1. e1fc9ac Improve float-based dither logic by Eric Karl · 8 years ago
  2. dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 8 years ago
  3. 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 8 years ago
  4. 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 8 years ago
  5. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 8 years ago
  6. 0c15ae8 Revert "Revert "Revert "Revert "Improvements to GPU dither."""" by Brian Salomon · 8 years ago
  7. f2290cb Revert "Revert "Revert "Improvements to GPU dither.""" by Brian Salomon · 8 years ago
  8. 0f01b2e Revert "Revert "Improvements to GPU dither."" by Brian Salomon · 8 years ago
  9. 38fb308 Revert "Improvements to GPU dither." by Brian Salomon · 8 years ago
  10. 1806e33 Improvements to GPU dither. by Brian Salomon · 8 years ago
  11. cda2015 Make dither range symmetric about 0 by Brian Salomon · 8 years ago
  12. 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 8 years ago