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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
a44a8a16a8e801c08ee407cfaaafd892d5c2c407
/
src
/
utils
d5148e3
Move SkNoncopyable to include/private.
by Ben Wagner
· 6 years ago
3229e65
Revert "Add some optimizations to PolyUtils"
by Jim Van Verth
· 6 years ago
8bb0db3
Add some optimizations to PolyUtils
by Jim Van Verth
· 6 years ago
9ec70c6
Remove SkSafeSetNull.
by Ben Wagner
· 6 years ago
2c312c4
Remove SkDrawFilter.
by Ben Wagner
· 6 years ago
d499817
Whitespace Fixup
by Hal Canary
· 6 years ago
061cc21
Add more tests for PolyUtils
by Jim Van Verth
· 6 years ago
e923ccc
Revert "SkDEBUGF: use __VA_ARGS__"
by Robert Phillips
· 6 years ago
2267a09
SkDEBUGF: use __VA_ARGS__
by Hal Canary
· 6 years ago
e0a9962
Interpolate patch vertices in destination color space
by Brian Osman
· 6 years ago
6784ffa
Add some new PolyUtils tests.
by Jim Van Verth
· 6 years ago
f510149
skeletal animation support added to API and software backend
by Ruiqi Mao
· 6 years ago
8664a1d
Add ear-clipping code to triangulate simple polygons.
by Jim Van Verth
· 6 years ago
3645bb0
Fix some shadow issues.
by Jim Van Verth
· 6 years ago
2e5c1ae
[skjson] Remove the scope index stack
by Florin Malita
· 6 years ago
796bc1d
Limit iterations when computing convex inset.
by Jim Van Verth
· 6 years ago
bceddbc
SkAR: drawing text, shapes, rotation modes enabled, translating objects
by ziadb
· 6 years ago
80452be
Fold SkJSON into Skia/utils
by Florin Malita
· 6 years ago
f08d1d0
Stop using SkTSwap.
by Ben Wagner
· 6 years ago
e72e773
remove SkTCast
by Mike Klein
· 6 years ago
e39bc9f
Implement tilted concave ambient shadow
by Jim Van Verth
· 6 years ago
c640d0d
Revert "Revert "SkTypes: extract SkTo""
by Hal Canary
· 6 years ago
bdde428
Add variable offset support
by Jim Van Verth
· 6 years ago
8760e2f
Add outline concave shadow support
by Jim Van Verth
· 6 years ago
fdcfb8b
Revert "SkTypes: extract SkTo"
by Hal Canary
· 6 years ago
50dbc09
SkTypes: more into SkMacros
by Hal Canary
· 6 years ago
2a2f675
SkTypes: extract SkTo
by Hal Canary
· 6 years ago
7deacf4
More shadow tessellation cleanup.
by Jim Van Verth
· 6 years ago
79aea6a
trim #include <new> from SkPostConfig.h
by Mike Klein
· 6 years ago
692e29e
remove unused parts of SkTypes.h
by Mike Klein
· 6 years ago
27dddae
rebase
by Cary Clark
· 6 years ago
cdaf661
Consolidate ambient and spot code setup.
by Jim Van Verth
· 6 years ago
1989c49
Avoid divide-by-zero in shadow code
by Jim Van Verth
· 6 years ago
b4a8a62
SkFloatToDecimal: optimize the less common cases.
by Hal Canary
· 7 years ago
89ad31e
Revert "Reland "remove toString""
by Cary Clark
· 6 years ago
92e37b6
Reland "remove toString"
by Cary Clark
· 7 years ago
27714a0
3d
by Mike Reed
· 6 years ago
1724db1
Remove SkTextBox
by Herb Derby
· 7 years ago
4dc5a45
remove defines and add commas
by Cary Clark
· 7 years ago
32a4910
Revert "remove toString"
by Cary Clark
· 7 years ago
5191880
remove toString
by Cary Clark
· 7 years ago
255ab8d
Make SkStream readers report failure.
by Ben Wagner
· 8 years ago
27575e8
check path bounds before trying to shadow
by Mike Reed
· 7 years ago
8c2de8f
Merge duplicate umbra points in spot shadow.
by Jim Van Verth
· 7 years ago
f507c28
Shadow fixes to avoid popping.
by Jim Van Verth
· 7 years ago
70bebb0
make sure we don't set level-of-detail to zero
by Mike Reed
· 7 years ago
f4f06ad
check for huge cubics in patchutils
by Mike Reed
· 7 years ago
4c8c1e8
Minor shadow fixes.
by Jim Van Verth
· 7 years ago
0e9e43b
SkBitSet: make movable.
by Hal Canary
· 7 years ago
39e7165
Revert "Remove ambient clamp hack for analytic shadows."
