- afd4113 Change D3DAttachmentViewManager to handle all CPU descriptors by Jim Van Verth · 4 years, 2 months ago
- b5391d9 Reland "Reland "Add a tessellation mode that uses indirect draws"" by Chris Dalton · 4 years, 2 months ago
- 0e6d4f1 Revert "Reland "Add a tessellation mode that uses indirect draws"" by Chris Dalton · 4 years, 2 months ago
- 477512c Reland "Add a tessellation mode that uses indirect draws" by Chris Dalton · 4 years, 2 months ago
- ec31488 Revert "Add a tessellation mode that uses indirect draws" by Mike Klein · 4 years, 2 months ago
- 02d7cf7 Add a tessellation mode that uses indirect draws by Chris Dalton · 4 years, 2 months ago
- e5a141d Reland GrRectanizerPow2 by Chris Dalton · 4 years, 2 months ago
- be259dc Add GrD3DPipelineStateDataManager. by Jim Van Verth · 4 years, 2 months ago
- f6bf516 Reland "Add an implementation and log2 variants for Wang's formula" by Chris Dalton · 4 years, 2 months ago
- 6c3db04 Revert "Add an implementation and log2 variants for Wang's formula" by Mike Klein · 4 years, 3 months ago
- e278e1c Add an implementation and log2 variants for Wang's formula by Chris Dalton · 4 years, 3 months ago
- 828d341 Reland "Refactor stencil clip mask generation into helper" by Michael Ludwig · 4 years, 3 months ago
- de228e5 Revert "Refactor stencil clip mask generation into helper" by Michael Ludwig · 4 years, 3 months ago
- 8b3a8a5 Refactor stencil clip mask generation into helper by Michael Ludwig · 4 years, 3 months ago
- 7359165 Automatically grow D3DRenderTargetView heap as needed. by Jim Van Verth · 4 years, 3 months ago
- 2ba8ba2 Add GrD3DDescriptorHeap. by Jim Van Verth · 4 years, 3 months ago
- f38b711 Reland "Refactor geometry union capabilities out of GrStyledShape" by Michael Ludwig · 4 years, 3 months ago
- af312c9 Revert "Refactor geometry union capabilities out of GrStyledShape" by Michael Ludwig · 4 years, 3 months ago
- 2becdde Refactor geometry union capabilities out of GrStyledShape by Michael Ludwig · 4 years, 3 months ago
- f5132a0 Reland "Optimize GrTessellatePathOp's code to emit inner triangles" by Chris Dalton · 4 years, 3 months ago
- 5f56cb1 Revert "Optimize GrTessellatePathOp's code to emit inner triangles" by Ethan Nicholas · 4 years, 3 months ago
- 0f9ebd1 Optimize GrTessellatePathOp's code to emit inner triangles by Chris Dalton · 4 years, 3 months ago
- d59a91d Rename GrSpirv* files to GrSPIRV. by Greg Daniel · 4 years, 3 months ago
- 42915c2 Remove tessellate/GrPathParser by Chris Dalton · 4 years, 3 months ago
- c31edc0 Add GrD3DRootSignature class and support. by Greg Daniel · 4 years, 3 months ago
- 5fc5c81 Add GrD3DPipelineStateBuilder class. by Greg Daniel · 4 years, 3 months ago
- 2eb7b57 Remove unused GrTextureDomain by Brian Salomon · 4 years, 3 months ago
- 690a450 Create a shared spirv uniform and varying handling class. by Greg Daniel · 4 years, 3 months ago
- 2686d69 Reland "Rename GrShape to GrStyledShape" by Michael Ludwig · 4 years, 3 months ago
- 73b86c1 Revert "Rename GrShape to GrStyledShape" by Michael Ludwig · 4 years, 3 months ago
- b353c9b Reland "Refactor GL and Metal FinishCallback into a helper object." by Stephen White · 4 years, 3 months ago
- f3f08af Rename GrShape to GrStyledShape by Michael Ludwig · 4 years, 3 months ago
