1. 9a725dd Use shader based blending to clamp kPlus mode w/F16 by Brian Osman · 7 years ago
  2. a640c49 Minor cleanups for CCPR by Chris Dalton · 7 years ago
  3. 6bfc274 add L565 to our cycle of color configs in sampleapp by Mike Reed · 7 years ago
  4. 7f578bf CCPR: Remove cubic insets and MSAA borders by Chris Dalton · 7 years ago
  5. c1e5963 CCPR: Rewrite path parsing by Chris Dalton · 7 years ago
  6. ba0ce4b Let SampleApp provide the thread pool by Yuqian Li · 7 years ago
  7. 0461e9f simplify path validate by Cary Clark · 7 years ago
  8. a93a14a Convert NULL and 0 to nullptr. by Ben Wagner · 7 years ago
  9. 419a94d Add a GrCCPRGeometry file by Chris Dalton · 7 years ago
  10. 500d58b Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU. by Greg Daniel · 7 years ago
  11. b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
  12. 4c72b26 Add Chinese fling sample by Robert Phillips · 7 years ago
  13. c6c10b4 Remove SkTypeface::Style from fuzzers and lua. by Ben Wagner · 7 years ago
  14. 8780eda add 'R' to toggle rasterpipeline in sampleapp by Mike Reed · 7 years ago
  15. b072bb6 CCPR: Process quadratic flat edges without soft msaa by Chris Dalton · 7 years ago
  16. 6dd8cf1 Remove SkLightingShader and associated classes by Robert Phillips · 7 years ago
  17. c722f79 clang on windows support by Mike Klein · 7 years ago
  18. 7131950 Remove internal use of SkTypeface::Style. by Ben Wagner · 7 years ago
  19. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  20. df60e36 New analytic AA scan converter using delta (I call it DAA for now) by Yuqian Li · 7 years ago
  21. ede7bac use unique_ptr for codec factories by Mike Reed · 7 years ago
  22. 02611d9 Add Make[backend] calls for creating GrContexts by Greg Daniel · 7 years ago
  23. 55963bc Revert "pass surface to device-manager" by Ben Wagner · 7 years ago
  24. 40e7e65 remove (unused?) arcto patheffect by Mike Reed · 7 years ago
  25. 7b215bc pass surface to device-manager by Mike Reed · 7 years ago
  26. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago
  27. 176c3b2 Move expensive initialization to onOnceBeforeDraw by Brian Osman · 7 years ago
  28. 412cda7 add srgb gamma colorfilters by Mike Reed · 7 years ago
  29. a920d36 remove unneeded code for index8 imagse by Mike Reed · 7 years ago
  30. 3921ba2 Enable SDF text when using a perspective matrix. by Jim Van Verth · 7 years ago
  31. 95cf166 Fix WavyPathText sample by Chris Dalton · 7 years ago
  32. 0bdaf05 remove unused mode parameter from SkMergeImageFilter by Mike Reed · 7 years ago
  33. 1a0882e Fix buffer overflow in SamplePathText by Chris Dalton · 7 years ago
  34. 34d6e4b Add tonal color support for shadows. by Jim Van Verth · 7 years ago
  35. 70898af Add TiledDrawScheduler so we can concurrently draw and enque by Yuqian Li · 7 years ago
  36. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  37. 91ea7ea delete some dead code in SampleApp by Mike Klein · 7 years ago
  38. bb3f562 Revert "Revert "Delete SkGaussianEdgeShader"" by Florin Malita · 7 years ago
  39. 9d14f93 Revert "Delete SkGaussianEdgeShader" by Florin Malita · 7 years ago
  40. 64790a3 Delete SkGaussianEdgeShader by Florin Malita · 7 years ago
  41. f2ae2b2 move perlinenoise2 into effects by Mike Reed · 7 years ago
  42. 8cc9331 Restore SampleApp picture drawing by Florin Malita · 7 years ago
  43. 5458cf8 Add cumulative fps to SampleApp by Yuqian Li · 7 years ago
  44. 623fadf Add Material Design shadow reference sample by Jim Van Verth · 7 years ago
  45. 8793e38 Cache ambient and spot shadows at a canonical position by Jim Van Verth · 7 years ago
  46. 9392f569c Fix shadow_utils light position for SampleApp tiling by Jim Van Verth · 7 years ago
  47. c090c64 move files out of private, and fix up callers to IWYU by Mike Reed · 7 years ago
  48. 23e474c SkCanvas: Helpers for draw{Point,Line,Circle} by Hal Canary · 7 years ago
  49. 37c5a96 Unify ShadowUtils interface by Jim Van Verth · 7 years ago
  50. e308a12 Remove height functor for shadows and replace with plane equation params by Jim Van Verth · 8 years ago
  51. 8d1e0ac More analytic shadow refactoring. by Jim Van Verth · 8 years ago
  52. e770578 Add ShadowUtils sample. by Jim Van Verth · 8 years ago
