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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
b549cc38c8404c58642ada75c0b24907702cc005
/
src
/
utils
/
SkShadowUtils.cpp
aa9e332
Revert[4] "store vertices arrays inline with object""""
by Mike Reed
· 8 years ago
0c492cf
Revert[3] "store vertices arrays inline with object"""
by Mike Reed
· 8 years ago
7d9f9e3
Revert[2] "store vertices arrays inline with object""
by Mike Reed
· 8 years ago
9e62df6
Revert "store vertices arrays inline with object"
by Mike Reed
· 8 years ago
eaaebb1
store vertices arrays inline with object
by Mike Reed
· 8 years ago
4d1955c
Fix SkFILEStream.
by Ben Wagner
· 8 years ago
cf40e30
Use fast path for circular shadows.
by Jim Van Verth
· 8 years ago
804e091
Make shadow_utils GM use its own SkResourceCache
by Brian Salomon
· 8 years ago
bc9956d
Attempt to stabilize shadow_utils GM for replay configs
by Brian Salomon
· 8 years ago
3c5cfb0
Remove exec bit from source files.
by Ben Wagner
· 8 years ago
aff27a2
Use SkVertices for tessellated spot and ambient shadow rendering.
by Brian Salomon
· 8 years ago
67386d4
ShadowUtils: Fix umbra inset calculation when determining if umbra is fully occluded.
by Brian Salomon
· 8 years ago
a84898d
Have ShadowTessellators transform path; add SkShadowTessellator base class
by Jim Van Verth
· 8 years ago
d1ac982
Improved SkShadowUtils caching
by Brian Salomon
· 8 years ago
0dda9cb
Make shadow tessellators fail gracefully and add unit test for this.
by Brian Salomon
· 8 years ago
0bd699e
Add a GM for SkShadowUtils and fix a few issues.
by Brian Salomon
· 8 years ago
5e68952
Add caching of ambient and spot shadow meshes.
by Brian Salomon
· 8 years ago
958fbc4
Make SkShadowUtils tessellations ref counted in preparation for caching them.
by Brian Salomon
· 8 years ago
efe3ded
Change shadow tessellators to use SkColor and move to util.
by Jim Van Verth
· 8 years ago
2103cf0
Split ShadowMaskFilter into separate ambient and spot mask filters
by Jim Van Verth
· 8 years ago
43475ad
Move Android shadow rendering interface to util library.
by Jim Van Verth
· 8 years ago