1. c070939 Re-land sksl fragment processor support by Ethan Nicholas · 8 years ago
  2. b964238 SkDevice::drawBitmap takes x,y, not matrix by Hal Canary · 8 years ago
  3. ca0b438 add dumbest possible 32-bit SkJumper backend by Mike Klein · 8 years ago
  4. ed50200 Revert "sksl fragment processor support" by Ethan Nicholas · 8 years ago
  5. ccf5991 sksl fragment processor support by Ethan Nicholas · 8 years ago
  6. c3aef18 Load FreeType glyph bitmap before emboldening. by Ben Wagner · 8 years ago
  7. 8c3d515 add _hsw lowp backend by Mike Klein · 8 years ago
  8. 7f7b902 Add shading language version to GL dump by Jim Van Verth · 8 years ago
  9. 70e3e9a Remove SkImageFilter::MakeBlur entry point by Robert Phillips · 8 years ago
  10. c4fcbed somewhat less silly tail loads and stores by Mike Klein · 8 years ago
  11. 660cc99 Restrict acceptable bounds for uploading data to mip levels on GPU by Greg Daniel · 8 years ago
  12. a98e399 Exclude AALinearizingConvexPathRenderer from zero size paths by Brian Osman · 8 years ago
  13. 4b8d491 lean more on the compiler in lowp stages by Mike Klein · 8 years ago
  14. d261e10 Re-enable opList dependency tracking by Robert Phillips · 8 years ago
  15. 8744405 Remove SkImage_Base::peekTexture call by Robert Phillips · 8 years ago
  16. fb49909 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 8 years ago
  17. 5e78c61 Revert "remove a bit more dead code" by Mike Reed · 8 years ago
  18. 91d7d1d Revert "Revert "Remove deadcode for sRGB image shading."" by Mike Reed · 8 years ago
  19. e08e639 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 8 years ago
  20. 428266d use rasterpipeline for colorfilters by Mike Reed · 8 years ago
  21. 1aa77f0 remove unused blitrow by Mike Reed · 8 years ago
  22. cbbb58a Revert "speculative fix for chrome roll" by Mike Reed · 8 years ago
  23. 4220a92 speculative fix for chrome roll by Mike Reed · 8 years ago
  24. d9b1fe0 remove a bit more dead code by Mike Klein · 8 years ago
  25. 2e3c955 disable optimization (for now) for android by Mike Reed · 8 years ago
  26. 51f6a0f Remove deadcode for sRGB image shading. by Herb Derby · 8 years ago
  27. 587d082 optimize imageshaders to use clamp for dimension==1 by Mike Reed · 8 years ago
  28. bc4c26b reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yet by Mike Reed · 8 years ago
  29. 25ad117 Remove SK_SUPPORT_LEGACY_DITHERING dead code by Florin Malita · 8 years ago
  30. 51e46d5 use mul_inv instead of div for tiling by Mike Reed · 8 years ago
  31. 81dd3e0 Finish a few MDB TODOs by Robert Phillips · 8 years ago
  32. 80ce804 remove SkDebugfs by Mike Klein · 8 years ago
  33. 5eda734 SkPDF: remove duplicate dict entry by Hal Canary · 8 years ago
  34. 602b79c Complete another MDB todo by Robert Phillips · 8 years ago
  35. 91a3e52 Move mock gpu and caps, add Gr prefix, and create via GrContext::Create by Brian Salomon · 8 years ago
  36. a469692 SkPDF: implement SkPDFArray::reserve. by Hal Canary · 8 years ago
  37. 6cdb5f2 Clip FreeType glyph bitmap to mask. by Ben Wagner · 8 years ago
  38. f3b9d4b SkPDF: add some TRACE_EVENTs by Hal Canary · 8 years ago
  39. 0cc60b8 fix repeat/mirror sampling bleed by Mike Klein · 8 years ago
  40. 91a1053 Revert "Revert "clean up sksl dead variable handling"" by Ethan Nicholas · 8 years ago
  41. eb64b9b Replace variant system with arena by Herb Derby · 8 years ago
  42. 2e5eaf0 Revert "Revert "Clean up onTransferPixels"" by Jim Van Verth · 8 years ago
  43. f975b3e Revert "Revert "SkRegion: more robust validation"" by Hal Canary · 8 years ago
  44. 980e279 Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)"" by Mike Reed · 8 years ago
  45. 832bd2b Add a concat method to SkTInternalLList by Chris Dalton · 8 years ago
  46. e0a33e2 Revert "clean up sksl dead variable handling" by Greg Daniel · 8 years ago
  47. 93a2346 Add GL_APPLE_sync support by Brian Osman · 8 years ago
  48. a2cebd8 When flushing a surface with semaphores, have last semaphore op call glFlush by Greg Daniel · 8 years ago
  49. 7f41240 Revert "SkRegion: more robust validation" by Hal Canary · 8 years ago
  50. b29dd81 clean up sksl dead variable handling by Ethan Nicholas · 8 years ago
  51. 0215312 remove unused SkFilterProcs by Mike Reed · 8 years ago
