- 42cc237 New Composite CSS border object by robertphillips@google.com · 11 years ago
- 611fde1 Remove the comments settings for vim tab width and expansion variables. by commit-bot@chromium.org · 11 years ago
- d830d13 Hook in rough distance field support for fonts by jvanverth@google.com · 11 years ago
- 4e5559a Allow specifying the max texture count on the bots by robertphillips@google.com · 11 years ago
- 4382330 Replace GR_*_BUILD by their SK_BUILD_FOR_* equivalents. by commit-bot@chromium.org · 11 years ago
- d28063e Replace uses of GR_API by SK_API. by commit-bot@chromium.org · 11 years ago
- b8f3655 Update obvious deps. by bungeman@google.com · 11 years ago
- 899f1d8 Revert deps changes in r10220 and r10217. by bungeman@google.com · 11 years ago
- 2b0ab9e Update obvious deps. by bungeman@google.com · 11 years ago
- e63296e Fuse skgr & gr targets in gyp files by robertphillips@google.com · 11 years ago
- 05d550e GYP Changes and Scripts for Compiling Skia for ChromeOS by borenet@google.com · 11 years ago
- 403b90e Exclude angle dependency on non-angle builds by djsollen@google.com · 12 years ago
- 71cf3ae Use XQuartz's version of OSMesa rather than Mac SDK's. It is newer and has a fix for a bug that unit tests and GM trigger. by bsalomon@google.com · 12 years ago
- 7af56be Runtime configuration system for skia. This will allow developers to control settings at launch time without relying on compile-time flags or recompilation. It can be used to turn features on and off, as well as to control numeric quantities to 'tune' algorithms. Once I make sure it's working across all platforms I'll send out a quick tutorial on its use. by humper@google.com · 12 years ago
- 74dda90 This takes the convex path tesselator from the Android code and hooks it into a by jvanverth@google.com · 12 years ago
- e3453cb This CL introduces a new path renderer. by sugoi@google.com · 12 years ago
- 0d92353 Fix Linux link errors for some targets by adding -lX11 to gpu.gyp's by senorblanco@chromium.org · 12 years ago
- db2e25a Fix NoGPU build by borenet@google.com · 12 years ago
- 7158e6a Improve NaCl support by borenet@google.com · 12 years ago
- 42041e6 Allow default texture cache limit to be set within gyp. by djsollen@google.com · 12 years ago
- efb1d77 Build Skia as a static library by borenet@google.com · 12 years ago
- 2b64f84 Add SkNativeGLContext implementation for iOS. by bsalomon@google.com · 12 years ago
- cca3c8f Make gpu work in iOS SampleApp. by bsalomon@google.com · 12 years ago
- 202a51b Add effects/core.gypi to 'sources' to make them appear in VS projects by bsalomon@google.com · 12 years ago
- ac4b86c Make gpu.gypi show up in IDE projects by bsalomon@google.com · 12 years ago
- d6176b0 Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/) by rmistry@google.com · 12 years ago
- 2080635 Add gpu.gypi to ease skia->chrome rolls by bsalomon@google.com · 12 years ago
- 84207c4 Move the code for the GPU implementation of morphology effects from GrContext by senorblanco@chromium.org · 12 years ago
- 2e2aedc Added GrTextureStripAtlas object. by rileya@google.com · 12 years ago
- 3c4121e Updated gpu.gyp to move GrCacheID.h from src\gpu to include\gpu by robertphillips@google.com · 12 years ago
- 46a8600 Refactored cacheID in preparation for clip mask caching changes by robertphillips@google.com · 12 years ago
- d472620 Registry-based unit test for custom effects by bsalomon@google.com · 12 years ago
- c3841b9 Move GL programs unit test code to tests project. by bsalomon@google.com · 12 years ago
- cf8fb1f Create GPU-less build of Skia. by bsalomon@google.com · 12 years ago
