1. a2b4bdc Revert 248ff023 & 2cb6cb72 by Hal Canary · 8 years ago
  2. 6b77f1c 4444 and gray 8 by Mike Klein · 8 years ago
  3. 6039768 Move GrShaderVar to an appending model for layout qualifiers by Brian Salomon · 8 years ago
  4. cb5338c Support sRGB 565. by Mike Klein · 8 years ago
  5. 2cb6cb7 Fix bug: can't convert nullptr -> bool by Hal Canary · 8 years ago
  6. 818d8a9 Handle nullptr from asTextureRef by brianosman · 8 years ago
  7. e8eed32 remove SkPixelRef::refEncodedData() by Hal Canary · 8 years ago
  8. fec1dea FuzzDrawFunctions from twsmith by Kevin Lubick · 8 years ago
  9. cb2c12b accum_565 and accum_f16 by Mike Klein · 8 years ago
  10. 8daef3e Fixed fuzzer issue with lut16Type A2B ICC profiles by raftias · 8 years ago
  11. a16ea18 Fix NoGPU bot by Matt Sarett · 8 years ago
  12. 22886c4 Add SkOverdrawCanvas to detect overdraw by Matt Sarett · 8 years ago
  13. 248ff02 SkImageEncoder: simplify API by Hal Canary · 8 years ago
  14. 46e66a2 bilerp by Mike Klein · 8 years ago
  15. 8ac838d added support for push_constant layout by ethannicholas · 8 years ago
  16. 64773e6 Add support for input attachments in SkSL spirv by Greg Daniel · 8 years ago
  17. 71fecc3 don't memtion SkXfermode in public by Mike Reed · 8 years ago
  18. 1fc83b1 removed appendPrecisionModifier by Ethan Nicholas · 8 years ago
  19. 3605ace sksl programs can now directly query GLSL caps by Ethan Nicholas · 8 years ago
  20. 9bcca6a Roll recipe DEPS by Ravi Mistry · 8 years ago
  21. 759ae56 Avoid runtime initialization of FLT_EPSILON_SQRT by Bruce Dawson · 8 years ago
  22. c590341 Add shadowrrect geometry processor by Jim Van Verth · 8 years ago
  23. 71de072 Implemented parsing of lut8/lut16Type A2B ICC tags by raftias · 8 years ago
  24. f7f883b Rearrange NN sampling to more naturally support bilerp. by Mike Klein · 8 years ago
  25. ab1c3a0 Fix include of GrGLSLCaps in SkGradientShader by Greg Daniel · 8 years ago
  26. 276cc41 Revive geometry shaders by csmartdalton · 8 years ago
  27. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  28. d728f0c Defer more renderTargetContexts in the GPU image filter paths - take 2 by robertphillips · 8 years ago
  29. 43c847b Simplify shader paint alpha modulation. by Mike Klein · 8 years ago
  30. 14d2899 Fixed issue with some A2B0 images being too dark by raftias · 8 years ago
  31. b44efa5 Remove testing code for not fitting in the Footer. by Herb Derby · 8 years ago
  32. 101b844 Remove GrGLSLSampler type and subclasses by Brian Salomon · 8 years ago
  33. 3502c5c Use ptr diff to encode function and padding. by Herb Derby · 8 years ago
  34. 9e1138d re-land of switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  35. e54d4ce VS script: Handle variation among configurations by Brian Osman · 8 years ago
  36. 8d5f9cb Add an extra pixel to the distance field path renderer bounds. by Brian Salomon · 8 years ago
  37. 99bba9e Add missing virtual functions for SkRectClipCheckBlitter by Yuqian Li · 8 years ago
  38. 7992da3 Support decoding images to multiple formats, depending on usage by Brian Osman · 8 years ago
  39. dc940a6 Disable RectClipCheckBlitter for cc_unittests by Yuqian Li · 8 years ago
  40. 792d0f1 Revert "switched skslc from std::string to SkString" by Greg Daniel · 8 years ago
  41. 7a5b48a Revert "fixed iOS build failure" by Greg Daniel · 8 years ago
  42. 866f286 Avoid unnecessary cast on a garbage data. by Ivan Krasin · 8 years ago
  43. a675910 Fix typo in GrGLCaps by elemental · 8 years ago
  44. 62a8aa3 android does not need XFERMODE_PUBLIC flag by Mike Reed · 8 years ago
  45. 17b6e48 Revert "Turn off /arch:AVX[2] on Windows builds." by Mike Klein · 8 years ago
  46. 2e35e8a mirror tiling by Mike Klein · 8 years ago
  47. 1aaccc7 Make GrSwizzle::GrSwizzle() constexpr by Brian Salomon · 8 years ago
  48. f31ae49 Remove unnecessary attribute and varying type modifiers by Brian Salomon · 8 years ago
  49. c36dedf Build fiddle and public_headers_warnings_check only when skia_enable_tools. by Mike Klein · 8 years ago
  50. 06e539a VS SLN script: Automatically determine which folder to use/copy by Brian Osman · 8 years ago
  51. c89e243 Turn off /arch:AVX[2] on Windows builds. by Mike Klein · 8 years ago
