- cd01979 Refactor GrMemoryPool into reusable GrBlockAllocator by Michael Ludwig · 4 years, 8 months ago
- 3b946c1 Check fullness and purge on every strike lookup by Herb Derby · 4 years, 8 months ago
- a30aeae impl SkTDynamicHash with SkTHashTable by Mike Klein · 4 years, 8 months ago
- eb694b7 Rename GrMesh to GrSimpleMesh by Chris Dalton · 4 years, 8 months ago
- 320c32b Remove mips workarounds for Android. by Derek Sollenberger · 4 years, 8 months ago
- 019385e remove LerpRed shader by Mike Reed · 4 years, 8 months ago
- 5082df1 Remove need for gpu when unrefing managed resources. by Jim Van Verth · 4 years, 8 months ago
- 3a74f83 remove -D_GLIBCXX_DEBUG by Mike Klein · 4 years, 8 months ago
- fdf9404 Remove exotic legacy bitmap drawing entry points: Nine, Lattice by Mike Reed · 4 years, 8 months ago
- 3e19216 Hoist GrVkResource up so it can be used for D3D and Metal. by Jim Van Verth · 4 years, 8 months ago
- a77f30c Reland "Split building encoding from decoding" by Leon Scroggins III · 4 years, 8 months ago
- e65c5fc Enable skia_use_icu for iOS by Julia Lavrova · 4 years, 8 months ago
- 02c4590 Add empty GrD3DResourceProvider class. by Greg Daniel · 4 years, 8 months ago
- c569504 fall back to vswhere.exe to find msvc by Martin Vejdarski · 4 years, 8 months ago
- 2e19af0 Revert "Move interpreter disassemble to out-of-line member of ByteCode" by Brian Osman · 4 years, 8 months ago
- 1b0124f Move interpreter disassemble to out-of-line member of ByteCode by Brian Osman · 4 years, 8 months ago
- 9d4b788 Revert "Split building encoding from decoding" by Mike Klein · 4 years, 8 months ago
- 6e58290 set lib_switch to empty for the msvc toolchain by Martin Vejdarski · 4 years, 8 months ago
- 5b632d8 Add GrD3DResource. by Jim Van Verth · 4 years, 8 months ago
- 94aaf7c Split building encoding from decoding by Leon Scroggins III · 4 years, 8 months ago
- beaaf47 fix print functions for python3 gn scripts by Martin Vejdarski · 4 years, 8 months ago
- 491df6b remove SkTLS by Mike Klein · 4 years, 8 months ago
- 456f9b5 Reland "Move GrGpuResource GrSurface and GrTexture into src." by Greg Daniel · 4 years, 8 months ago
- f6ed96d Revert "Move GrGpuResource GrSurface and GrTexture into src." by Greg Daniel · 4 years, 8 months ago
- e5a06ce Move GrGpuResource GrSurface and GrTexture into src. by Greg Daniel · 4 years, 8 months ago
- a2cf8ae switch to virtual with no bones by Mike Reed · 4 years, 8 months ago
- 71fe945 Prevent unbounded listener growth on SkPixelRefs. by Brian Salomon · 4 years, 8 months ago
- 99a813c Avoid unbounded listener growth on SkImage_Lazy when textures are purged by Brian Salomon · 4 years, 8 months ago
- c529681 Fix CompatibleCoverageAsAlpha flag when reducing src-over to src. by Greg Daniel · 4 years, 8 months ago
- 55f681f Splitup GrSimpleMeshDrawOpHelper.h by Robert Phillips · 4 years, 8 months ago
- 62a644b Add GrD3DUtil. by Jim Van Verth · 4 years, 8 months ago
- 31a7b07 Add stubbed out GrD3DOpsRenderPass class. by Greg Daniel · 4 years, 8 months ago
- 6422722 Reland "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 4 years, 8 months ago
- 251ee1d Remove SkDDLTmpRedirect.h by Robert Phillips · 4 years, 9 months ago
- 2a016ba Allow passing multiple node IDs per PDF structure node. by Dominic Mazzoni · 4 years, 9 months ago
- 03b8ab2 Reland "Create D3D device and queue" by Jim Van Verth · 4 years, 9 months ago
- 16656fc Revert "Create D3D device and queue" by Leandro Lovisolo · 4 years, 9 months ago
- 4d5594d Move SkDeferredDisplayList.h into include\core (take 2) by Robert Phillips · 4 years, 9 months ago
- 29dc430 Create D3D device and queue by Jim Van Verth · 4 years, 9 months ago
- 305033b Revert "Move SkDeferredDisplayList.h into include\core" by Robert Phillips · 4 years, 9 months ago
- ad3b2c9 Move SkDeferredDisplayList.h into include\core by Robert Phillips · 4 years, 9 months ago
- df283d0 Revert "Remove GrDeviceSpaceTextureDecalFragmentProcessor." by Brian Salomon · 4 years, 9 months ago
- af5f9f0 Remove GrDeviceSpaceTextureDecalFragmentProcessor. by Brian Salomon · 4 years, 9 months ago
- ca85b9b Add temporary header to shift clients over to include/core/SkDeferredDisplayList.h by Robert Phillips · 4 years, 9 months ago
- 9d4e31d rm Sk3D.h -- long live SkMat4 by Mike Reed · 4 years, 9 months ago
- c024391 Reland "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 4 years, 9 months ago
- 7dfb46e Re-land: Support adding attributes to PDF document structure nodes. by Dominic Mazzoni · 4 years, 9 months ago
- d2d4c5e Add GrD3DGpu and GrD3DCaps. by Jim Van Verth · 4 years, 9 months ago
- e3f57a4 Revert "Add SkSLCompiler::toHLSL, using SPIRV-Cross" by Brian Osman · 4 years, 9 months ago
- cf7c7e3 Add SkSLCompiler::toHLSL, using SPIRV-Cross by Brian Osman · 4 years, 9 months ago
- 28abea5 dip our toes into c++11 style [[attributes]] by Mike Klein · 4 years, 9 months ago
- d3b3bf3 Reland "Move runtime shader/colorfilter into SkRuntimeEffect.cpp" by Brian Osman · 4 years, 9 months ago
- 86b4388 Revert "Support adding attributes to PDF document structure nodes." by Mike Reed · 4 years, 9 months ago
- cfdfb22 remove -Wno-bad-function-cast by Mike Klein · 4 years, 9 months ago
- a9609ea turn on -Wreturn-std-move-in-c++11 by Mike Klein · 4 years, 9 months ago
- b01e12b Start adding D3D backend by Jim Van Verth · 4 years, 9 months ago
- 7281a86 Revert "Move runtime shader/colorfilter into SkRuntimeEffect.cpp" by Brian Osman · 4 years, 9 months ago
- 8980acd Move runtime shader/colorfilter into SkRuntimeEffect.cpp by Brian Osman · 4 years, 9 months ago
- 8047415 Support adding attributes to PDF document structure nodes. by Dominic Mazzoni · 4 years, 9 months ago
- a09d232 Enable Windows host build for Skia by Leon Scroggins III · 4 years, 9 months ago
- 4d17001 move SkDeque.h into private by Mike Reed · 4 years, 9 months ago
- 81e84a6 Make SkStrikeCache::Node be SkStrike. by Herb Derby · 4 years, 9 months ago
- 251eff6 Multithread SkStrike test by Herb Derby · 4 years, 9 months ago
- 508fd32 make SkBBH a public interface by Mike Klein · 4 years, 9 months ago
- 4e99853 Add a simple atlas to the GPU tessellation path renderer by Chris Dalton · 4 years, 9 months ago
- a550cf2 Extract a GrDynamicAtlas base class from GrCCAtlas by Chris Dalton · 4 years, 9 months ago
- 81d35a7 rm SkPreConfig.h and SkPostConfig.h by Mike Klein · 4 years, 9 months ago
- 45f94f8 Reland: Initial checkin of GM verifier framework by Tyler Denniston · 4 years, 9 months ago
- 14d64af Revert "Initial checkin of GM verifier framework" by Tyler Denniston · 4 years, 9 months ago
- 7e36f00 Initial checkin of GM verifier framework by Tyler Denniston · 4 years, 9 months ago
- d095b9f Fix SW decompression of BC1 and add a GM to check it (take 2). by Robert Phillips · 4 years, 9 months ago
- ab5da1f Revert "Fix SW decompression of BC1 and add a GM to check it." by Robert Phillips · 4 years, 9 months ago
- 4238751 Fix SW decompression of BC1 and add a GM to check it. by Robert Phillips · 4 years, 9 months ago
- d4f6831 Add SW decode of ETC1 and a GM by Robert Phillips · 4 years, 9 months ago
- f033404 Improvements to texture_domain GMs by Brian Salomon · 4 years, 9 months ago
- c0c0522 let's try to fix nullptr + k by Mike Klein · 4 years, 9 months ago
- 4328e92 Add a stencil/tessellation hybrid mode for path rendering by Chris Dalton · 4 years, 9 months ago
- 9404603 remove more vtune references by Mike Klein · 4 years, 9 months ago
- d352529 incorporate r,g,b,a into shaderHash by Mike Klein · 4 years, 9 months ago
- 99dead9 Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types (take 2) by Robert Phillips · 4 years, 9 months ago
- 3da9e94 Revert "Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types" by Robert Phillips · 4 years, 9 months ago
- 3234ce1 Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types by Robert Phillips · 4 years, 10 months ago
- b962eff Revert "Revert "Complete rewrite of the SkSL interpreter"" by Ethan Nicholas · 4 years, 10 months ago
- d081dce Move GrTessellator::VertexAllocator to GrEagerVertexAllocator by Chris Dalton · 4 years, 10 months ago
- 60ff651 Fix build when (is_ios && !skia_enable_skottie) by Hal Canary · 4 years, 10 months ago
- 73c7587 Reland "Specialize SkRectanzier to SkRectanizerSkyline" by Herb Derby · 4 years, 10 months ago
- 05b7297 remove obsolete flag SK_SUPPORT_LEGACY_CANVAS_MATRIX_VIRTUALS by Mike Reed · 4 years, 10 months ago
- 87211cd Add GM for crbug:10141204 by Michael Ludwig · 4 years, 10 months ago
- e4ddb8a Revert "Specialize SkRectanzier to SkRectanizerSkyline" by Mike Reed · 4 years, 10 months ago
- 77e1f84 Specialize SkRectanzier to SkRectanizerSkyline by Herb Derby · 4 years, 10 months ago
- 08f1a25 Add GM reproducing perspective failures by Michael Ludwig · 4 years, 10 months ago
- 470e0ac Revert "Revert "Revert "Complete rewrite of the SkSL interpreter""" by Ben Wagner · 4 years, 10 months ago
- 7deb1c2 Revert "Revert "Complete rewrite of the SkSL interpreter"" by Ethan Nicholas · 4 years, 10 months ago
- b6c27f1 Add GrQuad::bounds() benchmark by Michael Ludwig · 4 years, 10 months ago
- f9aea7f Add a tessellation mode that triangulates the inner polygon separately by Chris Dalton · 4 years, 10 months ago
- 6f5e940 Clamp GrSkSLFP output to valid premul by Brian Osman · 4 years, 10 months ago
- 99c54f0 Revert "Complete rewrite of the SkSL interpreter" by Ethan Nicholas · 4 years, 10 months ago
- 2cde3a1 Complete rewrite of the SkSL interpreter by Ethan Nicholas · 4 years, 10 months ago
- 40a1cee Rewrite tessellation wedge generation to be done in a single pass by Chris Dalton · 4 years, 10 months ago
- ac90802 Update compressed texturing GM by Robert Phillips · 4 years, 10 months ago