- cc08d9f Update tasks.json based on Go Deps Cl. by Weston Tracey · 4 years, 6 months ago
- 4282d29 Prevent unbounded invalidator growth on SkPathRef from GrSWPathRenderer by Brian Salomon · 4 years, 6 months ago
- 8da5c3d Roll skia/third_party/skcms 605b00d7728f..cbf3b9df1ae1 (1 commits) by skia-autoroll · 4 years, 6 months ago
- 2e7ed26 Lift calls for setting dynamic state to Ganesh level by Chris Dalton · 4 years, 6 months ago
- 7d25230 Remove "setData" operations from GrMtlPipelineState::setTextures by Chris Dalton · 4 years, 6 months ago
- 108a494 Omit crashing bench on iOS Metal by Ben Wagner · 4 years, 6 months ago
- 1cec4d5 Add a program iterator to SkDeferredDisplayList by Robert Phillips · 4 years, 6 months ago
- 9642b31 [skottie] Add support for text animator blur by Florin Malita · 4 years, 6 months ago
- cc5415a Modify 3D example with light and bump shader. by Nathaniel Nifong · 4 years, 6 months ago
- 57bc977 Roll third_party/externals/angle2 94ec1e5f8df5..b5576b67bcf5 (18 commits) by skia-autoroll · 4 years, 6 months ago
- 3a5e853 Roll ../src f5ddd865c430..f0bb4f52c523 (1392 commits) by skia-autoroll · 4 years, 6 months ago
- f084b8b Roll third_party/externals/swiftshader f50cc82b3bed..214ec337a0b2 (3 commits) by skia-autoroll · 4 years, 6 months ago
- 9980661 Update XCode by Ben Wagner · 4 years, 6 months ago
- d1c90e1 Whitespace change to re-trigger Mac/iOS tests by Ben Wagner · 4 years, 6 months ago
- 9e8f605 SkM44.h is now in include/public by Mike Reed · 4 years, 6 months ago
- ecd8762 [canvaskit] Support children shaders into runtime shaders by Kevin Lubick · 4 years, 6 months ago
- 1a85d58 Roll recipe dependencies (trivial). by recipe-roller · 4 years, 6 months ago
- 77798b4 Expose 4x4 matrices on canvas in a way similar to SimpleMatrix, add example. by Nathaniel Nifong · 4 years, 6 months ago
- 0e6832d remove bench -- we don't exercise this class anymore by Mike Reed · 4 years, 6 months ago
- 16656fc Revert "Create D3D device and queue" by Leandro Lovisolo · 4 years, 6 months ago
- 6cc2d9f Use a hash table to quickly locate the strike by Herb Derby · 4 years, 6 months ago
- 7f83eec Roll recipe dependencies (trivial). by recipe-roller · 4 years, 6 months ago
- 2127594 Roll recipe dependencies (trivial). by recipe-roller · 4 years, 6 months ago
- 4d5594d Move SkDeferredDisplayList.h into include\core (take 2) by Robert Phillips · 4 years, 6 months ago
- 178b860 [skottie] Initial support for per-character 3D by Florin Malita · 4 years, 6 months ago
- 82260fc remove unneeded include by Mike Reed · 4 years, 6 months ago
- bcd65f1 Reland "Multi-threaded strike cache" by Herb Derby · 4 years, 6 months ago
- 822f7b2 Make sure to call gl finishCallbacks if we are disconnected or deleting the GrGLGpu. by Greg Daniel · 4 years, 6 months ago
- 6fa4776 In SkRuntimeEffect, use a single shared Compiler instance by Brian Osman · 4 years, 6 months ago
- 8ff6f35 SkiaDawn: Add onBindPipeline() by Sean Gilhuly · 4 years, 6 months ago
- 29dc430 Create D3D device and queue by Jim Van Verth · 4 years, 6 months ago
- a95f10c Fail gracefully when encountering 'in fragmentProcessor' in raster backend by Brian Osman · 4 years, 6 months ago
- fab6198 share code around animating the rotating cube by Mike Reed · 4 years, 6 months ago
