1. c203e65 Disable GL buffer mapping on TSAN/Mac. by Brian Salomon · 7 years ago
  2. 4cad310 CCPR: Blacklist Intel driver except on Mac by Chris Dalton · 7 years ago
  3. 06cd666 CCPR: Block older Intel/Mesa setups by Chris Dalton · 7 years ago
  4. cc604e5 CCPR: Add workaround for PowerVR crash by Chris Dalton · 7 years ago
  5. 4a6a732 CCPR: Blacklist intel 4xxx and 6xxx by Chris Dalton · 7 years ago
  6. f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
  7. a2fd62a Use draws instead of clears on Macs w/ Intel Iris Pro GPUs by Robert Phillips · 7 years ago
  8. 3a93053 Always use draws instead of clears for ANGLE D3D11 by Robert Phillips · 7 years ago
  9. e4679fa CCPR: Blacklist Mali GPUs and Vulkan while we work through issues by Chris Dalton · 7 years ago
  10. 4b05000 Always read half-float textures as GL_HALF_FLOAT in ES3. by Geoff Lang · 7 years ago
  11. 266ef6d Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11. by Brian Salomon · 7 years ago
  12. 4127456 Disable flat interpolation in TextureOp on Qualcomm by Brian Salomon · 7 years ago
  13. 195c05b Move several GrContextOptions fields behind GR_TEST_UTILS by Brian Osman · 7 years ago
  14. ef45e6e Remove (unused) context option to remove shader swizzling by Brian Osman · 7 years ago
  15. b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
  16. 8048822 Revert "Revert "Support single line objects and arrays"" by Brian Osman · 7 years ago
  17. 71a1889 Revert "Revert "GrContext::dump that produces JSON formatted output"" by Brian Osman · 7 years ago
  18. 0f450ac Revert "GrContext::dump that produces JSON formatted output" by Brian Osman · 7 years ago
  19. a5a69cf Revert "Support single line objects and arrays" by Brian Osman · 7 years ago
  20. 6a7d56f Support single line objects and arrays by Brian Osman · 7 years ago
  21. 175af0d GrContext::dump that produces JSON formatted output by Brian Osman · 7 years ago
  22. 8a0044f Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType by Florin Malita · 7 years ago
  23. dff5d43 Guard against D3D NaN/Infinity literals bug by Brian Osman · 7 years ago
  24. 6bd729d Uncomment glinterface asserts not that chrome has functions by Greg Daniel · 7 years ago
  25. 57bc3ea Expose srgbDecodeDisableSupport in GrCaps by Brian Osman · 7 years ago
  26. 7634330 reduce code size in GrGLTestInterface.o and GrGLAssembleInterface.o by Mike Klein · 7 years ago
  27. 2bb6ecc Revert "Revert "Fixes from sample count change"" by Greg Daniel · 7 years ago
  28. 914b285 Revert "Fixes from sample count change" by Greg Daniel · 7 years ago
  29. ff98644 Revert "Revert "Fixes from sample count change"" by Cary Clark · 7 years ago
  30. 390aaaf Revert "Fixes from sample count change" by Cary Clark · 7 years ago
  31. f331622 Fixes from sample count change by Greg Daniel · 7 years ago
  32. 81e7bf8 Update gpu caps for valid sample counts. by Greg Daniel · 7 years ago
  33. 2e5eaf0 Revert "Revert "Clean up onTransferPixels"" by Jim Van Verth · 7 years ago
  34. 93a2346 Add GL_APPLE_sync support by Brian Osman · 7 years ago
  35. a2cebd8 When flushing a surface with semaphores, have last semaphore op call glFlush by Greg Daniel · 7 years ago
  36. ce57552 Revert "Clean up onTransferPixels" by Jim Van Verth · 7 years ago
  37. f7037d0 Clean up onTransferPixels by Jim Van Verth · 7 years ago
  38. a5cb781 Revert "Revert "Add API for flushing surfaces with gpu semaphores"" by Greg Daniel · 7 years ago
  39. 9bada54 Revert "Revert "Expand partial render target write pixels workaround."" by Brian Salomon · 7 years ago
  40. 6d9c88b Modify Adreno 3xx workaround to toggle face culling rather than call glFlush. by Brian Salomon · 7 years ago
  41. af971de Add flush before drawing lines workaround for Adreno 3xx by Brian Salomon · 7 years ago
  42. e03a729 Disable buffer mapping on Galaxy J5 by Brian Salomon · 7 years ago
  43. 5ab7276 Suppress rendererability of kAlpha8 GL_CHROMIUM_framebuffer_multisample for ANGLE D3D9 by Robert Phillips · 7 years ago
  44. b52fa02 Limit Adreno 4xx stencil clear workaround to older drivers by Brian Salomon · 7 years ago
  45. 31550db Revert "Revert "Workaround Adreno driver issue with stencil clears."" by Mike Klein · 7 years ago
  46. 8b06ed7 Revert "Workaround Adreno driver issue with stencil clears." by Mike Klein · 7 years ago
  47. 4e8c581 Workaround Adreno driver issue with stencil clears. by Brian Salomon · 7 years ago
  48. e18474e Re-enable single channel renderability for ANGLE ES2 by Robert Phillips · 7 years ago
  49. bc71274 Disable single channel renderability for ANGLE ES2 by Robert Phillips · 7 years ago
  50. 48c9919 Expand texturability testing to cover mip-mapped textures, and fix iOS by Brian Osman · 7 years ago
  51. 842a560 Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS" by Brian Osman · 7 years ago
