1. ac9be9d Remove shader text trace events and simplify the SKSL/GLSL printing code by Brian Osman · 5 years ago[Renamed (91%) from src/gpu/GrSKSLPrettyPrint.cpp]
  2. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  3. 6c431d5 Towards a simpler SkSL -> GLSL pipeline (and better shader reflection) by Brian Osman · 5 years ago
  4. 93ba0a4 Switch SkSL to std::string by Brian Osman · 7 years ago
  5. e334c59 Attempt to work around iOS varying limit in GLPrograms test by Brian Salomon · 7 years ago[Renamed (92%) from src/gpu/gl/builders/GrGLSLPrettyPrint.cpp]
  6. 43466a1 Multi-string shaders by joshualitt · 9 years ago
  7. b8a82f2 Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/) by joshualitt · 9 years ago
  8. 1c3c2d8 Multi-string shaders by joshualitt · 9 years ago
  9. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago[Renamed from src/gpu/gl/GrGLSLPrettyPrint.cpp]
  10. bab82ed Pretty print of shaders by joshualitt · 10 years ago