1. d74f2c8 After call 'va_start',some place not call 'va_end' by z102.zhang · 6 years ago
  2. 937efc3 BAD_COPY_PASTE in SkSLLayout.h by z102.zhang · 6 years ago
  3. 609fbe3 fixed the size in bytes of vec3s to match Metal standard in Metal gpu backend by Timothy Liang · 6 years ago
  4. de0be80 only set color index if using dual source blending in Metal gpu backend by Timothy Liang · 6 years ago
  5. 5422f9a implemented GrMtlGpuCommandBuffer for draws in Metal gpu backend by Timothy Liang · 6 years ago
  6. 7b8875d implemented SK_CLOCKWISE_BUILTIN for Metal SkSLC by Timothy Liang · 6 years ago
  7. f1b1464 fixed early return breaking things in .fp files by Ethan Nicholas · 6 years ago
  8. 057c390 attached uniform and varying handlers to GrMtlPipelineStateBuilder by Timothy Liang · 6 years ago
  9. 929a681 SkSL coordTransform argument is now optional by Ethan Nicholas · 6 years ago
  10. 12fb9cf added SkSL saturate() function by Ethan Nicholas · 6 years ago
  11. c7735f1 improved SkSL lexer performance by Ethan Nicholas · 6 years ago
  12. ee04df4 switched SkSL from std::map to std::unordered_map by Ethan Nicholas · 6 years ago
  13. b91c466 Don't change the front face direction in Vulkan by Chris Dalton · 6 years ago
  14. fd98c2c Make some GrSurfaceProxy and GrTextureProxy methods easier to access by Brian Salomon · 6 years ago
  15. c8ece3d Don't use glFrontFace by Chris Dalton · 6 years ago
  16. 0054311 Re-re-land "added GrSkSLFP and converted DitherEffect to use it" by Ethan Nicholas · 6 years ago
  17. f7dcd76 Remove array of TextureSampler pointers from GrIOResourceProcessor. by Brian Salomon · 6 years ago
  18. 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
  19. 88f6d37 Fixed GLSL header line ordering by Ethan Nicholas · 6 years ago
  20. 0b63196 fixed geometry shaders when canUseFragCoord is false by Ethan Nicholas · 6 years ago
  21. b93af7e Revert "Revert "removed SkSLLayoutLexer"" by Ethan Nicholas · 6 years ago
  22. 734b2a8 Revert "removed SkSLLayoutLexer" by Ethan Nicholas · 6 years ago
  23. 804f817 removed SkSLLayoutLexer by Ethan Nicholas · 6 years ago
  24. b8eeb80 added integration for non-moltenvk use of SkSLC MSL generator by Timothy Liang · 6 years ago
  25. 0f21c23 fixed a bug with SPIR-V ternaries by Ethan Nicholas · 6 years ago
  26. 43d225f added byte type support to SkSLC MSL generator by Timothy Liang · 6 years ago
  27. cc10d79 Move fragCoord workaround declaration by Brian Osman · 6 years ago
  28. 6c48e4d Reland "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  29. 97ae0c8 Revert "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  30. 4a34197 fixed SPIR-V memory layout by Ethan Nicholas · 6 years ago
  31. b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
  32. 81d1511 Fixed SPIR-V geometry shaders by Ethan Nicholas · 6 years ago
  33. 0df2113 fixed SPIR-V matrix operations by Ethan Nicholas · 6 years ago
  34. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  35. 38f118a update and skip accepts check in lexers by Mike Klein · 6 years ago
  36. f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 7 years ago
  37. dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 7 years ago
  38. dc89f19 consolidated writing fields logic and added more builtins for skslc msl backend by Timothy Liang · 7 years ago
  39. d9d33c3 renamed SkSL's assert macros by Ethan Nicholas · 7 years ago
  40. 651286f fixed vec3 size differences and mod calculation of skslc msl backend by Timothy Liang · 7 years ago
  41. 7d63778 fixed interface/in/out struct for mvk integration and added a few missing builtins to skslc msl backend by Timothy Liang · 7 years ago
  42. a06f215 added interface block, vector comparison intrinsics, and mvk integration for metal sksl backend by Timothy Liang · 7 years ago
  43. ee84fe1 added global variable and multi-texture support to metal sksl backend by Timothy Liang · 7 years ago
  44. 6403b0e added basic texturing to metal sksl backend by Timothy Liang · 7 years ago
  45. 811b944 fixed incorrect index in SPIR-V matrix construction by Ethan Nicholas · 7 years ago
  46. c7fe0f7 Make GrCaps and GrShaderCaps private. by Brian Salomon · 7 years ago
  47. 5226b77 fix for SPIR-V sk_in definition which was upsetting Intel NUC by Ethan Nicholas · 7 years ago
  48. be850ad workaround for Intel OpCompositeConstruct bug by Ethan Nicholas · 7 years ago