  52. c2b5175 Expand texturability testing to cover mip-mapped textures, and fix iOS by Brian Osman · 7 years ago
  53. c674e26 Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS" by Brian Osman · 7 years ago
  54. 9f6f41b Expand texturability testing to cover mip-mapped textures, and fix iOS by Brian Osman · 7 years ago
  55. 6799939 Blacklist sRGB MSAA on AMD (ATI) Macs by Brian Osman · 7 years ago
  56. 1d61635 Add support for instanced draws by Chris Dalton · 7 years ago
  57. fdd1170 Revert "Expand partial render target write pixels workaround." by Brian Salomon · 7 years ago
  58. 0cc507d Expand partial render target write pixels workaround. by Brian Salomon · 7 years ago
  59. bb581ce Convert DstTexture to DstProxy (take 2) by Robert Phillips · 7 years ago
  60. 1c21431 Revert "Clear atlas textures at creation in Chrome" by Brian Salomon · 7 years ago
  61. ac1e496 Workaround Mali static analysis bug by Brian Osman · 7 years ago
  62. cd2f512 Initialize blit framebuffer in GL even if not doing msaa by Greg Daniel · 7 years ago
  63. 3b3307f Disable MSAA for Intel GPUs and re-enable GrSurfaceRenderability test by Robert Phillips · 7 years ago
  64. 8785df1 Clear atlas textures at creation in Chrome by Brian Salomon · 7 years ago
  65. d17b4a6 Revert "Revert "Add a flag to GrSurfaceFlags that requires the texture to be cleared upon creation. "" by Brian Salomon · 7 years ago
  66. a9e795e Revert "Add a flag to GrSurfaceFlags that requires the texture to be cleared upon creation. " by Brian Salomon · 7 years ago
  67. 45e5068 Add a flag to GrSurfaceFlags that requires the texture to be cleared upon creation. by Brian Salomon · 7 years ago
  68. 92de631 Remove compressed (ETC1) texture support from Ganesh (take 2) by Robert Phillips · 7 years ago
  69. bc262e1 Revert "Remove compressed (ETC1) texture support from Ganesh" by Brian Osman · 7 years ago
  70. ee26363 Remove compressed (ETC1) texture support from Ganesh by Robert Phillips · 7 years ago
  71. b7b7e5f Add fixes & test for isConfigTexturable and isConfigRenderable by Robert Phillips · 7 years ago
  72. aeaf22b Updated workaround for Intel 6xxx clear to 0/1 bug by Eric Karl · 7 years ago
  73. 9926f4b Add drawArraysBaseVertexIsBroken flag by Chris Dalton · 7 years ago
  74. 63e7973 Remove GrSurfaceProxy::desc() by Brian Salomon · 7 years ago
  75. 0eb4ecb Remove Windows Intel blacklisting of cross context texture by Brian Osman · 7 years ago
  76. 028a9a5 Workaround for Intel 6xxx clear to opaque black bug by Brian Salomon · 7 years ago
  77. 5c77975 Add flag to avoid stencil buffers in Skia by Eric Karl · 7 years ago
  78. 15b2509 Update minimum non-ES OpenGL spec to 2.0. by Brian Salomon · 7 years ago
  79. f086167 Remove support for GLs without separate stencil. by Brian Salomon · 7 years ago
  80. bf25d43 Make GrCopySurfaceOp friendlier to GrSurfaceProxy (take 2) by Robert Phillips · 8 years ago
  81. 9a121cc Revert "Make GrCopySurfaceOp friendlier to GrSurfaceProxy" by Robert Phillips · 8 years ago
  82. d7cda9a Make GrCopySurfaceOp friendlier to GrSurfaceProxy by Robert Phillips · 8 years ago
  83. 33aa2c7 Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 8 years ago
  84. 7448088 Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup by Eric Karl · 8 years ago
  85. dffe982 Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""" by Brian Osman · 8 years ago
  86. ec61785 Revert "Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup" by Mike Klein · 8 years ago
  87. d58f040 Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup by Eric Karl · 8 years ago
  88. ec53c63 Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" by Brian Osman · 8 years ago
  89. 903c3f7 Revert "Allow FPs to elevate default precision for the entire fragment program" by Brian Osman · 8 years ago
  90. 92d7cca Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 8 years ago
  91. 84eef51 Revert "Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup" by Brian Salomon · 8 years ago
  92. e0ff6ab Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup by Eric Karl · 8 years ago
  93. 1b52df3 Remove draw-as-clear workaround for Adreno 3xx in Chrome. by Brian Salomon · 8 years ago
  94. 467921e Move GrDrawOp pipeline/clip processing to GrRenderTargetContext by Brian Salomon · 8 years ago
  95. 42c456f Remove PLS path renderer by Brian Salomon · 8 years ago
  96. 2c2bc11 Add GrExternalTextureData and SkCrossContextImageData by Brian Osman · 8 years ago
  97. 372953b Don't use mixed samples if NVPR is disabled by csmartdalton · 8 years ago
  98. 008b9d8 Add the ability to enable/disable GPU path renderers by csmartdalton · 8 years ago
  99. 2e777ea Add a workaround for platforms with broken geo shader invocations by csmartdalton · 8 years ago
  100. 1d2aed0 Check for GL_EXT_geometry_shader on ES by csmartdalton · 8 years ago