- 4684f82 Add ability to uninstantiate lazy proxies after every flush. by Greg Daniel · 7 years ago
- 58389b9 Initial texture data is never flipped when uploaded. by Brian Salomon · 7 years ago
- fcea56c Make GrReleaseProcHelper an SkWeakRefCnt by Greg Daniel · 7 years ago
- 94458ee Add SkSurfaceCharacterization::createResized by Robert Phillips · 7 years ago
- 2a4f983 Remove GrSurfaceOrigin from GrSurfaceDesc. by Brian Salomon · 7 years ago
- 10fc6fd Revert "Revert "Add 1010102 support to Ganesh"" by Brian Osman · 7 years ago
- fde6fa0 Fix creation of extra GrContextThreadSafeProxies in DDL world by Robert Phillips · 7 years ago
- ded47a5 Revert "Add 1010102 support to Ganesh" by Brian Osman · 7 years ago
- 44b6120 Add 1010102 support to Ganesh by Brian Osman · 7 years ago
- 4bc7011 Separate creation time & flush time behavior in GrDrawOpAtlas (take 3) by Robert Phillips · 7 years ago
- a556684 Remove deprecated drawShadow interfaces by Jim Van Verth · 7 years ago
- ba7a165 Revert "Revert "Revert "Separate creation time & flush time behavior in GrDrawOpAtlas (take 2)""" by Robert Phillips · 7 years ago
- 934c3d0 Revert "Revert "Separate creation time & flush time behavior in GrDrawOpAtlas (take 2)"" by Robert Phillips · 7 years ago
- 84d823a Revert "Separate creation time & flush time behavior in GrDrawOpAtlas (take 2)" by Robert Phillips · 7 years ago
- 96165eb Separate creation time & flush time behavior in GrDrawOpAtlas (take 2) by Robert Phillips · 7 years ago
- 59ddc6d Revert "Separate creation time & flush time behavior in GrDrawOpAtlas" by Robert Phillips · 7 years ago
- 056c1a8 Separate creation time & flush time behavior in GrDrawOpAtlas by Robert Phillips · 7 years ago
- c320b15 Introduce GrColorType by Brian Salomon · 7 years ago
- 2a30390 Update createWrappedRenderTargetProxy with BackendRT to work with lazy proxies. by Greg Daniel · 7 years ago
- a3d9e21 don't trust stored segment mask by Mike Reed · 7 years ago
- f6f7b67 When creating emptyp MipMap proxies, don't instantiate them immediately. Attempt 3 by Greg Daniel · 7 years ago
- 36c0b57 use safe increment for edge walker by Mike Reed · 7 years ago
- 7080a43 Revert "Revert "Revert "When creating emptyp MipMap proxies, don't instantiate them immediately.""" by Greg Daniel · 7 years ago
- 9b009bb Prepare sRGB encoding conversion for the removal of GrPixelConfig by Brian Salomon · 7 years ago
- 95edb43 Revert "Revert "When creating emptyp MipMap proxies, don't instantiate them immediately."" by Greg Daniel · 7 years ago
- 7d79e7b Use a lazy proxy in OnFlushCallbackTest to fulfill some old TODOs by Robert Phillips · 7 years ago
- 0ee866d Revert "When creating emptyp MipMap proxies, don't instantiate them immediately." by Greg Daniel · 7 years ago
- 8242c5c When creating emptyp MipMap proxies, don't instantiate them immediately. by Greg Daniel · 7 years ago
- fc711a2 Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2) by Robert Phillips · 7 years ago
- ce5209a Make fully lazy proxies possess an origin by Robert Phillips · 7 years ago
- 559823d Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy" by Cary Clark · 7 years ago
- d76e56d Add SkCharacterization creation helper to GrContextThreadSafeProxy by Robert Phillips · 7 years ago
- faffa86 begin to wrap all float divides by Mike Reed · 7 years ago
- d2d8e92 Remove tracking of SkDestinationSurfaceColorMode on GrTextureProxy for mips by Greg Daniel · 7 years ago
- 2416f96 Add 2 fuzz targets for image decoding (oss-fuzz) by Kevin Lubick · 7 years ago
- 3b2ebbb When querying mipmapped on proxies return targets state if possible by Greg Daniel · 7 years ago
- 457469c Make non-ddl lazy proxys clean-up and delete their callbacks immediately after instanstation. by Greg Daniel · 7 years ago
- 4150eea Move control of explicit GPU resource allocation to GrContextOptions by Robert Phillips · 7 years ago
- 8e54604 Revert "Re-enable explicit resource allocation in Skia (take 2)" by Robert Phillips · 7 years ago
- ed858ec Re-enable explicit resource allocation in Skia (take 2) by Robert Phillips · 7 years ago
- 5dd202d Revert "Revert "move GrColor.h to private, IWYU"" by Mike Reed · 7 years ago
- 63cc293 Revert "move GrColor.h to private, IWYU" by Brian Salomon · 7 years ago
- e602f39 move GrColor.h to private, IWYU by Mike Reed · 7 years ago
- 5711133 Remove integer texture support by Brian Salomon · 7 years ago
- 11bdbe0 Revert "Re-enable explicit resource allocation in Skia" by Robert Phillips · 7 years ago
- ac18b46 Re-enable explicit resource allocation in Skia by Robert Phillips · 7 years ago
- e8fabb2 Update LazyProxy creation to allow for a non-textureable result by Robert Phillips · 7 years ago
