Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
cae3a4c8ab7082df009a1e340f10292350e0c763
/
src
/
gpu
/
glsl
/
GrGLSLVertexShaderBuilder.cpp
cae3a4c
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
by Ethan Nicholas
· 8 years ago
de4d301
Replaced all calls to fragmentPosition() with sk_FragCoord
by Ethan Nicholas
· 8 years ago
2eda5b3
Conditionally insert gl_PointSize into shaders.
by bsalomon
· 8 years ago
9d524f2
Style bikeshed - remove extraneous whitespace
by halcanary
· 8 years ago
8e03b8a
Always use high precision on NDS transform
by joel.liang
· 9 years ago
7ea439b
Create GLSLUniformHandler class for gpu backend
by egdaniel
· 9 years ago
0eafe79
Create GrGLSLVaryingHandler class for program building
by egdaniel
· 9 years ago
2d721d3
Move all ShaderBuilder files to GLSL
by egdaniel
· 9 years ago
[Renamed (87%) from src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp]
8dcdedc
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
by egdaniel
· 9 years ago
574a4c1
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
by egdaniel
· 9 years ago
472d44e
Add version string and force highp NDS transfrom to GLSLCaps
by egdaniel
· 9 years ago
899ba37
Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ )
by egdaniel
· 9 years ago
cef4bce
Add version string and force highp NDS transfrom to GLSLCaps
by egdaniel
· 9 years ago
0d3f061
Move GrGLShaderVar to GrGLSL
by egdaniel
· 9 years ago
ef4ba3d
Fix Ganesh perspective projection bug
by robertphillips
· 9 years ago
eb00eab
fix up GrGLProgrambuilder precision on varyings
by joshualitt
· 9 years ago
96fcdcc
Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002
by halcanary
· 9 years ago
cba99b8
Move GLSL-specific routines/classes to separate glsl directory
by jvanverth
· 9 years ago
d18bb23
Fix edge-line artifacts issue on Mali
by joel.liang
· 9 years ago
e4017d8
Add layout qualifiers to GrGLShaderBuilder
by cdalton
· 9 years ago
d79c549
Make non-AA hairline stroke rects snap to pixels centers so they close.
by bsalomon
· 9 years ago
43466a1
Multi-string shaders
by joshualitt
· 10 years ago
b8a82f2
Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/)
by joshualitt
· 10 years ago
1c3c2d8
Multi-string shaders
by joshualitt
· 10 years ago
b9eb4ac
patch from issue 886233004 at patchset 40001 (http://crrev.com/886233004#ps40001)
by mtklein
· 10 years ago
7f14c9b
Revert of Add device space "nudge" to gpu draws (patchset #6 id:90001 of https://codereview.chromium.org/877473005/)
by robertphillips
· 10 years ago
b932999
Add device space "nudge" to gpu draws
by robertphillips
· 10 years ago
9cc2f26
Revert of Add device space "nudge" to gpu draws (patchset #5 id:70001 of https://codereview.chromium.org/877473005/)
by robertphillips
· 10 years ago
2d55d07
Add device space "nudge" to gpu draws
by robertphillips
· 10 years ago
873ad0e
BUG=skia:
by joshualitt
· 10 years ago
46d36f0
Refactor position computation to enable device space "nudge"
by robertphillips
· 10 years ago
71c9260
More changes to bring together path / geo procs
by joshualitt
· 10 years ago
abb52a1
Move most of the transform logic into the primitive processors
by joshualitt
· 10 years ago
ee2af95
ViewMatrix uniform upload moved to GeometryProcessor
by joshualitt
· 10 years ago
39edf76
Rename GrGpuGL -> GrGLGpu
by jvanverth
· 10 years ago
309d4d5
Remove GrCoordTransform::kPosition_CoordSet
by bsalomon
· 10 years ago
16b2789
Change to create device coord coordset
by joshualitt
· 10 years ago
861e103
Rename GrGpuGL to GrGLGpu for consistency
by bsalomon
· 10 years ago
422f56f
Make addUniform take a precision
by bsalomon
· 10 years ago
2dd1ae0
First step to moving vertex attributes to the geometryProcessor
by joshualitt
· 10 years ago
4973d9d
Default geometry processor
by joshualitt
· 10 years ago
ee0ea3f
Revert of Default geometry processor (patchset #9 id:160001 of https://codereview.chromium.org/678953002/)
by joshualitt
· 10 years ago
ff34307
Default geometry processor
by joshualitt
· 10 years ago
37b4d86
Force input coverage to be only a byte in gpu shaders.
by egdaniel
· 10 years ago
79f8fae
OptState owns program descriptor
by joshualitt
· 10 years ago
74077b9
Added varying struct
by joshualitt
· 10 years ago
c6f3e2c
Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/)
by joshualitt
· 10 years ago
852ae80
Added varying struct
by joshualitt
· 10 years ago
47bb382
Cleanup of shader building system
by joshualitt
· 10 years ago
db0d3ca
Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/)
by joshualitt
· 10 years ago
fe1233c
Cleanup of shader building system
by joshualitt
· 10 years ago
307796b
Plumb OptDrawState down to VertexShaderBuilder
by egdaniel
· 10 years ago
b0a8a37
Patch to create a distinct geometry processor. The vast majority of this patch
by joshualitt
· 10 years ago
c064824
Calculate Primary and Secondary output types in the GrOptDrawState
by egdaniel
· 10 years ago
754f4e9
Add counting of some GL calls
by robertphillips
· 10 years ago
23e280d
Changes to remove program effects builder
by joshualitt
· 10 years ago
408d612
Breaking out full program and frag only
by joshualitt
· 10 years ago
170f90b
Attach GrOptDrawState into shader building pipeline
by egdaniel
· 10 years ago
8a4c103
Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 id:220001 of https://codereview.chromium.org/504203004/)
by egdaniel
· 10 years ago
ee62065
Attach GrOptDrawState into shader building pipeline
by egdaniel
· 10 years ago
249af15
BUG=skia:
by joshualitt
· 10 years ago
30ba436
Initial refactor of shaderbuilder to prepare for geometry shaders
by joshualitt
· 10 years ago