider::createLazy by Robert Phillips · 7 years ago
  34. 344e903 Prefer fullscreen clears on Qualcomm/GL by Chris Dalton · 7 years ago
  35. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  36. a32a3c3 Add analytic clip FPs that read from the CCPR atlas by Chris Dalton · 7 years ago
  37. c9c97b7 CCPR: Transform path points before parsing by Chris Dalton · 7 years ago
  38. dcfca43 Use GrContextFactories that produce a single GrContext in unit tests. by Brian Salomon · 7 years ago
  39. 080baa4 Fix dangling pointers when Ganesh culls CCPR Ops early by Chris Dalton · 7 years ago
  40. fddb6c0 Setup CCPR testing with GrMockContext by Chris Dalton · 7 years ago
  41. a2ac30d Enable CCPR for volatile paths by Chris Dalton · 7 years ago
  42. cc604e5 CCPR: Add workaround for PowerVR crash by Chris Dalton · 7 years ago