- bdecacf Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" by Brian Salomon · 7 years ago
- 3a2cc2c Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""" by Brian Salomon · 7 years ago
- 5bb82cb Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" by Brian Salomon · 7 years ago
- 18c52a7 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""" by Brian Salomon · 7 years ago
- d0d7270 Revert "Revert "Redefine the meaning of sample counts in GPU backend."" by Brian Salomon · 7 years ago
- c1ce2f7 Revert "Redefine the meaning of sample counts in GPU backend." by Brian Salomon · 7 years ago
- 48825b1 Redefine the meaning of sample counts in GPU backend. by Brian Salomon · 7 years ago
- 0a375db Have lazy proxies keep their callbacks around and clean up their lambdas in the dtor by Greg Daniel · 7 years ago
- 6200036 Implement GPU/OpList DDLs by Robert Phillips · 7 years ago
- 3d5a6b5 add saturate helper for float2int64 by Mike Reed · 7 years ago
- d5f9cdd Add SkSurface_Gpu::MakeWrappedRenderTarget method by Robert Phillips · 7 years ago
- 1c5906f saturate some irect ops for fuzzers by Mike Reed · 7 years ago
- 6a0176b Add ref counted wrapped around GrTexture ReleaseProc by Greg Daniel · 7 years ago
- ea26d6b Revert "Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs.""" by Brian Salomon · 7 years ago
- b4e965c Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs."" by Brian Salomon · 7 years ago
- b1b80f7 Remove tonal color from DrawShadow internals by Jim Van Verth · 7 years ago
- adbe132 Remove GrSurfaceProxy::MakeWrapped (take 2) by Robert Phillips · 7 years ago
- e201ebc Revert "Remove GrSurfaceProxy::MakeWrapped" by Robert Phillips · 7 years ago
- 2ac5868 Remove GrSurfaceProxy::MakeWrapped by Robert Phillips · 7 years ago
- 777707b Move GrSurfaceProxy::MakeLazy to GrProxyProvider::createLazy by Robert Phillips · 7 years ago
- 94a6ce8 Add ability for lazy proxy callback to free captured resources by Greg Daniel · 7 years ago
- 0bd24dc Funnel most proxy creation through GrProxyProvider by Robert Phillips · 7 years ago
- befff65 Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs." by Greg Daniel · 7 years ago
- 65fa8ca Updating lazy proxys to support the case where we know a lot more info about the texture. by Greg Daniel · 7 years ago
- 7cdabed Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs. by Brian Salomon · 7 years ago
- 1afd4cd Add GrProxyProvider by Robert Phillips · 7 years ago
- d23d8d1 remove guarded old malloc code by Mike Reed · 7 years ago
- 8dc8dbc begin cleanup of malloc porting layer by Mike Reed · 7 years ago
- 7edde23 don't include SkMalloc.h from SkTypes.h by Mike Reed · 7 years ago
- 9fc5362 check for irect with overflow width/height by Mike Reed · 7 years ago
- 6613cc5 GOOGLE3 -> SK_BUILD_FOR_GOOGLE3 by Mike Klein · 7 years ago
- ff50008 Increase accuracy of float -> fixed in ICC code by Brian Osman · 7 years ago
- dd821bc Revert "Increase accuracy of float -> fixed in ICC code" by Eric Karl · 7 years ago
- ef8dda2 Increase accuracy of float -> fixed in ICC code by Brian Osman · 7 years ago
- 474d687 Send TextBlobCache purge messages only to owning cache. by Jim Van Verth · 7 years ago
- e42edcc Add stubbed out GrContext by Robert Phillips · 7 years ago
- dde37e5 Re-enable CCPR now that clipping is fixed by Chris Dalton · 7 years ago
- c25db63 Update SkImage::MakeFromYUVTexturesCopy to GrBackendTexture by Robert Phillips · 7 years ago
- 42b6cff Fix tautological compare in GrSurfaceProxy.cpp by Hans Wennborg · 7 years ago
- f06c358 Remove instanced rendering by Brian Salomon · 7 years ago
- 7af060a Add gray_8_as_lum and _as_red private grpixelconfigs by Greg Daniel · 7 years ago
- 04460cc Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar. by Brian Salomon · 7 years ago
- c8037dc Reland "Hide SkEncodedInfo" by Leon Scroggins III · 7 years ago
- a32a3c3 Add analytic clip FPs that read from the CCPR atlas by Chris Dalton · 7 years ago
- 1793e7b Revert "Hide SkEncodedInfo" by Leon Scroggins · 7 years ago
- c6f7a4f Hide SkEncodedInfo by Leon Scroggins III · 7 years ago
- 8d1e67e Add resource cache limits to SkSurfaceCharacterization by Robert Phillips · 7 years ago
- 7ffbcf9 Add unit test for SkDeferredDisplayLists (take 2) by Robert Phillips · 7 years ago
- 8172c0a Revert "Add unit test for SkDeferredDisplayLists" by Robert Phillips · 7 years ago
- 8458a28 Add unit test for SkDeferredDisplayLists by Robert Phillips · 7 years ago
- 61e5101 Flesh out SkSurfaceCharacterization by Robert Phillips · 7 years ago
- 706a6ff Add "lazy" texture proxies by Chris Dalton · 7 years ago
- 8def8bf Add a GrContextThreadSafeProxy to SkSurfaceCharacterization by Robert Phillips · 7 years ago