- a0b4028 Replace uses of GrNoncopyable by SkNoncopyable. by commit-bot@chromium.org · 11 years ago
- a91f031 Add a requiresVertexShader method to GrGLEffect by commit-bot@chromium.org · 11 years ago
- 5a02cb4 Isolate VertexBuilder from GrGLShaderBuilder by commit-bot@chromium.org · 11 years ago
- 74a3a21 Rename ShaderType enum to ShaderVisibility by commit-bot@chromium.org · 11 years ago
- f6de475 Replace uses of GrAssert by SkASSERT. by tfarina@chromium.org · 11 years ago
- 7425c12 Refactor GrGLUniformManager::UniformHandle to initialize itself by default by commit-bot@chromium.org · 11 years ago
- b515881 Key shader on whether frag pos read is relative to top-left or bottom-left by bsalomon@google.com · 11 years ago
- 0f20a3f Sanitizing source files in Housekeeper-Nightly by skia.committer@gmail.com · 11 years ago
- 504976e Move loops that chain together effects into GrGLShaderBuilder from GrGLProgram. by bsalomon@google.com · 11 years ago
- 6b0cf02 Add support for GL_*_shader__framebuffer_fetch by bsalomon@google.com · 11 years ago
- 42eff16 Reland 8459 with fix for #extension after default precision in FS. by bsalomon@google.com · 11 years ago
- 9705596 Reverting r8459 due to shader error on Nexus 10 by robertphillips@google.com · 11 years ago
- ee040a7 Make GrGLShaderBuilder responsible for enabling GLSL extensions by bsalomon@google.com · 11 years ago
- 26e18b5 Add support for reading the dst pixel value in an effect. Use in a new effect for the kDarken xfer mode. by bsalomon@google.com · 11 years ago
- b8eb2e8 Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess. by bsalomon@google.com · 11 years ago
- c781888 Attempt to reland 8264-5 with warning-as-error fixes. by bsalomon@google.com · 11 years ago
- 67e7cde revert 8265-8264 (broke build) by reed@google.com · 11 years ago
- ae81d5c Adds local coords to GrEffect system. by bsalomon@google.com · 11 years ago
- ff6ea26 Add GrEllipseEdgeEffect. by commit-bot@chromium.org · 11 years ago
- f910d3b Make GrGLEffects use an interface to append their code. by bsalomon@google.com · 11 years ago
- 13f181f Relanding 7914 by robertphillips@google.com · 11 years ago
- 1fc506a Revert r7914 due to Linux rendering issues by robertphillips@google.com · 11 years ago
- 348e35e Replace A8 with RGBA8 when renderable A8 isn't supported by robertphillips@google.com · 11 years ago
- 6177e69 Split GrGLContextInfo into GrGLContext & GrGLContextInfo by robertphillips@google.com · 11 years ago
- 8ae714b Sanitizing source files in Skia_Periodic_House_Keeping by skia.committer@gmail.com · 12 years ago
- 34cccde Allow GrEffects with multiple textures. by bsalomon@google.com · 12 years ago
- dbe49f7 Remove default texture coords / texture matrix by bsalomon@google.com · 12 years ago
- 17504f5 Expose vertex position to GrGLEffect via GrGLShaderBuilder. by bsalomon@google.com · 12 years ago
- 2eaaefd Pass GrCustomStage to key-generation functions and emitCode(). by bsalomon@google.com · 12 years ago
- 08283af Rename GrSamplerState to GrEffectStage. by bsalomon@google.com · 12 years ago
- 46fba0d Rename StageKey and related stuff. by bsalomon@google.com · 12 years ago
- 422e81a GrGLProgramStage Renaming Part 3 by bsalomon@google.com · 12 years ago
- f271cc7 GrCustomStage Renaming Part 3 by bsalomon@google.com · 12 years ago
- a469c28 CustomStage Renaming Part 1 by bsalomon@google.com · 12 years ago
- 706f668 Reland r6330 thru r6333 but do without enabling GL_ARB_fragment_coord_conventions on Intel GPUs. by bsalomon@google.com · 12 years ago
- d335364 Revert r6330 thru 6333 while we figure out what to do about Intel bots (possible driver bug). by bsalomon@google.com · 12 years ago
- 4fe9b1b Automatically handle converting gl_FragCoord to Skia's y-down device coords. by bsalomon@google.com · 12 years ago
- 6d003d1 Wrap all GrCustomStage textures in GrTextureAccess, remove StageDesc::fInConfigFlags by bsalomon@google.com · 12 years ago
- 2d8edaf Try r5428 again with fix by bsalomon@google.com · 12 years ago
- 4592df8 Revert 5428 and 5429. by bsalomon@google.com · 12 years ago
- dbbf843 Consolidate texture access functions, provide default GrTextureAccess by bsalomon@google.com · 12 years ago
- f06df1b Introduce GrGLShaderBuilder::TextureSampler by bsalomon@google.com · 12 years ago
- 868a8e7 Recommit r5350 with fix for image failures (which affected GLs that don't support ARB_texture_swizzle). by bsalomon@google.com · 12 years ago
- a3d707b Revert 5350 while image changes are diagnosed. by bsalomon@google.com · 12 years ago
- b41b2bc Remove fModulate from GrGLShaderBuilder by bsalomon@google.com · 12 years ago
- 34bcb9f Some GrGLShaderBuilder cleanup by bsalomon@google.com · 12 years ago
- a1bf0ff by bsalomon@google.com · 12 years ago
- de78823 Reduce usage of GrGLShaderBuilder::SamplerMode by tomhudson@google.com · 12 years ago
- a5e65ec by twiz@google.com · 12 years ago
- 777c3aa Remove uniform names from top of GrGLProgram.cpp, builder responsible for "u" and stage num tags. by bsalomon@google.com · 12 years ago
- dbbc4e2 Add GL uniform manager Review URL: http://codereview.appspot.com/6423066/ by bsalomon@google.com · 12 years ago
- 032b221 Remove uniform var pointers from custom effects by bsalomon@google.com · 12 years ago
- ad5e937 Make GrGLShaderBuilder produce the shader strings by bsalomon@google.com · 12 years ago
- eb715c8 VariableVisibility -> ShaderType by bsalomon@google.com · 12 years ago
- f0a104e Remove GrStringBuilder by bsalomon@google.com · 12 years ago
- 5440f06 Clean up duplicate code in Ganesh, moving more function onto GrGLShaderBuilder. by tomhudson@google.com · 12 years ago
- 23cb229 Condense setupFSUnis, setupVSUnis, setupVaryings into by tomhudson@google.com · 12 years ago
- 242ed6f Encapsulate code required to create a uniform var into a single function on by tomhudson@google.com · 12 years ago
- 5259814 Move swizzle & modulation computation, non-virtual functions onto by tomhudson@google.com · 12 years ago
- 040c41a Move state onto GrGLShaderBuilder, to let us implement mappings by tomhudson@google.com · 12 years ago
- 9c639a4 Move coordDims, varyingDims onto GrGLShaderBuilder. by tomhudson@google.com · 12 years ago
- f9ad886 Extract ShaderCodeSegments from GrGLProgram into a new class, by tomhudson@google.com · 12 years ago