- cf39f37 Remove maxCount resource cache limit by Robert Phillips · 5 years ago
- 922e225 Add a colortype conversion bench by Florin Malita · 5 years ago
- 92b3335 more rect api simplifications by Mike Reed · 5 years ago
- bf6b979 GrSurfaceContext not ref counted. by Brian Salomon · 5 years ago
- 147b664 improve verts bench by Mike Reed · 5 years ago
- 8f3bd77 make pathiter bench a little more realistic by Mike Reed · 5 years ago
- 5f152f0 add path-edger; lightweight Iter for edges by Mike Reed · 5 years ago
- d566e2e Remove unused dstColorSpace parameter from makeTextureImage by Brian Osman · 5 years ago
- 406ff50 Clean up some gm factory use. by Ben Wagner · 5 years ago
- edda565 gm: GMFactory returns a unique_ptr<> by Hal Canary · 5 years ago
- c2da70f expand drawAtlas bench to include rotations by Mike Reed · 5 years ago
- 74c19de Add SkUNREACHABLE to definition of SK_ABORT. by Brian Salomon · 5 years ago
- 6fa62e2 Remove use of GrColorType on GrCaps::getRenderTargetSampleCount. by Greg Daniel · 5 years ago
- 560e917 specialize drawAtlas for raster backend by Mike Reed · 5 years ago
- 2300318 Update benchmarks to use new filter factories by Michael Ludwig · 5 years ago
- 76c6ff0 fix bench to scale up, so we don't skip high-qual-filter by Mike Reed · 5 years ago
- 9dc0b9e remove code now that loopers are dead (w.r.t. canvas and paint) by Mike Reed · 5 years ago
- 1386366 renamed SkSL texture() and process() to sample() by Ethan Nicholas · 5 years ago
- 52337de re-run tools/rewrite_includes.py by Mike Klein · 5 years ago
- 5207f35 The current version... by Julia Lavrova · 5 years ago
- b7dad44 Reland "hide drawlooper from paint" by Mike Reed · 5 years ago
- 6dc14de Revert "hide drawlooper from paint" by Robert Phillips · 5 years ago
- 766b42b hide drawlooper from paint by Mike Reed · 5 years ago
- 869a3e8 Reland "Interpreter: Bounds check array access, add bool return from run" by Brian Osman · 5 years ago
- 3e6aa9f Revert "Interpreter: Bounds check array access, add bool return from run" by Brian Osman · 5 years ago
- f42de9e Interpreter: Bounds check array access, add bool return from run by Brian Osman · 5 years ago
- acf98df Remove WallTimer class. by Ben Wagner · 5 years ago
- 5b5dabc make some SkVM benches uneven by Mike Klein · 5 years ago
- 4a47da7 Interpreter: Disallow return statements inside loops or conditionals by Brian Osman · 5 years ago
- 21ba586 create outer forloop to support loops=-1 by Mike Reed · 5 years ago
- 55a85fc Bulkify SkGlyphCacheBench by Herb Derby · 5 years ago
- 27ae52c Make deferred render target context without config or format by Brian Salomon · 5 years ago
- ac8f443 auto-tune nanobench in all builds by Mike Klein · 5 years ago
- 6b98280 Track if we need stencil on GrRenderTargetContext by Chris Dalton · 5 years ago
- a4eecd8 findImage(const SkGlyph&) -> prepareImage(SkGlyph*) by Herb Derby · 5 years ago
- d628747 Make GrColorSpaceInfo store GrColorType. by Brian Salomon · 5 years ago
- 1ae6ac8 add RP comparison for SkVM_Overhead by Mike Klein · 5 years ago
- 511dcfc Remove getGlyphIDMatrics type calls. by Herb Derby · 5 years ago
- 6ce447a Eliminate mixed samples as an FBO type or AA type by Chris Dalton · 5 years ago
- 8b5cf82 add SkVM_Overhead bench, simple improvements by Mike Klein · 5 years ago
- 244ba55 rearrange who mprotects by Mike Klein · 5 years ago
- 397fc88 first VEX ymm vector ops by Mike Klein · 5 years ago
- 3fd3cc9 runtime shaders by Mike Reed · 5 years ago
- 2b1a544 Reland "Reland "Reland "Interpreter: Support striped inputs for less overhead""" by Brian Osman · 5 years ago
- 01c9b89 Revert "Reland "Reland "Interpreter: Support striped inputs for less overhead""" by Brian Osman · 5 years ago
- 59b22f9 Reland "Reland "Interpreter: Support striped inputs for less overhead"" by Brian Osman · 5 years ago
- 2c59b4e Reland "Revert "Interpreter: Support striped inputs for less overhead"" by Brian Osman · 5 years ago
- edc42b9 Revert "Revert "Interpreter: Support striped inputs for less overhead"" by Brian Osman · 5 years ago
- 645fe10 Revert "Interpreter: Support striped inputs for less overhead" by Brian Osman · 5 years ago