- b15cc56 Revert "Refactor GL and Metal FinishCallback into a helper object." by Michael Ludwig · 4 years, 3 months ago
- b641ddb Refactor GL and Metal FinishCallback into a helper object. by Stephen White · 4 years, 3 months ago
- 5843012 Add sample(child, matrix) to SkSL. by Ethan Nicholas · 4 years, 3 months ago
- 4f51f47 Add GrD3DStencilAttachment by Jim Van Verth · 4 years, 4 months ago
- f3d5d44 Dawn: staging manager rewrite. by Stephen White · 4 years, 4 months ago
- d6ad480 Add GrD3DBuffer. by Jim Van Verth · 4 years, 4 months ago
- 10ee0b2 Merge GrVkVertexBuffer and GrVkIndexBuffer into GrVkMeshBuffer by Chris Dalton · 4 years, 4 months ago
- 0aece58 gn format gn/gpu.gni by Chris Dalton · 4 years, 4 months ago
- 9aa9a68 Implement local version of gr_cp and use for GrD3DTextureResourceInfo. by Jim Van Verth · 4 years, 4 months ago
- 8e75147 Allow GrD3DTextureResourceInfo to include declared D3D12 types. by Jim Van Verth · 4 years, 4 months ago
- ffa1614 Add GrD3DPipelineState class and setup vertex input information. by Greg Daniel · 4 years, 4 months ago
- 0a22b1e Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer by Chris Dalton · 4 years, 4 months ago
- e1bbfab Remove GrSRGBEffect by Brian Osman · 4 years, 4 months ago
- fd89e0b Add GrD3DRenderTarget and GrD3DTextureRenderTarget. by Jim Van Verth · 4 years, 4 months ago
- 6ec5688 Rename GrD3DTextureInfo to GrD3DTextureResourceInfo. by Jim Van Verth · 4 years, 4 months ago
- 17dc418 Rename CPU tessellation to "triangulation" by Chris Dalton · 4 years, 4 months ago
- a6adc5c ccpr: Polyfill buffer mapping when not supported by Chris Dalton · 4 years, 4 months ago
- 8b932b1 Fill in the D3DTexture class. by Jim Van Verth · 4 years, 4 months ago
- 4519134 Implement GrTAllocator in terms of GrBlockAllocator by Michael Ludwig · 4 years, 4 months ago
- e52c978 Add GrD3DCommandList class. by Greg Daniel · 4 years, 4 months ago
- 05d0919 Flesh out backend textures and rendertargets to support Direct3D. by Jim Van Verth · 4 years, 4 months ago
- 0b1e5fc Remove GrGLSLUtil by Brian Osman · 4 years, 4 months ago
- cd01979 Refactor GrMemoryPool into reusable GrBlockAllocator by Michael Ludwig · 4 years, 4 months ago
- eb694b7 Rename GrMesh to GrSimpleMesh by Chris Dalton · 4 years, 4 months ago
- 019385e remove LerpRed shader by Mike Reed · 4 years, 5 months ago
- 5082df1 Remove need for gpu when unrefing managed resources. by Jim Van Verth · 4 years, 5 months ago
- 3e19216 Hoist GrVkResource up so it can be used for D3D and Metal. by Jim Van Verth · 4 years, 5 months ago
- 02c4590 Add empty GrD3DResourceProvider class. by Greg Daniel · 4 years, 5 months ago
- 5b632d8 Add GrD3DResource. by Jim Van Verth · 4 years, 5 months ago
- 456f9b5 Reland "Move GrGpuResource GrSurface and GrTexture into src." by Greg Daniel · 4 years, 5 months ago
- f6ed96d Revert "Move GrGpuResource GrSurface and GrTexture into src." by Greg Daniel · 4 years, 5 months ago
- e5a06ce Move GrGpuResource GrSurface and GrTexture into src. by Greg Daniel · 4 years, 5 months ago
- 55f681f Splitup GrSimpleMeshDrawOpHelper.h by Robert Phillips · 4 years, 5 months ago
- 62a644b Add GrD3DUtil. by Jim Van Verth · 4 years, 5 months ago