  53. 060d982 Combine the ambient and spot alphas into the base color for geometric shadows. by Jim Van Verth · 8 years ago
  54. ab244f0 Revert "Revert "Reland: Remove SkLights include from SkCanvas.h"" by Florin Malita · 8 years ago
  55. a9e241d drawfilter is legacy-guarded, no need for deprecated by Mike Reed · 8 years ago
  56. 9d5f66d Revert "Reland: Remove SkLights include from SkCanvas.h" by Florin Malita · 8 years ago
  57. fed0031 Reland: Remove SkLights include from SkCanvas.h by Florin Malita · 8 years ago
  58. 4c9155b Remove EXPERIMENTAL_SHADOWING, Part 1 by Jim Van Verth · 8 years ago
  59. 38aad81 Revert "Remove SkLights include from SkCanvas.h" by Florin Malita · 8 years ago
  60. 9ff301b Remove SkLights include from SkCanvas.h by Florin Malita · 8 years ago
  61. 53f77bd Initial clip-mask-layer support by Florin Malita · 8 years ago
  62. 2a475ea add drawString helper to canvas by Cary Clark · 8 years ago
  63. 68b8e3d Revert "Revert "Delete copyTo(Allocator), hide copyTo() behind flag"" by Matt Sarett · 8 years ago
  64. 0acd795 add helper makeShader for the common Clamp case by Mike Reed · 8 years ago
  65. b6069df Fix fast blur for shadow rrects. by Jim Van Verth · 8 years ago
  66. 0122af0 Revert "Delete copyTo(Allocator), hide copyTo() behind flag" by Matt Sarett · 8 years ago
  67. d4a338f Delete copyTo(Allocator), hide copyTo() behind flag by Matt Sarett · 8 years ago
  68. 8f7dc9f Circular shadow fixes for Flutter. by Jim Van Verth · 8 years ago
  69. 4edb5d2 hide lockpixels api behind flag by Mike Reed · 8 years ago
  70. 12e946b deprecate odd variants of SkCanvas::readPixels by Mike Reed · 8 years ago
  71. da96550 Add perspective shadows by Jim Van Verth · 8 years ago
  72. 4ebb43e hide most details of SkPatchUtils by Mike Reed · 8 years ago
  73. 6b3155c Revert[4] "clean up (partially) colortable api"""" by Mike Reed · 8 years ago
  74. 887cdf1 move vertex-mode enum into SkVertices by Mike Reed · 8 years ago
  75. b55dd55 Add SkThreadedBMPDevice for Threaded Raster Backend by Yuqian Li · 8 years ago
  76. b14131c Revert "Revert[2] "clean up (partially) colortable api""" by Mike Reed · 8 years ago
  77. 9920b10 Revert[2] "clean up (partially) colortable api"" by Mike Reed · 8 years ago
  78. 1d1165c Revert "clean up (partially) colortable api" by Mike Klein · 8 years ago
  79. 2e491a6 clean up (partially) colortable api by Mike Reed · 8 years ago
  80. 8c67909 Add a simple tool for isolating a path from an SKP by csmartdalton · 8 years ago
  81. b436655 Add height function to shadow tessellators. by Jim Van Verth · 8 years ago
  82. ab664fa Revert "Revert "Create new inset algorithm for spot shadows"" by Brian Salomon · 8 years ago
  83. e7c85c4 Revert "Create new inset algorithm for spot shadows" by Brian Salomon · 8 years ago
  84. e5f5bf5 Create new inset algorithm for spot shadows by Jim Van Verth · 8 years ago
  85. d3b6597 Mark overridden destructors with 'override' and remove 'virtual' by Brian Salomon · 8 years ago
  86. 1a3c4b8 Eager or Lazy evaluation of sub-drawings for SkDeferredCanvas. by Herb Derby · 8 years ago
  87. d1e67e7 Use SkBlendMode_Name rather than one-off tables by Brian Osman · 8 years ago
  88. 96cf206 option to make 'M' mean picture+serialize by Mike Reed · 8 years ago
  89. 2c1cd6d Add new test cases for Android shadow sample. by Jim Van Verth · 8 years ago
  90. cf40e30 Use fast path for circular shadows. by Jim Van Verth · 8 years ago
  91. a07741a begin to hide details of SkPathEffect by Mike Reed · 8 years ago
  92. bcfb8f6 Revert "Revert "Revert[2] "hide deprecated underline and strikethru""" by Mike Reed · 8 years ago
  93. cfd3d9f Revert "Revert[2] "hide deprecated underline and strikethru"" by Mike Reed · 8 years ago
  94. aab68c5 Revert[2] "hide deprecated underline and strikethru" by Mike Reed · 8 years ago
  95. 008b9d8 Add the ability to enable/disable GPU path renderers by csmartdalton · 8 years ago
  96. 3661bc9 hide trivial helpers on canvas by Mike Reed · 8 years ago
  97. e005edd Revert "hide deprecated underline and strikethru" by Leon Scroggins · 8 years ago
  98. a01bf9a hide deprecated underline and strikethru by Mike Reed · 8 years ago
  99. 6f44969 Add more SampleApp support to viewer. by Jim Van Verth · 8 years ago
  100. df85c38 stop using SkScalarMul by Mike Reed · 8 years ago