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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
ce33d60187718e7bb01944ee130c9f5d9fb335ec
/
src
/
core
/
SkString.cpp
ce0e4ef
Fix VC++ ptr-to-... and va_list confusion
by commit-bot@chromium.org
· 11 years ago
e61a86c
Guard against most unintentionally ephemeral SkAutoFoo instantiations.
by commit-bot@chromium.org
· 11 years ago
d88a3d8
Add SkString::appendU32() and SkString::appendU64() as needed to re-land r9682
by epoger@google.com
· 11 years ago
8f6ef40
Sanitizing source files in Housekeeper-Nightly
by skia.committer@gmail.com
· 11 years ago
8cb1088
change impl to explicitly store length as u32, rather than size_t, so we keep a packed struct on 64bit machines
by reed@google.com
· 11 years ago
8686be2
Remove 16bit asserts and casts of string length.
by bsalomon@google.com
· 11 years ago
77cf460
Add non-separable xfer modes to GPU backend.
by bsalomon@google.com
· 11 years ago
f910d3b
Make GrGLEffects use an interface to append their code.
by bsalomon@google.com
· 12 years ago
e8ebeb1
Add option to gm: write out images into a hierarchy, rather than a flat set of files
by epoger@google.com
· 12 years ago
a9baf11
Double size of buffer for SkString::printf()
by rileya@google.com
· 12 years ago
7886ad3
remove SK_CAN_USE_FLOAT (deprecated)
by reed@google.com
· 12 years ago
803eceb
fix warnings on Mac in src/core
by caryclark@google.com
· 12 years ago
c4ae974
Add SkString.contains() Review URL: https://codereview.appspot.com/6130046
by epoger@google.com
· 12 years ago
4bce115
make string's reference counting thread-safe
by reed@google.com
· 13 years ago
ec3ed6a
Automatic update of all copyright notices to reflect new license terms.
by epoger@google.com
· 13 years ago
47e0a09
Replace vsnprintf with vsnprintf_s; add code to reproduce issue to StringTest;
by tomhudson@google.com
· 13 years ago
3a1f6a0
SkStringPrintf helper fucntion + a new unit test for it.
by tomhudson@google.com
· 13 years ago
fc29629
Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions.
by bsalomon@google.com
· 13 years ago
4e1d3ac
code style
by mike@reedtribe.org
· 13 years ago
d5e05d4
balance sk_malloc with sk_free (instead of delete[]) in SkAutoUCS2
by mike@reedtribe.org
· 13 years ago
677cbed
Expose explicit functions to stringify float's and fixed's.
by vandebo@chromium.org
· 14 years ago
8072e4f
bump SkStrAppendScalar_MaxSize to 14 to accomodate the largest string now that
by reed@google.com
· 14 years ago
fa06e52
use sprintf to generate float->string for SkString routines, removing the
by reed@google.com
· 14 years ago
d877fdb
High level pdf classes and pdf specific interface.
by vandebo@chromium.org
· 14 years ago
d8730ea
more tests (need more meat in there)
by reed@android.com
· 16 years ago
8a1c16f
grab from latest android
by reed@android.com
· 16 years ago