by Jim Van Verth
· 7 years ago
d75b343
Remove ambient clamp hack for analytic shadows.
by Jim Van Verth
· 7 years ago
23e4544
disallow negative setReserve() calls
by Mike Klein
· 7 years ago
cc9856c
clean up setReserve() rule-bending
by Mike Klein
· 7 years ago
872da6b
Add initial support for simple concave shadows.
by Jim Van Verth
· 7 years ago
9988541
remove SK_IGNORE_TO_STRING
by Cary Clark
· 7 years ago
4db18ed
Add SkOffsetSimplePolygon.
by Jim Van Verth
· 7 years ago
22c1f37
Revert "implement SkTDArray with std::vector"
by Mike Klein
· 7 years ago
8031b32
SkPDF/SkTypefaceMetrics: Set PostScript Name in Directwrite backend.
by Hal Canary
· 7 years ago
80e1d56
implement SkTDArray with std::vector
by Mike Klein
· 7 years ago
41964ed
Rename SkInsetConvexPolygon to SkOffsetPolygon.
by Jim Van Verth
· 7 years ago
ca37f32
change canvas-state to just record clip bounds
by Mike Reed
· 7 years ago
18e7556
move blur impl into core
by Mike Reed
· 7 years ago
8e03f69
remove unused ConvertRadiusToSigma from SkBlurMaskFilter
by Mike Reed
· 7 years ago
46fe9c7
Remove SkDumpCanvas
by Brian Osman
· 7 years ago
37886ce
Shim to enforce that canvas virtuals are overridden
by Brian Osman
· 7 years ago
3adc122
Fill in some missing virtuals from canvas subclasses
by Brian Osman
· 7 years ago
9d5c674
check for valid inputs to shadows
by Mike Reed
· 7 years ago
ee08b4a
SkString: remove externally unused ::setUTF16() from API
by Hal Canary
· 7 years ago
2252636
Fall back to blurs for unsupported DrawShadow cases
by Jim Van Verth
· 7 years ago
a947e29
Add some additional checks for shadow generation
by Jim Van Verth
· 7 years ago
242135a
move some RRect methods into priv
by Mike Reed
· 7 years ago
19d7bd6
hide virtual and rename to onMakeComposed
by Mike Reed
· 7 years ago
7c8008c
Check for valid z-transform function in shadow generation
by Jim Van Verth
· 7 years ago
bdecacf
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""""
by Brian Salomon
· 7 years ago
3a2cc2c
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""
by Brian Salomon
· 7 years ago
5bb82cb
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""
by Brian Salomon
· 7 years ago
18c52a7
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
by Brian Salomon
· 7 years ago
d0d7270
Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
by Brian Salomon
· 7 years ago
c1ce2f7
Revert "Redefine the meaning of sample counts in GPU backend."
by Brian Salomon
· 7 years ago
48825b1
Redefine the meaning of sample counts in GPU backend.
by Brian Salomon
· 7 years ago
3338482
remove SkColorSpace_Base
by Mike Klein
· 7 years ago
8f11d4d
eliminate SK_BUILD_FOR_WIN32
by Mike Klein
· 7 years ago
8ad91a9
remove unused SkRasterizer
by Mike Reed
· 7 years ago
b1b80f7
Remove tonal color from DrawShadow internals
by Jim Van Verth
· 7 years ago
c5980d0
SkDocument: remove unused fDoneProc
by Hal Canary
· 7 years ago
7ff6ca5
create struct to hold document and stream for pdf lua object
by Mike Reed
· 7 years ago
bd3a0cc
Revert "Revert "remove unused SkCurveMeasure""
by Mike Reed
· 7 years ago
4d1d8bc
Revert "remove unused SkCurveMeasure"
by Mike Reed
· 7 years ago
065c2e8
remove unused SkCurveMeasure
by Mike Reed
· 7 years ago
5ef4ebf
Revert "allow both slash types"
by Cary Clark
· 7 years ago
7a60041
allow both slash types
by Cary Clark
· 7 years ago
3c36ef6
SkFloatToDecimal moved to src/utils
by Hal Canary
· 7 years ago
57c2b8b
remove unused declarations
by Mike Reed
· 7 years ago
4fb229d
handle closed dashed rects
by Cary Clark
· 7 years ago
9838b49
Revert "Revert "long rect dash fix with guards""
by Greg Daniel
· 7 years ago
fa6b6c2
Revert "long rect dash fix with guards"
by Greg Daniel
· 7 years ago
47fdf6c
add serialprocs to MultiDocument, hide redundant methods
by Mike Reed
· 7 years ago
93ceab1
long rect dash fix with guards
by Cary Clark
· 7 years ago
16a127f
Revert "long rect dash with guards"
by Cary Clark
· 7 years ago
4ad0c59
long rect dash with guards
by Cary Clark
· 7 years ago
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