- a2d7148 Removed GrClip & related classes by robertphillips@google.com · 12 years ago
- d7cc651 Move GPU gradients into src/effects/gradients. by rileya@google.com · 12 years ago
- dbbc4e2 Add GL uniform manager Review URL: http://codereview.appspot.com/6423066/ by bsalomon@google.com · 12 years ago
- 5807116 This CL implements the Ganesh path for the SkTable_ColorFilter color transformation. by twiz@google.com · 12 years ago
- 2f68e76 Move texture domains onto a GrCustomStage, off of GrSamplerState. by tomhudson@google.com · 12 years ago
- d0c1a06 Introduces new SingleTextureEffect base class for GrCustomStage objects. by tomhudson@google.com · 12 years ago
- 5f47a39 The correct fix for the lighting filters on Windows: set the GL calling by senorblanco@chromium.org · 12 years ago
- 894790d This patch implements the diffuse and specular lighting filters in Ganesh. by senorblanco@chromium.org · 12 years ago
- f0a104e Remove GrStringBuilder by bsalomon@google.com · 12 years ago
- 41efe04 Partially rolled forward the SkGrPixelRef changes by robertphillips@google.com · 12 years ago
- 375ff85 Un-trifurcate GrTextContext: get rid of Default and Batched subclasses, by tomhudson@google.com · 12 years ago
- e9c0469 Pseudo-reverted r4396 (SkGrPixelRef files are still in source pool but are unused) by robertphillips@google.com · 12 years ago
- 5088eb4 Moved SkGrTexturePixelRef to SkGrPixelRef by robertphillips@google.com · 12 years ago
- ded4f4b Initial support for GL_NV_path_renering. Experimental, there are still some issues to resolve, set gyp variable skia_nv_path_rendering=1 or build flag GR_GL_USE_NV_PATH_RENDERING to enable. by bsalomon@google.com · 12 years ago
- 58b2021 Split GrSWMaskHelper into its own files by robertphillips@google.com · 12 years ago
- 5e24129 Move GrTemplates.h to src by bsalomon@google.com · 12 years ago
- 7d501ab Add GrSurface parent class above GrTexture & GrRenderTarget by robertphillips@google.com · 12 years ago
- a320194 Make GrClipMaskManager configure the stencil and scissor on GrGpu by bsalomon@google.com · 12 years ago
- 4da34e3 Add GrMemoryPool as a helper to override operators new/delete by bsalomon@google.com · 12 years ago
- f6747b0 Split GrContext's AA Rect drawing methods into helper class by robertphillips@google.com · 12 years ago
- 64aef2b Towards NV path rendering by bsalomon@google.com · 12 years ago
- 7e5c624 Move GrGpuGL::programUnitTest into its own file by bsalomon@google.com · 12 years ago
- 7fab52d Add GrGradientEffects files. These implementations will be invoked from by tomhudson@google.com · 12 years ago
- b505a12 Implement morphology as a custom effect by bsalomon@google.com · 12 years ago
- 5739d2c Merge GrGpuGLShaders into its parent class, GrGpuGL by bsalomon@google.com · 12 years ago
- ae4f96a Some refactoring of GrCustomStage and friends by bsalomon@google.com · 12 years ago
- 4debcac Debug Windows compiler complaint fixes by robertphillips@google.com · 12 years ago
- f9ad886 Extract ShaderCodeSegments from GrGLProgram into a new class, by tomhudson@google.com · 12 years ago
- 7ffe681 Remove tesselated path renderer and supporting code, glu, and libtess target by bsalomon@google.com · 12 years ago
- d8f856c Move convolution from code in GrGLProgram to new GrConvolutionEffect by tomhudson@google.com · 12 years ago
- 637d5e9 Move GL function prototype typdefs to a separate header by bsalomon@google.com · 12 years ago
- 91bcc94 Make GrGLDefines.h be a private header by bsalomon@google.com · 12 years ago
- 9c1f1ac Move function decls and macros out of public headers that are meant for internal use. by bsalomon@google.com · 12 years ago
