1. cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 8 years ago
  2. de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  3. 2eda5b3 Conditionally insert gl_PointSize into shaders. by bsalomon · 8 years ago
  4. 9d524f2 Style bikeshed - remove extraneous whitespace by halcanary · 8 years ago
  5. 8e03b8a Always use high precision on NDS transform by joel.liang · 9 years ago
  6. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  7. 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 9 years ago
  8. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago[Renamed (87%) from src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp]
  9. 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
  10. 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago
  11. 472d44e Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
  12. 899ba37 Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ ) by egdaniel · 9 years ago
  13. cef4bce Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
  14. 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
  15. ef4ba3d Fix Ganesh perspective projection bug by robertphillips · 9 years ago
  16. eb00eab fix up GrGLProgrambuilder precision on varyings by joshualitt · 9 years ago
  17. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  18. cba99b8 Move GLSL-specific routines/classes to separate glsl directory by jvanverth · 9 years ago
  19. d18bb23 Fix edge-line artifacts issue on Mali by joel.liang · 9 years ago
  20. e4017d8 Add layout qualifiers to GrGLShaderBuilder by cdalton · 9 years ago
  21. d79c549 Make non-AA hairline stroke rects snap to pixels centers so they close. by bsalomon · 9 years ago
  22. 43466a1 Multi-string shaders by joshualitt · 10 years ago
  23. b8a82f2 Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/) by joshualitt · 10 years ago
  24. 1c3c2d8 Multi-string shaders by joshualitt · 10 years ago
  25. b9eb4ac patch from issue 886233004 at patchset 40001 (http://crrev.com/886233004#ps40001) by mtklein · 10 years ago
  26. 7f14c9b Revert of Add device space "nudge" to gpu draws (patchset #6 id:90001 of https://codereview.chromium.org/877473005/) by robertphillips · 10 years ago
  27. b932999 Add device space "nudge" to gpu draws by robertphillips · 10 years ago
  28. 9cc2f26 Revert of Add device space "nudge" to gpu draws (patchset #5 id:70001 of https://codereview.chromium.org/877473005/) by robertphillips · 10 years ago
  29. 2d55d07 Add device space "nudge" to gpu draws by robertphillips · 10 years ago
  30. 873ad0e BUG=skia: by joshualitt · 10 years ago
  31. 46d36f0 Refactor position computation to enable device space "nudge" by robertphillips · 10 years ago
  32. 71c9260 More changes to bring together path / geo procs by joshualitt · 10 years ago
  33. abb52a1 Move most of the transform logic into the primitive processors by joshualitt · 10 years ago
  34. ee2af95 ViewMatrix uniform upload moved to GeometryProcessor by joshualitt · 10 years ago
  35. 39edf76 Rename GrGpuGL -> GrGLGpu by jvanverth · 10 years ago
  36. 309d4d5 Remove GrCoordTransform::kPosition_CoordSet by bsalomon · 10 years ago
  37. 16b2789 Change to create device coord coordset by joshualitt · 10 years ago
  38. 861e103 Rename GrGpuGL to GrGLGpu for consistency by bsalomon · 10 years ago
  39. 422f56f Make addUniform take a precision by bsalomon · 10 years ago
  40. 2dd1ae0 First step to moving vertex attributes to the geometryProcessor by joshualitt · 10 years ago
  41. 4973d9d Default geometry processor by joshualitt · 10 years ago
  42. ee0ea3f Revert of Default geometry processor (patchset #9 id:160001 of https://codereview.chromium.org/678953002/) by joshualitt · 10 years ago
  43. ff34307 Default geometry processor by joshualitt · 10 years ago
  44. 37b4d86 Force input coverage to be only a byte in gpu shaders. by egdaniel · 10 years ago
  45. 79f8fae OptState owns program descriptor by joshualitt · 10 years ago
  46. 74077b9 Added varying struct by joshualitt · 10 years ago
  47. c6f3e2c Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/) by joshualitt · 10 years ago
  48. 852ae80 Added varying struct by joshualitt · 10 years ago
  49. 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
  50. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
  51. fe1233c Cleanup of shader building system by joshualitt · 10 years ago
  52. 307796b Plumb OptDrawState down to VertexShaderBuilder by egdaniel · 10 years ago
  53. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  54. c064824 Calculate Primary and Secondary output types in the GrOptDrawState by egdaniel · 10 years ago
  55. 754f4e9 Add counting of some GL calls by robertphillips · 10 years ago
  56. 23e280d Changes to remove program effects builder by joshualitt · 10 years ago
  57. 408d612 Breaking out full program and frag only by joshualitt · 10 years ago
  58. 170f90b Attach GrOptDrawState into shader building pipeline by egdaniel · 10 years ago
  59. 8a4c103 Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 id:220001 of https://codereview.chromium.org/504203004/) by egdaniel · 10 years ago
  60. ee62065 Attach GrOptDrawState into shader building pipeline by egdaniel · 10 years ago
  61. 249af15 BUG=skia: by joshualitt · 10 years ago
  62. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago