1. aa9e332 Revert[4] "store vertices arrays inline with object"""" by Mike Reed · 8 years ago
  2. 0c492cf Revert[3] "store vertices arrays inline with object""" by Mike Reed · 8 years ago
  3. 7d9f9e3 Revert[2] "store vertices arrays inline with object"" by Mike Reed · 8 years ago
  4. 9e62df6 Revert "store vertices arrays inline with object" by Mike Reed · 8 years ago
  5. eaaebb1 store vertices arrays inline with object by Mike Reed · 8 years ago
  6. 4d1955c Fix SkFILEStream. by Ben Wagner · 8 years ago
  7. cf40e30 Use fast path for circular shadows. by Jim Van Verth · 8 years ago
  8. 804e091 Make shadow_utils GM use its own SkResourceCache by Brian Salomon · 8 years ago
  9. bc9956d Attempt to stabilize shadow_utils GM for replay configs by Brian Salomon · 8 years ago
  10. 3c5cfb0 Remove exec bit from source files. by Ben Wagner · 8 years ago
  11. aff27a2 Use SkVertices for tessellated spot and ambient shadow rendering. by Brian Salomon · 8 years ago
  12. 67386d4 ShadowUtils: Fix umbra inset calculation when determining if umbra is fully occluded. by Brian Salomon · 8 years ago
  13. a84898d Have ShadowTessellators transform path; add SkShadowTessellator base class by Jim Van Verth · 8 years ago
  14. d1ac982 Improved SkShadowUtils caching by Brian Salomon · 8 years ago
  15. 0dda9cb Make shadow tessellators fail gracefully and add unit test for this. by Brian Salomon · 8 years ago
  16. 0bd699e Add a GM for SkShadowUtils and fix a few issues. by Brian Salomon · 8 years ago
  17. 5e68952 Add caching of ambient and spot shadow meshes. by Brian Salomon · 8 years ago
  18. 958fbc4 Make SkShadowUtils tessellations ref counted in preparation for caching them. by Brian Salomon · 8 years ago
  19. efe3ded Change shadow tessellators to use SkColor and move to util. by Jim Van Verth · 8 years ago
  20. 2103cf0 Split ShadowMaskFilter into separate ambient and spot mask filters by Jim Van Verth · 8 years ago
  21. 43475ad Move Android shadow rendering interface to util library. by Jim Van Verth · 8 years ago