- a81e7e2 Report an error if sk_LastFragColor is referenced without fbFetchSupport by Brian Osman · 3 years ago
- 99ddd2a Remove (unused) geometry shader support by Brian Osman · 3 years ago
- bc9222b Add caps bit for inverse-hyperbolic support. by John Stiles · 3 years ago
- d8d85b9 Reland "Don't key progams/pipelines on origin."" by Brian Salomon · 3 years, 2 months ago
- 4024224 Revert "Don't key progams/pipelines on origin." by Brian Salomon · 3 years, 2 months ago
- 943108b0 Don't key progams/pipelines on origin. by Brian Salomon · 3 years, 2 months ago
- 155c33c Add a workaround for "ldexp(..., -x)" on Mac/Radeon/GLSL by Chris Dalton · 3 years, 3 months ago
- 5ee369f Rename caps bit for matrix comparison rewrites. by John Stiles · 3 years, 3 months ago
- 36c5796 Add caps bit for 2x2 matrix comparison rewrites. by John Stiles · 3 years, 3 months ago
- ec79349 Add caps bit for nonsquare matrix availability. by John Stiles · 3 years, 4 months ago
- 87fc657 Revert "Run the inliner on GLES devices only." by John Stiles · 3 years, 5 months ago
- 759bbf7 Run the inliner on GLES devices only. by John Stiles · 3 years, 5 months ago
- 85749c0 Add caps bit for RewriteMatrixVectorMultiply. by John Stiles · 3 years, 5 months ago
- daed259 Made SkSL DSL into public API by Ethan Nicholas · 3 years, 6 months ago
- 4882e9a Remove specific blend mode layout qualifiers by Brian Osman · 3 years, 6 months ago
- f57207b Remove SkSL ABORT() macro. by John Stiles · 3 years, 7 months ago
- 1dd2b4b Replace SkSL-specific macros with Skia equivalents. by John Stiles · 3 years, 7 months ago
- 28f702c Disable SkSL node pooling on Adreno 530 by Brian Osman · 3 years, 7 months ago
- b047b5d Disable "any" function workaround in standalone/non-GPU caps by Brian Osman · 3 years, 10 months ago
- 6f3015a Reland "Add sk_Caps.builtinDeterminantSupport and use it in cross()." by John Stiles · 3 years, 11 months ago
- eaaa71b Add test for sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck. by John Stiles · 3 years, 11 months ago
- 8f84cee Add test for sk_Caps.inBlendModesFailRandomlyForAllZeroVec. by John Stiles · 3 years, 11 months ago
- 2ae1dd9 Revert "Add sk_Caps.builtinDeterminantSupport and use it in cross()." by Jim Van Verth · 3 years, 11 months ago
- 6bbf026 Add sk_Caps.builtinDeterminantSupport and use it in cross(). by John Stiles · 3 years, 11 months ago
- d8efe70 Change default of fBuiltinFMASupport back to false by Brian Osman · 4 years ago
- ca4d074 Fix unit test for InlinerWrapsEarlyReturnsWithDoWhileBlock. by John Stiles · 4 years ago
- 72664be Add support for #pragma settings comments in SkSL. by John Stiles · 4 years ago
- db42bf2 Align default values of GrShaderCaps with StandaloneShaderCaps. by John Stiles · 4 years ago
- 194b9b9 Add support for ShaderCapsFactory to skslc. by John Stiles · 4 years ago
- 401a009 Clean up SkSL operator utility functions by Brian Osman · 4 years ago
- a6841be Enable ClangTidy check llvm-namespace-comment. by John Stiles · 4 years, 1 month ago
- 3000d6b Validate function return and parameter types in IR generator by Brian Osman · 4 years, 1 month ago
- 70728ef Revert "Reland "Revert "SkSL function inlining""" by Ethan Nicholas · 4 years, 3 months ago
- 04ff61f Reland "Revert "SkSL function inlining"" by Ethan Nicholas · 4 years, 3 months ago
- 2dd272b Revert "Revert "SkSL function inlining"" by Ethan Nicholas · 4 years, 3 months ago
- b08cc02 Switch back to stack-based SkSL interpreter by Brian Osman · 4 years, 5 months ago
- b962eff Revert "Revert "Complete rewrite of the SkSL interpreter"" by Ethan Nicholas · 4 years, 7 months ago
- 470e0ac Revert "Revert "Revert "Complete rewrite of the SkSL interpreter""" by Ben Wagner · 4 years, 7 months ago
- 682f299 removed extraneous change by Ethan Nicholas · 4 years, 7 months ago
- 7ad3f22 maybe fixed? by Ethan Nicholas · 4 years, 7 months ago
- f8c187c Revert "Revert "Blend functions as SkSL built ins."" by Brian Salomon · 4 years, 8 months ago
- 682ba43 Revert "Blend functions as SkSL built ins." by Brian Salomon · 4 years, 8 months ago
- 3794db8 Blend functions as SkSL built ins. by Brian Salomon · 4 years, 8 months ago
- 8a64a44 Rename sampleVariablesSupport() to sampleMaskSupport() by Chris Dalton · 4 years, 10 months ago
- 1ae54bc Add sampleVariablesStencilSupport to sksl standalone caps by Chris Dalton · 4 years, 10 months ago
- b0fd4b1 Reland "Revert "Revert "Rename gl_SampleMask to sk_SampleMask""" by Chris Dalton · 4 years, 10 months ago