- 7dcb4d2 Bugs by Julia Lavrova · 4 years, 6 months ago
- 305033b Revert "Move SkDeferredDisplayList.h into include\core" by Robert Phillips · 4 years, 6 months ago
- ad3b2c9 Move SkDeferredDisplayList.h into include\core by Robert Phillips · 4 years, 6 months ago
- a973365 Roll recipe dependencies (trivial). by recipe-roller · 4 years, 6 months ago
- 415cace adopt new name convention by Mike Reed · 4 years, 6 months ago
- 2a7c619 switch to SkM44 by Mike Reed · 4 years, 6 months ago
- 09a7300 Skip rewriting headers that reference SkM44.h until we can remove the private copy of it by Mike Reed · 4 years, 6 months ago
- 828a7ef [infra] Switch iOS to updated libimobiledevice. by Ben Wagner · 4 years, 6 months ago
- 72126aa Make it easier to add vector versions of byte code instructions by Brian Osman · 4 years, 6 months ago
- 31d0dc1 [infra] Add ios-dev-image-11.4 asset by Ben Wagner · 4 years, 6 months ago
- 46f5c5f Make SkM44 public by Mike Reed · 4 years, 6 months ago
- f8f9cd8 [canvaskit] Expose bindings to particles uniforms. by Kevin Lubick · 4 years, 6 months ago
- bf5cb0f Revert "Remove copies for wrap modes in GrTextureProducer." by Robert Phillips · 4 years, 6 months ago
- 3928466 [canvaskit] Expose parseColorString by Kevin Lubick · 4 years, 6 months ago
- 77521d9 Roll third_party/externals/angle2 2801bf43716e..94ec1e5f8df5 (24 commits) by skia-autoroll · 4 years, 6 months ago
- e420bf0 Roll third_party/externals/swiftshader 74d3f371f201..f50cc82b3bed (6 commits) by skia-autoroll · 4 years, 6 months ago
- 3ffa7af Split uniform and texture uptades to different methods in GrGLProgram by Chris Dalton · 4 years, 6 months ago
- df283d0 Revert "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 4 years, 6 months ago
- af5f9f0 Remove GrDeviceSpaceTextureDecalFragmentProcessor. by Brian Salomon · 4 years, 6 months ago
- 7fba244 Remove copies for wrap modes in GrTextureProducer. by Brian Salomon · 4 years, 6 months ago
- 706851d Fix issue where GrQuadPerEdgeAA GP doesn't emit coord transforms by Brian Salomon · 4 years, 6 months ago
- 6ffabbb Simplify interface to StructureElementNode. by Dominic Mazzoni · 4 years, 6 months ago
- 1d589a5 Roll recipe dependencies (trivial). by recipe-roller · 4 years, 6 months ago
- e6c3f9f Use scalar instead of int for offset in drop shadow filter by Michael Ludwig · 4 years, 6 months ago
- b243b43 Make SkSL CPP code gen copy explicit coord status for cloned FPs by Brian Salomon · 4 years, 6 months ago
- ca85b9b Add temporary header to shift clients over to include/core/SkDeferredDisplayList.h by Robert Phillips · 4 years, 6 months ago
- 5725e9b When glSync is not available on android fake it out with EGL for our tests. by Greg Daniel · 4 years, 6 months ago
- b10a662 GrFP::coordTransformsApplyToLocalCoords() -> GrFP::isSampledWithExplicitCoords() by Brian Salomon · 4 years, 6 months ago
- 6207697 Bugs by Julia Lavrova · 4 years, 6 months ago
- 0de01c0 [skottie] Clip overflowing paragraph lines by Florin Malita · 4 years, 6 months ago
- 5e5e848 Revert "Multi-threaded strike cache" by Herb Derby · 4 years, 6 months ago
- a6cd7c0 Multi-threaded strike cache by Herb Derby · 4 years, 6 months ago
