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gerrit-public.fairphone.software
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platform
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external
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skia
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cae3a4c8ab7082df009a1e340f10292350e0c763
/
src
/
gpu
/
effects
/
GrDitherEffect.cpp
cae3a4c
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
by Ethan Nicholas
· 8 years ago
6f6961e
make GR_TEST_UTILS=0 work
by Hal Canary
· 8 years ago
587e08f
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
by Brian Salomon
· 8 years ago
052fd51
Revert "Start of rewrite of GrFragmentProcessor optimizations."
by Ethan Nicholas
· 8 years ago
85eb422
Start of rewrite of GrFragmentProcessor optimizations.
by Brian Salomon
· 8 years ago
5f13fba
Stop tracking whether GrFragmentProcessors read their input
by Brian Salomon
· 8 years ago
de4d301
Replaced all calls to fragmentPosition() with sk_FragCoord
by Ethan Nicholas
· 8 years ago
94efbf5
Merge GrGLSLCaps into GrShaderCaps
by Brian Salomon
· 8 years ago
99938a8
Merge GrGLSLShaderVar and GrShaderVar
by Brian Salomon
· 8 years ago
fc6c37b
Remove stray semicolons.
by Mike Klein
· 8 years ago
06ca8ec
sk_sp for Ganesh.
by bungeman
· 8 years ago
8528541
Add more specialized fragment builders
by cdalton
· 9 years ago
9cdb992
Clean up GrGLSLFragmentProcessor-derived classes
by robertphillips
· 9 years ago
7ea439b
Create GLSLUniformHandler class for gpu backend
by egdaniel
· 9 years ago
4ca2e60
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
by egdaniel
· 9 years ago
57d3b03
Rename some processor functions from GL to GLSL
by egdaniel
· 9 years ago
64c4728
Make all GrFragmentProcessors GL independent.
by egdaniel
· 9 years ago
2d721d3
Move all ShaderBuilder files to GLSL
by egdaniel
· 9 years ago
0214173
Stop creating static GrProcessor instances
by bsalomon
· 9 years ago
c21b09e
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
by bsalomon
· 9 years ago
a511e6a
Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ )
by rmistry
· 9 years ago
ecfdc25
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
by bsalomon
· 9 years ago
38f1f6f
Remove overly complicated GR_CREATE_STATIC_PROCESSOR macro
by mdempsky
· 9 years ago
385fe4d
Style Change: SkNEW->new; SkDELETE->delete
by halcanary
· 9 years ago
b1daa86
When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code.
by wangyix
· 9 years ago
4b3050b
Added registerChild; transforms, textures, glKey automatically handled.
by wangyix
· 9 years ago
7c157a9
Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()
by wangyix
· 9 years ago
6af0c93
Moved GrGLFragmentProcessor definition to its own file
by wangyix
· 9 years ago
0067ff5
fix up test create functions
by joshualitt
· 9 years ago
cba99b8
Move GLSL-specific routines/classes to separate glsl directory
by jvanverth
· 9 years ago
4b91f76
rename GrDrawTargetCaps to GrCaps
by bsalomon
· 9 years ago
29bee0f
Make XPFragmentBuilder only Builder with access to DstCopy.
by egdaniel
· 9 years ago
cfc1886
Use GLSLCaps for creating processor keys and GLSL-specific programs
by jvanverth
· 9 years ago
36352bf
C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
by mtklein
· 9 years ago
72c9faa
Fix up all the easy virtual ... SK_OVERRIDE cases.
by mtklein
· 10 years ago
eb2a676
Remove backend factories
by joshualitt
· 10 years ago
267ce48
remove proc key
by joshualitt
· 10 years ago
605dd0f
Move GrInvariantOutput out of GrProcessor and into its own class.
by egdaniel
· 10 years ago
9e4d6d1
Move willUseInputColor check to computeInvariantOutput
by egdaniel
· 10 years ago
98b33eb
Some cleanup in processor header files.
by bsalomon
· 10 years ago
0e08fc1
Push isEqual/onIsEqual down from GrProcessor to subclasses.
by bsalomon
· 10 years ago
ccb2e38
Create helper functions to use in computeInvariantOutput calls
by egdaniel
· 10 years ago
1598899
FPs now use the correct builder types(just a rename)
by joshualitt
· 10 years ago
1a8ecdf
Add isSingleComponent bool to getConstantColorComponent
by egdaniel
· 10 years ago
b4b7a4c
Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/)
by robertphillips
· 10 years ago
3b8af07
Add isSingleComponent bool to getConstantColorComponent
by egdaniel
· 10 years ago
b0a8a37
Patch to create a distinct geometry processor. The vast majority of this patch
by joshualitt
· 10 years ago
49586be
removing GrDrawEffect
by joshualitt
· 10 years ago
08da4f2
Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/)
by joshualitt
· 10 years ago
8ddbe8b
removing GrDrawEffect
by joshualitt
· 10 years ago
30ba436
Initial refactor of shaderbuilder to prepare for geometry shaders
by joshualitt
· 10 years ago
63e99f7
Allow GrGLEffects to produce variable length keys.
by bsalomon
· 10 years ago
848faf0
This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together.
by bsalomon
· 10 years ago
83d081a
Goodbye GrEffectRef.
by bsalomon
· 10 years ago
55fad7a
Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.
by bsalomon
· 10 years ago
2290000
Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw components when in the y-flip case. This works around an Adreno driver bug.
by bsalomon
· 10 years ago
160a52b
Stop referencing gl_FragCoord z and w components.
by bsalomon
· 10 years ago
aed7007
Fix shader code
by krajcevski
· 10 years ago
f461a8f
Simple GPU based dithering:
by krajcevski
· 10 years ago