- 7c2578d Second half of refactoring to move SW path rendering to GrPathRenderer by robertphillips@google.com · 13 years ago
- 8d033a1 Remove GrPath typedef by bsalomon@google.com · 13 years ago
- 07eecdc Hooks up the GrCustomStage/GrGLProgramStageFactory/GrGLProgramStage by tomhudson@google.com · 13 years ago
- 7361f54 Make GM able to run MSAA modes and multiple GPU configs in a single run. by bsalomon@google.com · 13 years ago
- 168e634 Infrastructure for new Ganesh shader pipeline: base classes for GPU by tomhudson@google.com · 13 years ago
- 1e945b7 Minor refactoring to pull GrClipMaskManager into its own files by robertphillips@google.com · 13 years ago
- 0dd84a3 Minor code cleanup of Debug GL Interface by robertphillips@google.com · 13 years ago
- dd743fe Initial split up of Debug Interface into separate files by robertphillips@google.com · 13 years ago
- 021bce9 Delivering .gyp files to enable building & linking w/ ANGLE on Windows by robertphillips@google.com · 13 years ago
- 5a64e58 Revert 3538. by bungeman@google.com · 13 years ago
- 29b63dc Correct dependencies in gyp files. http://codereview.appspot.com/5934044/ by bungeman@google.com · 13 years ago
- 78ff6b4 Moved mac, unix, win and mesa directories under src/gpu/gl by robertphillips@google.com · 13 years ago
- d91f370 Moved Debug GL interface to src/gpu/gl/debug in preparation for splitting it up. by robertphillips@google.com · 13 years ago
- f85abda Remove mutual dependency of gr and skgr. http://codereview.appspot.com/5879043/ by bungeman@google.com · 13 years ago
- 0da3719 Added debug GL Interface. This interface tracks various GL objects in order to find leaks & invalid accesses. by robertphillips@google.com · 13 years ago
- f4a9c82 Split GrTextContext into baseclass and subclass by bsalomon@google.com · 13 years ago
- aa3b6a9 Make all gyp targets automatically include common.gypi by epoger@google.com · 13 years ago
- b4a4ab1 Remove offscreen supersampler. by bsalomon@google.com · 13 years ago
- ca13d39 Revert 3191 Review URL: http://codereview.appspot.com/5656068/ by bsalomon@google.com · 13 years ago
- 621dfe6 Add test to detect bias in conversion of frag shader floats to bytes by bsalomon@google.com · 13 years ago
- 6bf38b5 Move GL-specific include files to their own subdirectory, to better by tomhudson@google.com · 13 years ago
- f7fa806 Make GLCaps be standalone and be a member of GrGLContextInfo by bsalomon@google.com · 13 years ago
- 4072556 Add two files missed in r3165; most critically the gyp! by tomhudson@google.com · 13 years ago
- 89ec61e Add GrGLContextInfo by bsalomon@google.com · 13 years ago
- 69cc6ad Add convex path renderer (disabled) by bsalomon@google.com · 13 years ago
- 9f169a4 Add gyp variable to disable OSAA by bsalomon@google.com · 13 years ago
- 150d284 Add code path to SW rasterize paths and upload as a mask texture by bsalomon@google.com · 13 years ago
- 086e535 Make GrGLShaderVar objects aware of whether they are uniform, varying, or by tomhudson@google.com · 13 years ago
- 44360bc Changes to the android gyp system to build without RTTI and exceptions. by djsollen@google.com · 13 years ago
- 1dcf506 Remove GrGpuGLFixed subclass and ES1 support by bsalomon@google.com · 13 years ago
- 85b505b Add support for GL_ARB_texture_swizzle by bsalomon@google.com · 13 years ago
- 5862929 Adding support to trunk for building Skia using the Android NDK. by djsollen@google.com · 13 years ago
- 7491372 Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (backspace key) by bsalomon@google.com · 13 years ago