- 7b0ed55 Start precompiling DDL shaders by Robert Phillips · 4 years, 6 months ago
- 4386ad1 Add GrOpsRenderPass::bindPipeline() by Chris Dalton · 4 years, 6 months ago
- 979b223 Add private GrContext::compile API (take 2) by Robert Phillips · 4 years, 6 months ago
- 57a3ded Revert "Add private GrContext::compile API" by Robert Phillips · 4 years, 6 months ago
- bd3de19 clean up leftovers from 3d samples by Mike Reed · 4 years, 6 months ago
- 0cd68ab Add private GrContext::compile API by Robert Phillips · 4 years, 6 months ago
- 291f340 Add new gpu sink for DDLs by Robert Phillips · 4 years, 6 months ago
- 9d4e31d rm Sk3D.h -- long live SkMat4 by Mike Reed · 4 years, 6 months ago
- 2c2db27 Roll third_party/externals/angle2 fa9eff37c38a..2801bf43716e (16 commits) by skia-autoroll · 4 years, 6 months ago
- a509735 Roll third_party/externals/swiftshader 8def9063c4fd..74d3f371f201 (1 commits) by skia-autoroll · 4 years, 6 months ago
- ed1ff23 Roll recipe dependencies (trivial). by recipe-roller · 4 years, 6 months ago
- a3e8266 [skottie] Add warning for missing text/paragraph box by Florin Malita · 4 years, 6 months ago
- b6c2bb0 Turn off mip map support in GrDawnCaps by Sean Gilhuly · 4 years, 6 months ago
- e1a81ba move SkVec2 into shared header by Mike Reed · 4 years, 6 months ago
- 2382366 simplify rotation calc by Mike Reed · 4 years, 6 months ago
- 9baef35 Have SkStrikeCache track memory usage by Herb Derby · 4 years, 6 months ago
- c024391 Reland "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 4 years, 6 months ago
- 9d42df8 Roll recipe dependencies (trivial). by recipe-roller · 4 years, 6 months ago
- 7dfb46e Re-land: Support adding attributes to PDF document structure nodes. by Dominic Mazzoni · 4 years, 6 months ago
- d2d4c5e Add GrD3DGpu and GrD3DCaps. by Jim Van Verth · 4 years, 6 months ago
- dc2b15e Remove a GL optimization that disabled large scissors by Chris Dalton · 4 years, 6 months ago
- a6350f0 Roll recipe dependencies (trivial). by recipe-roller · 4 years, 6 months ago
- e3f57a4 Revert "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 4 years, 6 months ago
- 9bd3d98 Roll recipe dependencies (trivial). by recipe-roller · 4 years, 6 months ago
- 5263837 add fling to rotating cube by Mike Reed · 4 years, 6 months ago
- cf7c7e3 Add SkSLCompiler::toHLSL, using SPIRV-Cross by Brian Osman · 4 years, 6 months ago
- c7a9a07 Bug fixes by Julia Lavrova · 4 years, 6 months ago
- 28abea5 dip our toes into c++11 style [[attributes]] by Mike Klein · 4 years, 6 months ago
- 55a3ea0 Fix compilation of Dawn backend after GrMesh/GrPrimitiveType change by Corentin Wallez · 4 years, 6 months ago
- 212bf07 layout/relayout with different widths and justification by Julia Lavrova · 4 years, 6 months ago
- 5a5fe79 Improve the mechanism to suppress warning messages during testing by Chris Dalton · 4 years, 6 months ago
- 71275fc Reland "Manage renderCmdEncoder over lifetime of GrMtlOpsRenderPass." by Jim Van Verth · 4 years, 6 months ago
- 5f1ad0d rm release swiftshader msan bots by Mike Klein · 4 years, 6 months ago
- d3b3bf3 Reland "Move runtime shader/colorfilter into SkRuntimeEffect.cpp" by Brian Osman · 4 years, 6 months ago
- f0d5ea1 Clip-only tiling in Viewer by Florin Malita · 4 years, 6 months ago