1. c369e7c GP Emit Code takes a struct by joshualitt · 10 years ago
  2. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  3. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  4. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  5. 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
  6. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
  7. fe1233c Cleanup of shader building system by joshualitt · 10 years ago
  8. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  9. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  10. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  11. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  12. 408d612 Breaking out full program and frag only by joshualitt · 10 years ago
  13. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  14. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  15. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  16. 249af15 BUG=skia: by joshualitt · 10 years ago
  17. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  18. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  19. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  20. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  21. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  22. 261dc56 Move VertexBuilder to a GrGLFullShaderBuilder subclass by commit-bot@chromium.org · 11 years ago
  23. 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 11 years ago
  24. 76eaf74 Add a GrCustomCoordsTextureEffect class by commit-bot@chromium.org · 11 years ago