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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
c5eb97dd8875accf2b5db5343dace78d0d4c6f79
/
src
/
gpu
/
gl
/
GrGLCaps.cpp
c203e65
Disable GL buffer mapping on TSAN/Mac.
by Brian Salomon
· 7 years ago
4cad310
CCPR: Blacklist Intel driver except on Mac
by Chris Dalton
· 7 years ago
06cd666
CCPR: Block older Intel/Mesa setups
by Chris Dalton
· 7 years ago
cc604e5
CCPR: Add workaround for PowerVR crash
by Chris Dalton
· 7 years ago
4a6a732
CCPR: Blacklist intel 4xxx and 6xxx
by Chris Dalton
· 7 years ago
f1b47bb
Add a cap for geometry shader invocations
by Chris Dalton
· 7 years ago
a2fd62a
Use draws instead of clears on Macs w/ Intel Iris Pro GPUs
by Robert Phillips
· 7 years ago
3a93053
Always use draws instead of clears for ANGLE D3D11
by Robert Phillips
· 7 years ago
e4679fa
CCPR: Blacklist Mali GPUs and Vulkan while we work through issues
by Chris Dalton
· 7 years ago
4b05000
Always read half-float textures as GL_HALF_FLOAT in ES3.
by Geoff Lang
· 7 years ago
266ef6d
Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11.
by Brian Salomon
· 7 years ago
4127456
Disable flat interpolation in TextureOp on Qualcomm
by Brian Salomon
· 7 years ago
195c05b
Move several GrContextOptions fields behind GR_TEST_UTILS
by Brian Osman
· 7 years ago
ef45e6e
Remove (unused) context option to remove shader swizzling
by Brian Osman
· 7 years ago
b4aab9a
Replace SkFAIL with SK_ABORT.
by Ben Wagner
· 7 years ago
8048822
Revert "Revert "Support single line objects and arrays""
by Brian Osman
· 7 years ago
71a1889
Revert "Revert "GrContext::dump that produces JSON formatted output""
by Brian Osman
· 7 years ago
0f450ac
Revert "GrContext::dump that produces JSON formatted output"
by Brian Osman
· 7 years ago
a5a69cf
Revert "Support single line objects and arrays"
by Brian Osman
· 7 years ago
6a7d56f
Support single line objects and arrays
by Brian Osman
· 7 years ago
175af0d
GrContext::dump that produces JSON formatted output
by Brian Osman
· 7 years ago
8a0044f
Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType
by Florin Malita
· 7 years ago
dff5d43
Guard against D3D NaN/Infinity literals bug
by Brian Osman
· 7 years ago
6bd729d
Uncomment glinterface asserts not that chrome has functions
by Greg Daniel
· 7 years ago
57bc3ea
Expose srgbDecodeDisableSupport in GrCaps
by Brian Osman
· 7 years ago
7634330
reduce code size in GrGLTestInterface.o and GrGLAssembleInterface.o
by Mike Klein
· 7 years ago
2bb6ecc
Revert "Revert "Fixes from sample count change""
by Greg Daniel
· 7 years ago
914b285
Revert "Fixes from sample count change"
by Greg Daniel
· 7 years ago
ff98644
Revert "Revert "Fixes from sample count change""
by Cary Clark
· 7 years ago
390aaaf
Revert "Fixes from sample count change"
by Cary Clark
· 7 years ago
f331622
Fixes from sample count change
by Greg Daniel
· 7 years ago
81e7bf8
Update gpu caps for valid sample counts.
by Greg Daniel
· 7 years ago
2e5eaf0
Revert "Revert "Clean up onTransferPixels""
by Jim Van Verth
· 7 years ago
93a2346
Add GL_APPLE_sync support
by Brian Osman
· 7 years ago
a2cebd8
When flushing a surface with semaphores, have last semaphore op call glFlush
by Greg Daniel
· 7 years ago
ce57552
Revert "Clean up onTransferPixels"
by Jim Van Verth
· 7 years ago
f7037d0
Clean up onTransferPixels
by Jim Van Verth
· 7 years ago
a5cb781
Revert "Revert "Add API for flushing surfaces with gpu semaphores""
by Greg Daniel
· 7 years ago
9bada54
Revert "Revert "Expand partial render target write pixels workaround.""
by Brian Salomon
· 7 years ago
6d9c88b
Modify Adreno 3xx workaround to toggle face culling rather than call glFlush.
by Brian Salomon
· 7 years ago
af971de
Add flush before drawing lines workaround for Adreno 3xx
by Brian Salomon
· 7 years ago
e03a729
Disable buffer mapping on Galaxy J5
by Brian Salomon
· 7 years ago
5ab7276
Suppress rendererability of kAlpha8 GL_CHROMIUM_framebuffer_multisample for ANGLE D3D9
by Robert Phillips
· 7 years ago
b52fa02
Limit Adreno 4xx stencil clear workaround to older drivers
by Brian Salomon
· 7 years ago
31550db
Revert "Revert "Workaround Adreno driver issue with stencil clears.""
by Mike Klein
· 7 years ago
8b06ed7
Revert "Workaround Adreno driver issue with stencil clears."
by Mike Klein
· 7 years ago
4e8c581
Workaround Adreno driver issue with stencil clears.
by Brian Salomon
· 7 years ago
e18474e
Re-enable single channel renderability for ANGLE ES2
by Robert Phillips
· 7 years ago
bc71274
Disable single channel renderability for ANGLE ES2
by Robert Phillips
· 7 years ago
48c9919
Expand texturability testing to cover mip-mapped textures, and fix iOS
by Brian Osman
· 7 years ago
842a560
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
by Brian Osman
· 7 years ago
c2b5175
Expand texturability testing to cover mip-mapped textures, and fix iOS
by Brian Osman
· 7 years ago
c674e26
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
by Brian Osman
· 7 years ago
9f6f41b
Expand texturability testing to cover mip-mapped textures, and fix iOS
by Brian Osman
· 7 years ago
6799939
Blacklist sRGB MSAA on AMD (ATI) Macs
by Brian Osman
· 7 years ago
1d61635
Add support for instanced draws
by Chris Dalton
· 7 years ago
fdd1170
Revert "Expand partial render target write pixels workaround."
by Brian Salomon
· 7 years ago
0cc507d
Expand partial render target write pixels workaround.
by Brian Salomon
· 7 years ago
bb581ce
Convert DstTexture to DstProxy (take 2)
by Robert Phillips
· 7 years ago
1c21431
Revert "Clear atlas textures at creation in Chrome"
by Brian Salomon
· 7 years ago
ac1e496
Workaround Mali static analysis bug
by Brian Osman
· 7 years ago
cd2f512
Initialize blit framebuffer in GL even if not doing msaa
by Greg Daniel
· 7 years ago
3b3307f
Disable MSAA for Intel GPUs and re-enable GrSurfaceRenderability test
by Robert Phillips
· 7 years ago
8785df1
Clear atlas textures at creation in Chrome
by Brian Salomon
· 7 years ago
d17b4a6
Revert "Revert "Add a flag to GrSurfaceFlags that requires the texture to be cleared upon creation. ""
by Brian Salomon
· 7 years ago
a9e795e
Revert "Add a flag to GrSurfaceFlags that requires the texture to be cleared upon creation. "
by Brian Salomon
· 7 years ago
45e5068
Add a flag to GrSurfaceFlags that requires the texture to be cleared upon creation.
by Brian Salomon
· 7 years ago
92de631
Remove compressed (ETC1) texture support from Ganesh (take 2)
by Robert Phillips
· 7 years ago
bc262e1
Revert "Remove compressed (ETC1) texture support from Ganesh"
by Brian Osman
· 7 years ago
ee26363
Remove compressed (ETC1) texture support from Ganesh
by Robert Phillips
· 7 years ago
b7b7e5f
Add fixes & test for isConfigTexturable and isConfigRenderable
by Robert Phillips
· 7 years ago
aeaf22b
Updated workaround for Intel 6xxx clear to 0/1 bug
by Eric Karl
· 7 years ago
9926f4b
Add drawArraysBaseVertexIsBroken flag
by Chris Dalton
· 7 years ago
63e7973
Remove GrSurfaceProxy::desc()
by Brian Salomon
· 7 years ago
0eb4ecb
Remove Windows Intel blacklisting of cross context texture
by Brian Osman
· 7 years ago
028a9a5
Workaround for Intel 6xxx clear to opaque black bug
by Brian Salomon
· 7 years ago
5c77975
Add flag to avoid stencil buffers in Skia
by Eric Karl
· 7 years ago
15b2509
Update minimum non-ES OpenGL spec to 2.0.
by Brian Salomon
· 7 years ago
f086167
Remove support for GLs without separate stencil.
by Brian Salomon
· 7 years ago
bf25d43
Make GrCopySurfaceOp friendlier to GrSurfaceProxy (take 2)
by Robert Phillips
· 8 years ago
9a121cc
Revert "Make GrCopySurfaceOp friendlier to GrSurfaceProxy"
by Robert Phillips
· 8 years ago
d7cda9a
Make GrCopySurfaceOp friendlier to GrSurfaceProxy
by Robert Phillips
· 8 years ago
33aa2c7
Allow FPs to elevate default precision for the entire fragment program
by Brian Osman
· 8 years ago
7448088
Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
by Eric Karl
· 8 years ago
dffe982
Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"""
by Brian Osman
· 8 years ago
ec61785
Revert "Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup"
by Mike Klein
· 8 years ago
d58f040
Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
by Eric Karl
· 8 years ago
ec53c63
Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""
by Brian Osman
· 8 years ago
903c3f7
Revert "Allow FPs to elevate default precision for the entire fragment program"
by Brian Osman
· 8 years ago
92d7cca
Allow FPs to elevate default precision for the entire fragment program
by Brian Osman
· 8 years ago
84eef51
Revert "Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup"
by Brian Salomon
· 8 years ago
e0ff6ab
Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
by Eric Karl
· 8 years ago
1b52df3
Remove draw-as-clear workaround for Adreno 3xx in Chrome.
by Brian Salomon
· 8 years ago
467921e
Move GrDrawOp pipeline/clip processing to GrRenderTargetContext
by Brian Salomon
· 8 years ago
42c456f
Remove PLS path renderer
by Brian Salomon
· 8 years ago
2c2bc11
Add GrExternalTextureData and SkCrossContextImageData
by Brian Osman
· 8 years ago
372953b
Don't use mixed samples if NVPR is disabled
by csmartdalton
· 8 years ago
008b9d8
Add the ability to enable/disable GPU path renderers
by csmartdalton
· 8 years ago
2e777ea
Add a workaround for platforms with broken geo shader invocations
by csmartdalton
· 8 years ago
1d2aed0
Check for GL_EXT_geometry_shader on ES
by csmartdalton
· 8 years ago
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