1. fc4f768 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  2. c02cb8a Revert "Use int when possible to calculate atlas indices in shaders." by Jim Van Verth · 7 years ago
  3. 999ec57 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago