1. 2d18f41 Resurrect pathfinder in viewer and rename to "bisect" by Chris Dalton · 6 years ago
  2. fc4f768 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  3. 7a10b33 Add an SkDrawable for animated images (e.g. GIF) by Leon Scroggins III · 7 years ago
  4. 4aa4441 Initial scene graph (SkSG) by Florin Malita · 7 years ago
  5. ede860e Delete even more unused views code by Brian Osman · 7 years ago
  6. c02cb8a Revert "Use int when possible to calculate atlas indices in shaders." by Jim Van Verth · 7 years ago
  7. 999ec57 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  8. 712fe73 Add animated cowboy sample from WebKit tests, and fix. by Jim Van Verth · 7 years ago
  9. 4c72b26 Add Chinese fling sample by Robert Phillips · 7 years ago
  10. 6dd8cf1 Remove SkLightingShader and associated classes by Robert Phillips · 7 years ago
  11. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago
  12. a920d36 remove unneeded code for index8 imagse by Mike Reed · 7 years ago
  13. 34d6e4b Add tonal color support for shadows. by Jim Van Verth · 7 years ago
  14. e23bffd Remove support in GPU backend for distance vector field. by Brian Salomon · 7 years ago
  15. 623fadf Add Material Design shadow reference sample by Jim Van Verth · 7 years ago
  16. e770578 Add ShadowUtils sample. by Jim Van Verth · 7 years ago
  17. 4c9155b Remove EXPERIMENTAL_SHADOWING, Part 1 by Jim Van Verth · 7 years ago
  18. 8c67909 Add a simple tool for isolating a path from an SKP by csmartdalton · 7 years ago
  19. ed4984b Add animated text samples by csmartdalton · 7 years ago
  20. 6e74412 Create .gni files for samples, tests, gms, and benches. by Mike Klein · 8 years ago