- cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
- 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
- 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
- 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
- c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
- e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
- ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
- 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
- 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
- 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
- c7ad40f Remove SK_SUPPORT_GPU checks in tool-only code by Brian Osman · 6 years ago
- b809efb workaround for buggy macOS GLSL shader compiler by Ethan Nicholas · 7 years ago
- c6a19f1 fix for frexp dataflow analysis by Ethan Nicholas · 7 years ago
- c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 7 years ago
- 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
- fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
- 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
- dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
- a583b81 SkSL now supports ternary lvalues by Ethan Nicholas · 7 years ago
- 9d8abc5 fixed type error in RTAdjust application by Ethan Nicholas · 7 years ago
- cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
- 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
- 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
- 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
- 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
- e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
- 39204fd added SkSL support for all blend mode layouts by Ethan Nicholas · 7 years ago
- 8580d51 Add sk_InstanceID by Chris Dalton · 7 years ago
- f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
- bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
- 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
- f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
- 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
- 56fbbd6 Revert "Minor fixes to SkSL precisions" by Ethan Nicholas · 7 years ago
- 9752c3c Minor fixes to SkSL precisions by Ethan Nicholas · 7 years ago
- 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
- 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
- 23f9227 Revert "fixed constant vector swizzling" by Brian Salomon · 7 years ago
- 8ac36a5 fixed constant vector swizzling by Ethan Nicholas · 7 years ago
- 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
- 93ba0a4 Switch SkSL to std::string by Brian Osman · 7 years ago
- 3b30c4f Relocate gradient negative fract() workaround to GLSLCodeGenerator by Florin Malita · 7 years ago
- dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
- 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
- 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
- 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
- 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
- c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
- 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 7 years ago
- f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 7 years ago
- 8ea6073 Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl" by Greg Daniel · 7 years ago
- d5d323f implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
- b310fd5 fixed issue with SkSL dead code elimination by Ethan Nicholas · 7 years ago
- b4dc419 Re-land "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
- affa6a3 Revert "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
- 88bd8ed Fixed an issue with sksl variable declarations by Ethan Nicholas · 7 years ago
- 4b330df skslc comma operator and optimizer fixes by Ethan Nicholas · 8 years ago
- 5ac13c2 sksl support for static ifs & switches by Ethan Nicholas · 8 years ago
- c2371a4 sksl optimizer fixes by Ethan Nicholas · 8 years ago
- fe53e58 additional skslc vector optimizations by Ethan Nicholas · 8 years ago
- c81d22f broke up SkSLConstantFolding test by Ethan Nicholas · 8 years ago
- 3deaeb2 sksl can now fold constant vector or matrix equality expressions by Ethan Nicholas · 8 years ago
- cb67096 Improved skslc optimizer, particularly around vectors. by Ethan Nicholas · 8 years ago
- 5338f99 rectangle texture scaling is now handled in skslc by Ethan Nicholas · 8 years ago
- c6f5e10 fixed SPIR-V compilation error with unmodified variables by Ethan Nicholas · 8 years ago
- 0df1b04 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 8 years ago
- 9bd301d Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual" by Ethan Nicholas · 8 years ago
- f3333c8 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 8 years ago
- bcf35f8 Revert "skslc can now be compiled with no Skia dependencies, in preparation for" by Ethan Nicholas · 8 years ago
- 7833466 skslc can now be compiled with no Skia dependencies, in preparation for by Ethan Nicholas · 8 years ago
- af19769 Re-land of skslc switch support by Ethan Nicholas · 8 years ago
- 7d975fc Revert "skslc switch support" by Ethan Nicholas · 8 years ago
- 2b1e468 skslc switch support by Ethan Nicholas · 8 years ago
- 52cad15 sksl support for geometry shaders by Ethan Nicholas · 8 years ago
- 50afc17 Fixed a couple of spots where sksl didn't have proper array support. by Ethan Nicholas · 8 years ago
- 84645e3 re-land of skslc type constructor cleanups by Ethan Nicholas · 8 years ago
- 67d6460 added support for sk_ClipDistance by Ethan Nicholas · 8 years ago
- 49a36ba Revert "skslc type constructor cleanups" by Ethan Nicholas · 8 years ago
- cac5b12 Revert "added support for sk_ClipDistance" by Ethan Nicholas · 8 years ago
- 6f22328 skslc type constructor cleanups by Ethan Nicholas · 8 years ago
- 8b8c765 added support for sk_ClipDistance by Ethan Nicholas · 8 years ago
- a51740c added support for sk_VertexID by Ethan Nicholas · 8 years ago
- e1d9cb8 Revert "Added dead variable / code elimination to skslc." by Ethan Nicholas · 8 years ago
- 113628d Added dead variable / code elimination to skslc. by Ethan Nicholas · 8 years ago
- 86a4340 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
- 6415e0d Revert "Added constant propagation and better variable liveness tracking to" by Ethan Nicholas · 8 years ago
- f54b071 Added constant propagation and better variable liveness tracking to skslc. by Ethan Nicholas · 8 years ago
- 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
- e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
- ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
- f1dd677 Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory by Brian Salomon · 8 years ago
- 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
- 1967177 added support for layout(offset=...) to skslc by Ethan Nicholas · 8 years ago
- 2b3dab6 removed textureProj() and legacy texture functions from sksl by Ethan Nicholas · 8 years ago
- 3605ace sksl programs can now directly query GLSL caps by Ethan Nicholas · 8 years ago
- 9e1138d re-land of switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
- 792d0f1 Revert "switched skslc from std::string to SkString" by Greg Daniel · 8 years ago
- d8df21a switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago