1. ce0e4ef Fix VC++ ptr-to-... and va_list confusion by commit-bot@chromium.org · 11 years ago
  2. e61a86c Guard against most unintentionally ephemeral SkAutoFoo instantiations. by commit-bot@chromium.org · 11 years ago
  3. d88a3d8 Add SkString::appendU32() and SkString::appendU64() as needed to re-land r9682 by epoger@google.com · 11 years ago
  4. 8f6ef40 Sanitizing source files in Housekeeper-Nightly by skia.committer@gmail.com · 11 years ago
  5. 8cb1088 change impl to explicitly store length as u32, rather than size_t, so we keep a packed struct on 64bit machines by reed@google.com · 11 years ago
  6. 8686be2 Remove 16bit asserts and casts of string length. by bsalomon@google.com · 11 years ago
  7. 77cf460 Add non-separable xfer modes to GPU backend. by bsalomon@google.com · 11 years ago
  8. f910d3b Make GrGLEffects use an interface to append their code. by bsalomon@google.com · 12 years ago
  9. e8ebeb1 Add option to gm: write out images into a hierarchy, rather than a flat set of files by epoger@google.com · 12 years ago
  10. a9baf11 Double size of buffer for SkString::printf() by rileya@google.com · 12 years ago
  11. 7886ad3 remove SK_CAN_USE_FLOAT (deprecated) by reed@google.com · 12 years ago
  12. 803eceb fix warnings on Mac in src/core by caryclark@google.com · 12 years ago
  13. c4ae974 Add SkString.contains() Review URL: https://codereview.appspot.com/6130046 by epoger@google.com · 12 years ago
  14. 4bce115 make string's reference counting thread-safe by reed@google.com · 13 years ago
  15. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
  16. 47e0a09 Replace vsnprintf with vsnprintf_s; add code to reproduce issue to StringTest; by tomhudson@google.com · 13 years ago
  17. 3a1f6a0 SkStringPrintf helper fucntion + a new unit test for it. by tomhudson@google.com · 13 years ago
  18. fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 13 years ago
  19. 4e1d3ac code style by mike@reedtribe.org · 13 years ago
  20. d5e05d4 balance sk_malloc with sk_free (instead of delete[]) in SkAutoUCS2 by mike@reedtribe.org · 13 years ago
  21. 677cbed Expose explicit functions to stringify float's and fixed's. by vandebo@chromium.org · 14 years ago
  22. 8072e4f bump SkStrAppendScalar_MaxSize to 14 to accomodate the largest string now that by reed@google.com · 14 years ago
  23. fa06e52 use sprintf to generate float->string for SkString routines, removing the by reed@google.com · 14 years ago
  24. d877fdb High level pdf classes and pdf specific interface. by vandebo@chromium.org · 14 years ago
  25. d8730ea more tests (need more meat in there) by reed@android.com · 16 years ago
  26. 8a1c16f grab from latest android by reed@android.com · 16 years ago