- 31a7b07 Add stubbed out GrD3DOpsRenderPass class. by Greg Daniel · 4 years, 5 months ago
- 6422722 Reland "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 4 years, 5 months ago
- 03b8ab2 Reland "Create D3D device and queue" by Jim Van Verth · 4 years, 5 months ago
- 16656fc Revert "Create D3D device and queue" by Leandro Lovisolo · 4 years, 5 months ago
- 29dc430 Create D3D device and queue by Jim Van Verth · 4 years, 5 months ago
- df283d0 Revert "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 4 years, 5 months ago
- af5f9f0 Remove GrDeviceSpaceTextureDecalFragmentProcessor. by Brian Salomon · 4 years, 5 months ago
- d2d4c5e Add GrD3DGpu and GrD3DCaps. by Jim Van Verth · 4 years, 5 months ago
- b01e12b Start adding D3D backend by Jim Van Verth · 4 years, 5 months ago
- 4e99853 Add a simple atlas to the GPU tessellation path renderer by Chris Dalton · 4 years, 6 months ago
- a550cf2 Extract a GrDynamicAtlas base class from GrCCAtlas by Chris Dalton · 4 years, 6 months ago
- 4328e92 Add a stencil/tessellation hybrid mode for path rendering by Chris Dalton · 4 years, 6 months ago
- d081dce Move GrTessellator::VertexAllocator to GrEagerVertexAllocator by Chris Dalton · 4 years, 6 months ago
- 73c7587 Reland "Specialize SkRectanzier to SkRectanizerSkyline" by Herb Derby · 4 years, 6 months ago
- e4ddb8a Revert "Specialize SkRectanzier to SkRectanizerSkyline" by Mike Reed · 4 years, 6 months ago
- 77e1f84 Specialize SkRectanzier to SkRectanizerSkyline by Herb Derby · 4 years, 6 months ago
- f9aea7f Add a tessellation mode that triangulates the inner polygon separately by Chris Dalton · 4 years, 6 months ago
- 6f5e940 Clamp GrSkSLFP output to valid premul by Brian Osman · 4 years, 6 months ago
- 40a1cee Rewrite tessellation wedge generation to be done in a single pass by Chris Dalton · 4 years, 6 months ago
- b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 4 years, 7 months ago
- b8f098d Reland "Rename GrSimpleTextureEffect->GrTextureEffect" by Brian Salomon · 4 years, 7 months ago
- d7436a3 Revert "Rename GrSimpleTextureEffect->GrTextureEffect" by Brian Salomon · 4 years, 7 months ago
- 90673ec Rename GrSimpleTextureEffect->GrTextureEffect by Brian Salomon · 4 years, 7 months ago
- 3a09a37 Ungenerate GrSimpleTextureEffect by Brian Salomon · 4 years, 7 months ago
- 46e366a Remove GrTextureContext. by Greg Daniel · 4 years, 7 months ago
- 99448bf Delete unused GrDebugMarkerOp. by Greg Daniel · 4 years, 7 months ago
- a904764 WS: reorder GrTextBlob struct and move all methods to .cpp by Herb Derby · 4 years, 8 months ago
- 9841a61 Update GrVkImageView to handle failure of VkImageView creation. by Greg Daniel · 4 years, 8 months ago
- a9b348f Reland fully delineate GL usage w/ skia_use_gl. by John Rosasco · 4 years, 9 months ago
- 1edd468 Staging for Chromium to accept Skia-GL changes to come. by John Rosasco · 4 years, 9 months ago
- 0efc01d Revert "Fully delineate GL usage w/ skia_use_gl" by Robert Phillips · 4 years, 9 months ago
- 078cf3e Fully delineate GL usage w/ skia_use_gl by John Rosasco · 4 years, 9 months ago
- 3603120 GPU support for SkColorFilters::HSLAMatrix by Florin Malita · 4 years, 9 months ago
- a83de58 Add GrSurfaceProxyView and add support for it on GrRenderTargetContext. by Greg Daniel · 4 years, 9 months ago