1. a427559 Refactor 'in uniform' CPP code generation by Michael Ludwig · 6 years ago
  2. f7dcd76 Remove array of TextureSampler pointers from GrIOResourceProcessor. by Brian Salomon · 6 years ago
  3. ba5c439 Fix GPU explicit resource allocation bug by Robert Phillips · 6 years ago
  4. 3e95e57 Use TextureProxy size directly in GrYUVToRGBEffect FragmentProcessor by Weiliang Chen · 6 years ago
  5. 3e8c345 Make generated effects from sksl fp files not need SK_SUPPORT_GPU by Greg Daniel · 6 years ago
  6. 130fb3f updated .fp file headers by Ethan Nicholas · 7 years ago
  7. 92c7fa6 fix usage of deprecated SkMatrix44 constructor by Ethan Nicholas · 7 years ago
  8. 7461a4a converted YUVEffect to SkSL by Ethan Nicholas · 7 years ago
  9. f267c1e Add ability to extract YUV planes from SkImage by bsalomon · 9 years ago
  10. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  11. 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
  12. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  13. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  14. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
  15. 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
  16. 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
  17. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  18. 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
  19. b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
  20. 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
  21. 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
  22. 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
  23. 1340039 Add Rec709 YUV color space support to GrYUVtoRGBEffect. by rileya · 9 years ago
  24. 2cdec31 YUV to RGB Texture threading GrProcessorDataManager by joshualitt · 9 years ago
  25. 993a421 SkImage::NewFromYUVTexturesCopy by bsalomon · 9 years ago
  26. 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
  27. cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
  28. 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
  29. 4ab3dbb Adding linear interpolation to rgb->yuv conversion by sugoi · 9 years ago
  30. b841060 Revert of Adding linear interpolation to rgb->yuv conversion (patchset #1 id:1 of https://codereview.chromium.org/973563002/) by joshualitt · 9 years ago
  31. cd9d42c Adding linear interpolation to rgb->yuv conversion by sugoi · 9 years ago
  32. 4ccce7e YUV scale fix by sugoi · 9 years ago
  33. 0ff748a Revert of YUV scale fix (patchset #2 id:20001 of https://codereview.chromium.org/922273002/) by jvanverth · 9 years ago
  34. e6eddf7 YUV scale fix by sugoi · 9 years ago
  35. 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
  36. 912ed6e Cleanup: Mark some overridden methods with 'SK_OVERRIDE'. by tfarina · 10 years ago
  37. 9f876a3 Use threshold of 1 texture coord value per pixel w/ nearest neighbor. by bsalomon · 10 years ago
  38. 422f56f Make addUniform take a precision by bsalomon · 10 years ago
  39. eb2a676 Remove backend factories by joshualitt · 10 years ago
  40. 267ce48 remove proc key by joshualitt · 10 years ago
  41. 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
  42. 0e60282 Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. by joshualitt · 10 years ago
  43. 98102a8 Revert of Patch to remove constant attributes (patchset #8 id:120002 of https://codereview.chromium.org/678073005/) by joshualitt · 10 years ago
  44. 95f5194 Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. by joshualitt · 10 years ago
  45. 9f2825f Revert of Patch to remove constant attributes (patchset #6 id:100001 of https://codereview.chromium.org/678073005/) by joshualitt · 10 years ago
  46. 84c94c0 Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. by joshualitt · 10 years ago
  47. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  48. 9e4d6d1 Move willUseInputColor check to computeInvariantOutput by egdaniel · 10 years ago
  49. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  50. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  51. 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
  52. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  53. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  54. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  55. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  56. 23e280d Changes to remove program effects builder by joshualitt · 10 years ago
  57. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  58. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  59. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  60. 223ba62 Fix incorrect Rec601 YUV conversion matrix coefficient. by rileya · 10 years ago
  61. abaef86 Add support for the Rec601 YUV color space to GrYUVtoRGBEffect. by rileya · 10 years ago
  62. 6267f81 Move MakeDivByTextureWHMatrix to GrCoordTransform by bsalomon · 10 years ago
  63. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  64. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  65. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  66. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  67. 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
  68. 97b9ab7 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 10 years ago
  69. 24dcac2 YUV to RGB converter by sugoi · 10 years ago