  49. 6cd9268 Don't 'require' external image extensions, 'enable' them by Brian Osman · 7 years ago
  50. 3c6ae62 cache SkSL headers by Ethan Nicholas · 7 years ago
  51. 061020e With ES3, enable both ES2 and ES3 external image extensions by Brian Osman · 7 years ago
  52. 4b2f915 Move external texture extension logic into SkSL by Brian Osman · 7 years ago
  53. 43f6d45 fix sksl standalone build error by Ethan Nicholas · 7 years ago
  54. eab2baa added sk_LastFragColor by Ethan Nicholas · 7 years ago
  55. b809efb workaround for buggy macOS GLSL shader compiler by Ethan Nicholas · 7 years ago
  56. 3e8c345 Make generated effects from sksl fp files not need SK_SUPPORT_GPU by Greg Daniel · 7 years ago
  57. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 7 years ago
  58. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 7 years ago
  59. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 7 years ago
  60. c6a19f1 fix for frexp dataflow analysis by Ethan Nicholas · 7 years ago
  61. 2346300 fixed type mismatches in SkSL comparison operators by Ethan Nicholas · 7 years ago
  62. 26a9aad initial SkSLJIT checkin by Ethan Nicholas · 7 years ago
  63. 8f7e28f added frexp support to SkSL by Ethan Nicholas · 7 years ago
  64. 1e8501e Get @constructor feature of SKSL working by Robert Phillips · 7 years ago
  65. a98183a Revert "Remove std::move from GrSimpleTextureEffect" by Robert Phillips · 7 years ago
  66. 0a4b13c Remove std::move from GrSimpleTextureEffect by Robert Phillips · 7 years ago
  67. 9eded2c switched SPIR-V vertexid to vertexindex by Ethan Nicholas · 7 years ago
  68. d1d5256 fixed attributes of sk_InvocationID by Ethan Nicholas · 7 years ago
  69. 371e29c fix switch fallthrough warning by Ethan Nicholas · 7 years ago
  70. 8d2ba44 SPIR-V output now always includes DescriptorSet for uniforms by Ethan Nicholas · 7 years ago
  71. 16c1196 fix SkSL SPIR-V geometry shaders' entry point declaration by Ethan Nicholas · 7 years ago
  72. 6c94271 we now complain if an SkSL program tries to override the default output by Ethan Nicholas · 7 years ago
  73. 48e2405 fixed SkSL SPIR-V vector comparisons by Ethan Nicholas · 7 years ago
  74. 85fcfc5 Add incompleteShortIntPrecision to SkSL StandaloneShaderCaps by Chris Dalton · 7 years ago
  75. c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 7 years ago
  76. 68dd2c1 Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such problems in the future. by Ethan Nicholas · 7 years ago
  77. 0fc07f9 Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and scalars. by Ethan Nicholas · 7 years ago
  78. c35d7ea Don't use LOD bias on OES external textures by Brian Osman · 7 years ago
  79. 7fe33c0 Drop unused shader support for multisample interpolation by Chris Dalton · 7 years ago
  80. 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
  81. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
  82. 426e6c5 Remove (unused) NV_bindless_texture from GL interface by Brian Osman · 7 years ago
  83. de7220f Add missing include (to get std::min on MSVC) by Brian Osman · 7 years ago
  84. 40d4420 updated SkSL README by Ethan Nicholas · 7 years ago
  85. 130fb3f updated .fp file headers by Ethan Nicholas · 7 years ago
  86. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  87. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  88. 11e5bff workaround for Intel SPIR-V OpCompositeConstruct bug by Ethan Nicholas · 7 years ago
  89. 26a8d90 fixed creating a vector from another vector in SPIR-V output by Ethan Nicholas · 7 years ago
  90. a56c4d2 Rename .include files to .inc by Ben Wagner · 7 years ago
  91. fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
  92. 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
  93. 08dae92 Fixed a few spots where SkSL optimizer was not respecting side effects by Ethan Nicholas · 7 years ago
  94. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  95. a583b81 SkSL now supports ternary lvalues by Ethan Nicholas · 7 years ago
  96. b6ba82c sk_in array is now sized correctly in SPIR-V output by Ethan Nicholas · 7 years ago
  97. 8f6c2ab cleaned up SkSL constant handling by Ethan Nicholas · 7 years ago
  98. 9d8abc5 fixed type error in RTAdjust application by Ethan Nicholas · 7 years ago
  99. be1099f request SPIR-V InputAttachment capability when needed by Ethan Nicholas · 7 years ago
  100. 20df20c Fix FPs by Robert Phillips · 7 years ago