  52. 19d0b99 Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)" by Mike Reed · 8 years ago
  53. 00b8ab6 use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code) by Mike Reed · 8 years ago
  54. 711450e SkRegion: more robust validation by Hal Canary · 8 years ago
  55. 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 8 years ago
  56. ce57552 Revert "Clean up onTransferPixels" by Jim Van Verth · 8 years ago
  57. f7037d0 Clean up onTransferPixels by Jim Van Verth · 8 years ago
  58. 44eb6d9 remove SkImageEncoder_none.cpp by Hal Canary · 8 years ago
  59. 3902d40 Simplify PathGeoBuilder by Brian Osman · 8 years ago
  60. 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 8 years ago
  61. f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 8 years ago
  62. 49b7b6f Handle too many (or too large) paths in GrDefaultPathRenderer by Brian Osman · 8 years ago
  63. 6081ebb Add makeBuffer and caps to GrOnFlushResourceProvider by Chris Dalton · 8 years ago
  64. e531207 Add SkCopyPixelsMode argument to SkMakeImageInColorSpace by Brian Osman · 8 years ago
  65. 57c9d20 rephrase lowp constant_color by Mike Klein · 8 years ago
  66. 5883a11 remove defined(JUMPER) guards in _lowp.cpp by Mike Klein · 8 years ago
  67. 78325c1 Restrict max levels for D3D Angle on GLPrograms test as well by Greg Daniel · 8 years ago
  68. 74c3680 Remove unused GradientShaderBase4fContext::fDither by Florin Malita · 8 years ago
  69. 15200bd Remove SK_SUPPORT_LEGACY_GRADIENT_ALPHATRUNC dead code by Florin Malita · 8 years ago
  70. ae7bb04 Remove non-F32 specializations of Sk4fGradient by Florin Malita · 8 years ago
  71. 159e3c6 Fix MDB regression by Robert Phillips · 8 years ago
  72. c352f3b fixed improved perlin noise effect on ANGLE by Ethan Nicholas · 8 years ago
  73. d6e6e66 factor out hexadecimal constants. by Hal Canary · 8 years ago
  74. c64ee46 Add return to surface semaphore calls to indicate when we don't support them by Greg Daniel · 8 years ago
  75. d4a70ee Disable dithering of const paints by Florin Malita · 8 years ago
  76. 0bdaf05 remove unused mode parameter from SkMergeImageFilter by Mike Reed · 8 years ago
  77. ce6b4b0 imagefilters should take const array by Mike Reed · 8 years ago
  78. ab51d1b Revert "remove unused TableMaskFilter" by Mike Reed · 8 years ago
  79. d72b55b remove unused TableMaskFilter by Mike Reed · 8 years ago
  80. 1a74c53 reduce SkDisplacementImageFilter size. by Mike Reed · 8 years ago
  81. 3f93b72 Revert "reduce SkDisplacementImageFilter size" by Mike Reed · 8 years ago
  82. ed68a92 reduce SkDisplacementImageFilter size by Mike Reed · 8 years ago
  83. 1b0126b Add a verbs iterator to SkPathPriv by Chris Dalton · 8 years ago
  84. f86d368 Enable constexpr for VC++ 2017 by Bruce Dawson · 8 years ago
  85. 95d19f3 support g8 and 4444 in SkRPBlitter by Mike Klein · 8 years ago
  86. 741d726 Trim gEntries down from 24K to 3K. by Mike Klein · 8 years ago
  87. 0c182fc refactor lighting imagefilter to save codesize by Mike Reed · 8 years ago
  88. 5f970fe Fix logic error when drawing path as nested rects by Brian Salomon · 8 years ago
  89. 7a808d6 ICC: SkICC::WriteToICC Description Tag is function of input by Hal Canary · 8 years ago
  90. 6ecc911 Revert "Revert "Remove Gr*Gpu includes from header files."" by Greg Daniel · 8 years ago
  91. 35186b5 Remove GrRectOpFactory::MakeAAFillWithDevRect by Brian Salomon · 8 years ago
  92. f86d37b Rename GrDrawOp::xpRequiresDstTexture to finalize and change return type to an enum by Brian Salomon · 8 years ago
  93. a5cb781 Revert "Revert "Add API for flushing surfaces with gpu semaphores"" by Greg Daniel · 8 years ago
  94. 881f143 Hide GrGpuResourceRef from prying eyes by Robert Phillips · 8 years ago
  95. ade9f61 Add GrTextureProxy.h to GrAHardwareBufferImageGenerator.cpp (for Android roll) by Robert Phillips · 8 years ago
  96. 60fb0b2 Make GrAAConvexPathRenderer use vertex color by Brian Salomon · 8 years ago
  97. 7292231 Revert "Add API for flushing surfaces with gpu semaphores" by Greg Daniel · 8 years ago
  98. 56af45b Revert "Remove Gr*Gpu includes from header files." by Greg Daniel · 8 years ago
  99. 453888f Improve computeMatrices singular matrix handling. by Ben Wagner · 8 years ago
  100. 2bd381b Remove Gr*Gpu includes from header files. by Greg Daniel · 8 years ago