- 5d89b66 Interpreter: Support striped inputs for less overhead by Brian Osman · 5 years ago
- f91aeb2 Move a bunch of gpu files out of include/private and into src/gpu. by Greg Daniel · 5 years ago
- 08a8496 Interpreter: Simplify interface quite a bit. by Brian Osman · 5 years ago
- 569f12f Interpreter: Vectorized interpreter by Brian Osman · 5 years ago
- a3552c5 Reland "SkParagraph" by Julia Lavrova · 5 years ago
- 07cd38d Revert "SkParagraph" by Herb Derby · 5 years ago
- 10ad0b9 SkParagraph by Julia Lavrova · 5 years ago
- ac71827 Make FindOrCreateStrikeWithNoDeviceExclusive analog for SkStrikeSpec by Herb Derby · 5 years ago
- 36a54c1 Rename SkStrikeSpecStorage -> SkStrikeSpec by Herb Derby · 5 years ago
- fc99416 Major rearchitecture of SkSL parsing, focused on improving performance. by Ethan Nicholas · 5 years ago
- 7b7077c centralize test/bench SkVM builders by Mike Klein · 5 years ago
- baf6478 Convert over more sites to SkStrikeSpecStorage, and remove unused calls by Herb Derby · 6 years ago
- 663afe5 Move GrPathUtils, GrRect, and GrShape into src/gpu/geometry/ by Michael Ludwig · 5 years ago
- 03ce675 fix SKVM_ benches by Mike Klein · 5 years ago
- 68c50d0 sketch an skvm by Mike Klein · 5 years ago
- 40679c3 added SkSL bench by Ethan Nicholas · 5 years ago
- fec9b90 add unit scaling mode to benchmark/nanobench by Mike Klein · 5 years ago
- 8a9a371 Reland "Added AutoreleasePool for managing pool memory in testing apps." by Jim Van Verth · 5 years ago
- c4fec06 Revert "Added AutoreleasePool for managing pool memory in testing apps." by Kevin Lubick · 5 years ago
- a36e089 Added AutoreleasePool for managing pool memory in testing apps. by Jim Van Verth · 5 years ago
- fcea9a9 SkPDF: MakeShader uses Color4f by Hal Canary · 5 years ago
- ab6eefe Move SkLeanWindows.h to src. by Ben Wagner · 5 years ago
- d93ee53 Rework colorfilter bench by Mike Reed · 5 years ago
- a705cb9 remove SkLiteDL by Mike Klein · 5 years ago
- 51e15a6 Use SkTextEncoding enum instead of macros. by Ben Wagner · 6 years ago
- 70aab82 Shaper Tests: fix g3 build by Hal Canary · 6 years ago
- 56947a7 Shaper Tests: make a macro, rename test resources. by Hal Canary · 6 years ago
- dc19391 SkShaper: new benchmarks by Hal Canary · 6 years ago
- a5ef397 More polyutils fixes by Jim Van Verth · 6 years ago
- e869a1e stop calling legacy 255-biased colormatrix by Mike Reed · 6 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 6 years ago
- 377befa Update compositing benchmark to use image-set API by Michael Ludwig · 6 years ago
- 64670cb Reland "Simplify SkTypeface::charsToGlyphs API to require UTF32 input" by Mike Reed · 6 years ago
- 33906ad Reland "Revert "Simplify SkTypeface::charsToGlyphs API to require UTF32 input"" by Robert Phillips · 6 years ago
- 652b007a Revert "Revert "Simplify SkTypeface::charsToGlyphs API to require UTF32 input"" by Mike Reed · 6 years ago
- 70ed05e Revert "Simplify SkTypeface::charsToGlyphs API to require UTF32 input" by Mike Reed · 6 years ago
- fde841d Simplify SkTypeface::charsToGlyphs API to require UTF32 input by Mike Reed · 6 years ago
- 194cab0 use slope-guess for faster charToGlyph by Mike Reed · 6 years ago
- 0c60708 add utility for caching char2glyph by Mike Reed · 6 years ago
- e3f17b9 remove SkMixer, since we have explicit lerps/blends in SkShader by Mike Reed · 6 years ago
- c8bea7d New factories for SkShaders by Mike Reed · 6 years ago
- b286bc2 Introduce new factory for SkColorFilters by Mike Reed · 6 years ago
- 50acf8f add makeShader() to SkBitmap, and deprecate SkShader version by Mike Reed · 6 years ago
- f186900 SkPDF: Add regression benchmark for multiple path clips by Hal Canary · 6 years ago
- 0f2f522 SkMD5 returns digest by Hal Canary · 6 years ago
- fae8fce Use SkTileMode instead of nested enum by Mike Reed · 6 years ago
- e25b447 Move SkTileModes to top level by Mike Reed · 6 years ago
- 4428f2c Remove SkScalarSinCos by Brian Osman · 6 years ago
- cc8c7be add bench for colorfilter-mixer by Mike Reed · 6 years ago
- ee25423 try purging between benches by Mike Klein · 6 years ago
- f2ae6af Stop flooding perf with uninteresting GPU stats by Brian Osman · 6 years ago