1. 17f95b1 Store GrGLSLFragmentProcessor arrays in std::vector by Brian Salomon · 3 years, 10 months ago
  2. 36b86af Revert "Remove ARC from Metal backend" by Jim Van Verth · 4 years, 4 months ago
  3. 6541013 Remove ARC from Metal backend by Jim Van Verth · 4 years, 4 months ago
  4. 61a70fb Add GrGLSLFP::ParallelRange to iterate FP and GLSLFP trees by Brian Salomon · 4 years, 6 months ago
  5. 982f546 Rename outputSwizzle->writeSwizzle. by Brian Salomon · 4 years, 9 months ago
  6. 2e7ed26 Lift calls for setting dynamic state to Ganesh level by Chris Dalton · 4 years, 10 months ago
  7. ccb6142 Allow implicit conversion from GrSamplerState::Filter to GrSamplerState by Brian Salomon · 5 years ago
  8. fcdd061 Use just GrSurfaceProxy in pipeline management. by Michael Ludwig · 5 years ago
  9. 9042d46 Add Metal support for dynamic texture state by Jim Van Verth · 5 years ago
  10. 901aff0 Add GrProgramInfo to centralize management of program information by Robert Phillips · 5 years ago
  11. e5dc1eb unified Metal uniform buffers by Ethan Nicholas · 5 years ago
  12. 829b6a0 Fix Metal includes breaking macOS local builds by Aaron O'Mullan · 5 years ago
  13. 2c3398d Switch from querying swizzle on caps to using swizzles stored on proxies. by Greg Daniel · 6 years ago
  14. 75c5326 Cache some more Metal state. by Jim Van Verth · 6 years ago
  15. f3b27b4 Merge MTLRenderPassDescriptors when possible. by Jim Van Verth · 6 years ago
  16. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 6 years ago
  17. dd15d69 More buffer changes for Metal. by Jim Van Verth · 6 years ago
  18. ba91f65 Tweaks to Metal pipeline state. by Jim Van Verth · 6 years ago
  19. 686046b Fix more failing tests on Metal. by Jim Van Verth · 6 years ago
  20. d0fe875 Remove destination GrRenderTargetProxy from GrPipeline by Robert Phillips · 6 years ago
  21. 12d2264 Convert GrBuffer owners to sk_sp by Brian Salomon · 6 years ago
  22. 0106351 Metal stencil support by Ethan Nicholas · 6 years ago
  23. 0f70be8 Reland "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  24. 6e2625d Revert "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  25. d50d657 Remove ability to sample textures in vertex or geometry shaders. by Greg Daniel · 6 years ago
  26. de0be80 only set color index if using dual source blending in Metal gpu backend by Timothy Liang · 6 years ago
  27. 6ed6396 implemented GrMtlPipelineState for metal gpu backend by Timothy Liang · 6 years ago
  28. 057c390 attached uniform and varying handlers to GrMtlPipelineStateBuilder by Timothy Liang · 6 years ago
  29. 7ac582e implemented the pipeline state builder for metal gpu backend by Timothy Liang · 6 years ago