1. be4ffab CCPR: Combine loops and serpentines back into a single shader by Chris Dalton · 8 years ago
  2. 4364653 CCPR: Move flatness checks from geometry shaders to CPU by Chris Dalton · 8 years ago
  3. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 8 years ago
  4. cc0ab7e Address CCPR TODOs now that we are in device space by Chris Dalton · 8 years ago
  5. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 8 years ago
  6. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 8 years ago
  7. 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 8 years ago
  8. d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 8 years ago
  9. e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 8 years ago