- 1e058a5 Reland "Revert "Rename gl_SampleMask to sk_SampleMask"" by Greg Daniel · 4 years, 10 months ago
- 4ac3763 Revert "Revert "Rename gl_SampleMask to sk_SampleMask"" by Ethan Nicholas · 4 years, 10 months ago
- 40b815d Revert "Rename gl_SampleMask to sk_SampleMask" by Robert Phillips · 4 years, 10 months ago
- d9ddd07 Revert "Rename sampleVariablesSupport() to sampleMaskSupport()" by Robert Phillips · 4 years, 10 months ago
- 766b4c9 Rename sampleVariablesSupport() to sampleMaskSupport() by Chris Dalton · 4 years, 10 months ago
- 23716d4 Rename gl_SampleMask to sk_SampleMask by Chris Dalton · 4 years, 10 months ago
- 5a9a9b8 Revert "added support for SkSL unpremul function" by Ethan Nicholas · 5 years ago
- ffdc3e6 added support for SkSL unpremul function by Ethan Nicholas · 5 years ago
- 5a5f3e8 Workaround for Android Emulator default precision issue by Brian Salomon · 5 years ago
- 2b1a544 Reland "Reland "Reland "Interpreter: Support striped inputs for less overhead""" by Brian Osman · 5 years ago
- 01c9b89 Revert "Reland "Reland "Interpreter: Support striped inputs for less overhead""" by Brian Osman · 5 years ago
- 59b22f9 Reland "Reland "Interpreter: Support striped inputs for less overhead"" by Brian Osman · 5 years ago
- 2c59b4e Reland "Revert "Interpreter: Support striped inputs for less overhead"" by Brian Osman · 5 years ago
- edc42b9 Revert "Revert "Interpreter: Support striped inputs for less overhead"" by Brian Osman · 5 years ago
- d188c18 fixed SkSL handling of negated literal vectors by Ethan Nicholas · 5 years ago
- 25132b6 Remove unused caps: UnsignedSupport and ImageLoadStoreSupport by Brian Osman · 5 years ago
- fc99416 Major rearchitecture of SkSL parsing, focused on improving performance. by Ethan Nicholas · 5 years ago
- 6386efa Remove unused "DropsTileOnZeroDivide" caps bit by Brian Osman · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- 0e9401d Initial checkin of new SkSL interpreter. by Ethan Nicholas · 5 years ago
- 4100b7c added SK_API to SkSK::Compiler by Ethan Nicholas · 5 years ago
- d31b5e7 Revert "Drop unused shader support for sample variables" by Chris Dalton · 5 years ago
- 842d31b fixed Metal matrix constructors by Ethan Nicholas · 6 years ago
- 07ee63d sksl: Add builtinFMASupport to StandaloneShaderCaps by Chris Dalton · 6 years ago
- 24d438b Implement sweep gradient layout by Michael Ludwig · 6 years ago
- 4f94ef6 Reland "Base Gradient FP Refactor" by Michael Ludwig · 6 years ago
- 1ea5656 Revert "Base Gradient FP Refactor" by Cary Clark · 6 years ago
- 10f7a1e Base Gradient FP Refactor by Michael Ludwig · 6 years ago
- 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
- 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
- 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
- c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
- ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
- 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
- d9d33c3 renamed SkSL's assert macros by Ethan Nicholas · 6 years ago
- c7fe0f7 Make GrCaps and GrShaderCaps private. by Brian Salomon · 6 years ago
- 061020e With ES3, enable both ES2 and ES3 external image extensions by Brian Osman · 6 years ago
- 4b2f915 Move external texture extension logic into SkSL by Brian Osman · 6 years ago
- 43f6d45 fix sksl standalone build error by Ethan Nicholas · 6 years ago
- 85fcfc5 Add incompleteShortIntPrecision to SkSL StandaloneShaderCaps by Chris Dalton · 6 years ago
- c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 6 years ago
- 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
- 426e6c5 Remove (unused) NV_bindless_texture from GL interface by Brian Osman · 7 years ago
- 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
- 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
- cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
- 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
- 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
- 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
- 47c8ed3 Reland "Fix precision caps and rrect/ellipse effect precisions" by Chris Dalton · 7 years ago
- 24f9c19 Revert "Fix precision caps and rrect/ellipse effect precisions" by Brian Osman · 7 years ago
- e421800 Fix precision caps and rrect/ellipse effect precisions by Chris Dalton · 7 years ago
- 567d6f4 Add GS Invocations caps to SkSL StandaloneShaderCaps by Chris Dalton · 7 years ago
- f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago