- a07076b Fix GN issue with incorrect task outputs by Brian Osman · 3 years, 11 months ago
- e9ad19b Fix skslc compilation on Windows by Brian Osman · 3 years, 11 months ago
- 977feec Add .rte -> .skvm unit test framework by Brian Osman · 3 years, 11 months ago
- 47726a1 Add SkVM output to skslc by Brian Osman · 3 years, 11 months ago
- 9194675 SkSL: In the front-end, rename PipelineStage to RuntimeEffect by Brian Osman · 3 years, 11 months ago
- dec7802 Reland "[svg] Absolute positioning support for text" by Florin Malita · 3 years, 11 months ago
- 0047aff remove very oldest SkVM testing by Mike Klein · 3 years, 11 months ago
- e2f6245 Revert "[svg] Absolute positioning support for text" by Derek Sollenberger · 3 years, 11 months ago
- febb1b8 [svg] Absolute positioning support for text by Florin Malita · 3 years, 11 months ago
- b65d299 Fix C API example, ensure the C API example is built in CI by Martin Kustermann · 3 years, 11 months ago
- f607dbb implement SkAudioPLayer for Android by Jorge Betancourt · 3 years, 11 months ago
- c301218 Fix GN dirty checking for SPIR-V test files. by John Stiles · 4 years ago
- 3021795 Improve CanvasState cross-library tests by Michael Ludwig · 4 years ago
- 23f00d7 Reland "Add ByteCode output to skslc" by Brian Osman · 4 years ago
- c9a24c9 default to using new/delete for GrOp by Herb Derby · 4 years ago
- 5fa4554 Revert "Add ByteCode output to skslc" by Brian Osman · 4 years ago
- 68da339 Add ByteCode output to skslc by Brian Osman · 4 years ago
- 8d09d4a Run SPIR-V validation on SkSL unit test output by Brian Osman · 4 years ago
- dda1d31 Enable SPIR-V disassembly output from skslc. by John Stiles · 4 years ago
- 1340dbd Reland "SkAndroidCodec: Support decoding all frames" by Leon Scroggins · 4 years ago
- 267a858 Revert "SkAndroidCodec: Support decoding all frames" by Leon Scroggins III · 4 years ago
- fc4fdc5 SkAndroidCodec: Support decoding all frames by Leon Scroggins · 4 years ago
- ed43595 Fix issues with latest GN by Martin Vejdarski · 4 years ago
- b06301e Reland "Rearrange SkSL pre-include modules to hide things" by Brian Osman · 4 years ago
- 4cb5c5e Revert "Rearrange SkSL pre-include modules to hide things" by Brian Osman · 4 years ago
- bea0dc6 Rearrange SkSL pre-include modules to hide things by Brian Osman · 4 years ago
- 23e6866 Reland "Replace pooling mechanism with GrMemoryPool." by John Stiles · 4 years ago
- b3cc5fd Revert "Replace pooling mechanism with GrMemoryPool." by John Stiles · 4 years ago
- 67e1cf4 Replace pooling mechanism with GrMemoryPool. by John Stiles · 4 years ago
- 40f8107 remove absl experiment by Mike Klein · 4 years ago
- 189ecd4 Add toy variable-width stroker sample by Tyler Denniston · 4 years ago
- 060503e Use SkMutex in SkSL. by John Stiles · 4 years ago
- b341810 Reland "[svg] Relocate out of experimental" by Florin Malita · 4 years, 1 month ago
- d6cf56f Revert "[svg] Relocate out of experimental" by Robert Phillips · 4 years, 1 month ago
- 6fc4106 [svg] Relocate out of experimental by Florin Malita · 4 years, 1 month ago
- 3bfeab7 Reland [svg] Add svg_tool by Florin Malita · 4 years, 1 month ago
- 91c752a Revert "[svg] Add svg_tool" by Robert Phillips · 4 years, 1 month ago
- 2531de9 [svg] Add svg_tool by Florin Malita · 4 years, 1 month ago
- f9b0042 Expose ManagedBackendTexture from BackendTextureImageFactory. by Brian Salomon · 4 years, 1 month ago
- 0039874 [canvaskit] POC bindings for testing gms by Kevin Lubick · 4 years, 1 month ago
- 8d921a1 build: Remove no-op calls to set_sources_assignment_filter by Sylvain Defresne · 4 years, 1 month ago
- 56a6120 retry³ absl by Mike Klein · 4 years, 6 months ago
- 3c70f0b Revert "retry retry absl" by Mike Klein · 4 years, 1 month ago
- bbfc015 turn on using new for op pools by Herb Derby · 4 years, 1 month ago
- 33b42e1 retry retry absl by Mike Klein · 4 years, 6 months ago
- 72c7b98 Start removal of tool usage of SkSurface::MakeFromBackendTextureAsRenderTarget. by Brian Salomon · 4 years, 1 month ago
- a6ca975 Let skslc use more of Skia's core by Brian Osman · 4 years, 1 month ago
- aeae3a5 Add golden outputs for the Metal backend. by John Stiles · 4 years, 1 month ago
- 7e24871 Clean up SkSL test compilation in preparation for Metal support. by John Stiles · 4 years, 1 month ago
- 1b89eb7 Add AMD allocator to D3D12 backend. by Jim Van Verth · 4 years, 1 month ago
- 371fde5 Rename 'DefaultSettings' golden outputs to 'StandaloneSettings'. by John Stiles · 4 years, 1 month ago
- 0ed9f31 Migrate several GLSL workaround unit tests to golden files. by John Stiles · 4 years, 2 months ago
- 3ee25e9 Don't link against MetalKit when building the base Skia library. by Chinmay Garde · 4 years, 2 months ago
- 272e8bc [fuzz] Add libfuzzer binaries to BUILD.gn by Kevin Lubick · 4 years, 2 months ago
- d836f84 Generate SkSL golden output files from test inputs during the build. by John Stiles · 4 years, 2 months ago
- b862131 organize deps so that modules/audioplayer is listed as a dep for samples by Jorge Betancourt · 4 years, 2 months ago
- 646d6c5 add oboe version 1.4.3 to third_party dependencies for Android's skottie audio player by Jorge Betancourt · 4 years, 2 months ago
- 81606b5 remove unused (and bit-rotting) Lua support by Mike Reed · 4 years, 2 months ago
- 06d7c9d Revert "Revert "use pathbuilder"" by Mike Reed · 4 years, 2 months ago
- 43e3e91 Revert "use pathbuilder" by Mike Reed · 4 years, 2 months ago
- 4b25d41 use pathbuilder by Mike Reed · 4 years, 2 months ago
- 36b86af Revert "Remove ARC from Metal backend" by Jim Van Verth · 4 years, 2 months ago
- 6541013 Remove ARC from Metal backend by Jim Van Verth · 4 years, 2 months ago
- 2f9a098 [canvaskit] Remove getproc when creating WebGL interface by Kevin Lubick · 4 years, 3 months ago
- 204c3be [canvaskit] Remove fringe EGL dependency. by Kevin Lubick · 4 years, 3 months ago
- 853d4ed Revert "remove sksl interpreter guards" by Mike Klein · 4 years, 3 months ago
- 7f1117e remove sksl interpreter guards by Mike Klein · 4 years, 3 months ago
- 4a56f4c densify dump_record by Mike Klein · 4 years, 3 months ago
- 5cfa719 Drop support for Wuffs v0.2 by Nigel Tao · 4 years, 3 months ago
- 13ec544 Reland "move conditions for JIT into SkVM.h" by Mike Klein · 4 years, 3 months ago
- 8b07b9f Revert "move conditions for JIT into SkVM.h" by Mike Klein · 4 years, 3 months ago
- 166cd52 move conditions for JIT into SkVM.h by Mike Klein · 4 years, 3 months ago
- c9c4e2e Componentize SkAudioPlayer by Florin Malita · 4 years, 3 months ago
- 326b989 Add platform image encoder for using NDK APIs by Leon Scroggins III · 4 years, 3 months ago
- 8a8be22 audio player (for mac) by Mike Reed · 4 years, 3 months ago
- ef820be Switch GN defs on Mac and iOS to use frameworks, take 3 by Jim Van Verth · 4 years, 3 months ago
- dd49617 Reland "Untangle dependency cycle in sksl dehydration" by Brian Osman · 4 years, 3 months ago
- a578138 Revert "Untangle dependency cycle in sksl dehydration" by Brian Osman · 4 years, 3 months ago
- a1ed0dc Untangle dependency cycle in sksl dehydration by Brian Osman · 4 years, 3 months ago
- 045adb5 Revert "Reland "Switch GN defs on Mac and iOS to use frameworks, take 2."" by Mike Klein · 4 years, 3 months ago
- 943463f Reland "Switch GN defs on Mac and iOS to use frameworks, take 2." by Jim Van Verth · 4 years, 3 months ago
- b720375 Revert "Switch GN defs on Mac and iOS to use frameworks, take 2." by Herb Derby · 4 years, 3 months ago
- c5f8e7d Switch GN defs on Mac and iOS to use frameworks, take 2. by Jim Van Verth · 4 years, 3 months ago
- f21d6b9 Reland "Add an SkImageGenerator that uses NDK APIs" by Leon Scroggins III · 4 years, 3 months ago
- 07438b0 Revert "Add an SkImageGenerator that uses NDK APIs" by Leon Scroggins · 4 years, 3 months ago
- cfef980 Add an SkImageGenerator that uses NDK APIs by Leon Scroggins III · 4 years, 5 months ago
- fcb7ba0 updated skp fuzzer by Zepeng Hu · 4 years, 3 months ago
- 6d3996c Update gradient colorizers to take coords instead of colors. by John Stiles · 4 years, 3 months ago
- cec3a60 remove SkDescriptor API fuzzer by Mike Klein · 4 years, 3 months ago
- c18bb51 SkSL include files are now stored in a binary format by Ethan Nicholas · 4 years, 3 months ago
- 9400701 add create ddl fuzzer by Zepeng Hu · 4 years, 3 months ago
- 70258c7 add SkParagraph to public headers and fix warnings by Julia Lavrova · 4 years, 4 months ago
- 9d5c55c Move makeFontData to SkTypeface_FreeType. by Ben Wagner · 4 years, 4 months ago
- affae53 Add various missing header files to BUILD.gn. by John Stiles · 4 years, 4 months ago
- 2b54e83 add vtune support back by Mike Klein · 4 years, 4 months ago
- ed65339 Update the sk_app WindowContext to hold a GrDirectContext by Robert Phillips · 4 years, 4 months ago
- c91db04 Use Wuffs v0.3 by default, not v0.2 by Nigel Tao · 4 years, 4 months ago
- a5783f3 Add SkRuntimeEffect Fuzzer by Zepeng Hu · 4 years, 4 months ago
- cd28fa6 Always use Skia's Vulkan headers when compiling particles module by Brian Osman · 4 years, 4 months ago
- 3138699 Revert "Use Wuffs v0.3 by default, not v0.2" by Mike Klein · 4 years, 4 months ago