  52. 9de9230 update G3 build after crrev.com/2500113004 by Mike Klein · 8 years ago
  53. b014cca Make GrBufferAccess a nested class of GrProcessor by Brian Salomon · 8 years ago
  54. ce1d293 Add test for QuickFDot6Div by Yuqian Li · 8 years ago
  55. 83cd50b fixed iOS build failure by Ethan Nicholas · 8 years ago
  56. d8df21a switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  57. 833dcf4 Add handling for instantiate failure up the call stack by Robert Phillips · 8 years ago
  58. eaef615 [nobuildbot] Explicitly name all jobs by Eric Boren · 8 years ago
  59. 628e78b [nobuildbot] Remaining Android devices by Eric Boren · 8 years ago
  60. dfa492e Use SkFixedAllocator in SkLinearPipeline and remove the embedding of by Herb Derby · 8 years ago
  61. d2265e5 Port convolve functions to SkOpts by xiangze.zhang · 8 years ago
  62. f8afab9 Mark this file as executable by Adam Barth · 8 years ago
  63. c01e7df perspective matrix by Mike Klein · 8 years ago
  64. b273fc4 repeat tiling by Mike Klein · 8 years ago
  65. bf178a7 Replace my confusion with a pointer to the explanation. by Mike Klein · 8 years ago
  66. f891147 In VS SLN fixup script, don't erase old files by Brian Osman · 8 years ago
  67. c88fc74 Fix the quickSkFDot6Div range check by Yuqian Li · 8 years ago
  68. 514baff Rename GrTextureParams to GrSamplerParams by Brian Salomon · 8 years ago
  69. 7776029 Strength reduce bilerp to nearest neighbor when the matrix is integer translate. by Mike Klein · 8 years ago
  70. b446088 Fix computation of texture size for approximately-fit deferred proxies by Robert Phillips · 8 years ago
  71. 684d7ce Fix double deletion of DescriptorSetLayouts by Jim Van Verth · 8 years ago
  72. 297726f Use SkSmallAllocator for Blender stage. by Herb Derby · 8 years ago
  73. 4e9bb74 Initialize all values we load. by Mike Klein · 8 years ago
  74. b6ab4ae Be careful about types in SkNx_neon.h. by Mike Klein · 8 years ago
  75. db4183d In GrProcessor::TextureSampler drop the "get", it's cleaner by Brian Salomon · 8 years ago
  76. 3a88725 Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3. by Brian Osman · 8 years ago
  77. 06a65e2 Support SkImageShader in SkRasterPipeline blitter by Mike Klein · 8 years ago
  78. 9fab7e9 Remove accessRenderTarget call in SkGpuDevice ctor by Robert Phillips · 8 years ago
  79. a7c4c29 Remove unnecessary TextureSampler comparison in GrTextureDomainEffect. by Brian Salomon · 8 years ago
  80. 4eb35bb Use SkFixedMul instead of SkFixedMul_lowprec by Yuqian Li · 8 years ago
  81. e60ad62 Guard against instantiate & accessRenderTarget failures by Robert Phillips · 8 years ago
  82. 987de5b Plumb filter quality into SkShader::appendStages(). by Mike Klein · 8 years ago
  83. f8e41d5 Update Skia milestone to 57 by hcm@google.com · 8 years ago
  84. 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
  85. 9de0976 fix fuzzer crash by Cary Clark · 8 years ago
  86. bd2d111 Copy over git_utils from common and add GitLocalConfig by Ravi Mistry · 8 years ago
  87. 43f115c Disable the sources assignment filter for platform specific files. by Chinmay Garde · 8 years ago
  88. 524f11a [nobuildbot] More Android bots by Eric Boren · 8 years ago
  89. 109ddc3 Don't build :public_headers_warnings_check on NoGPU builds. by Mike Klein · 8 years ago
  90. f9d5d4f Use SkSmallAllocator for SamplerStage and Accessor. by Herb Derby · 8 years ago
  91. db4d406 Hook into parametric and table raster pipeline stages by Matt Sarett · 8 years ago
  92. d930752 Turn off all SkDebugfs in SkScan_AAAPath.cpp by Yuqian Li · 8 years ago
  93. 8de17f7 No SkDebugf for approximate intersection by Yuqian Li · 8 years ago
  94. ebd5d34 remove CANVAS_IS_REFCNT flag from public.bzl by Mike Reed · 8 years ago
  95. ca79535 External SkImageGenerator API by Florin Malita · 8 years ago
  96. cb67766 Add vulkan build to skpbench. by Kevin Lubick · 8 years ago
  97. 2245803 Rename GrTextureBufferSampler to GrBufferSampler by csmartdalton · 8 years ago
  98. 2a51de8 Revert "Revert "Add support for image load to SkSL"" by Brian Salomon · 8 years ago
  99. 50500ad GN: add public headers warnings check. by Mike Klein · 8 years ago
  100. a8f0002 Rename kTexture2DISampler to kITexture2DSampler. by Brian Salomon · 8 years ago