- a6841be Enable ClangTidy check llvm-namespace-comment. by John Stiles · 4 years, 3 months ago
- 813e8cc add a global may-we-JIT flag by Mike Klein · 4 years, 3 months ago
- bd3ffa4 Fix range-based for loops which copy the loop variable unnecessarily. by John Stiles · 4 years, 3 months ago
- 96d6c6f [skottie] Re-enable inval tracking in viewer by Florin Malita · 4 years, 3 months ago
- afb7870 Update Slide::getName to return a const reference. by John Stiles · 4 years, 3 months ago
- d007281 Fix clang 12 Wsuggest-override and Wsuggest-destructor-override by Brian Salomon · 4 years, 3 months ago
- 886a904 Update SkTQSort to use half-open ranges. by John Stiles · 4 years, 4 months ago
- a7685b2 Runtime effects: Allow null children by Brian Osman · 4 years, 4 months ago
- df07800 Include the SkTSort header only where it is used. by John Stiles · 4 years, 4 months ago
- 6e9ead9 Revert "Remove custom SkSort algorithms." by John Stiles · 4 years, 4 months ago
- 70474c1 Remove custom SkSort algorithms. by John Stiles · 4 years, 4 months ago
- 31890e2 Viewer: Don't steal focus when the shader error window appears by Brian Osman · 4 years, 4 months ago
- ed65339 Update the sk_app WindowContext to hold a GrDirectContext by Robert Phillips · 4 years, 4 months ago
- e3ad527 Add a convenience to downcast contexts into GrDirectContext by Adlai Holler · 4 years, 4 months ago
- b87b39b Make GM::onGpuSetup take a GrDirectContext by Robert Phillips · 4 years, 4 months ago
- d2f870c Fix modifier key handling in OS X to allow command-keys to work. by John Stiles · 4 years, 4 months ago
- ab9578e Update ImGui to latest stable version (1.77). by John Stiles · 4 years, 4 months ago
- e922953 Adjust how GM::gpuSetup is handled in the tools by Robert Phillips · 4 years, 4 months ago
- d26d25e Make gpuSetup draw a error message on failure by Robert Phillips · 4 years, 4 months ago
- 38b7d2f Add support for magenta highlights on shader mouseover in Metal. by John Stiles · 4 years, 4 months ago
- 03b92cd Fix crash in Viewer when attempting to view shaders in Metal. by John Stiles · 4 years, 4 months ago
- c23b732 Update viewer to call the gpuSetup GM entry point by Robert Phillips · 4 years, 4 months ago
- 579e63a [skrive] Reset the node system by Florin Malita · 4 years, 4 months ago
- f847f31 In SkSLSlide, directly use Viewer's shader error handler by Brian Osman · 4 years, 4 months ago
- c85f1fa Support viewing/changing backend shaders in Viewer by Brian Osman · 4 years, 4 months ago
- 9e4e4c7 Reland "Switch persistent cache to use SkReadBuffer/SkWriteBuffer" by Brian Osman · 4 years, 5 months ago
- 90e8290 Revert "Switch persistent cache to use SkReadBuffer/SkWriteBuffer" by Mike Reed · 4 years, 5 months ago
- 5fa11d4 Switch persistent cache to use SkReadBuffer/SkWriteBuffer by Brian Osman · 4 years, 5 months ago
- 45cd200 [skrive] Initial artboard plumbing by Florin Malita · 4 years, 5 months ago
- 3e7d511 Add svg parsing to CanvasKit viewer.html by Chris Dalton · 4 years, 5 months ago
- f3242c4 Add an skp loader to CanvasKit viewer by Chris Dalton · 4 years, 5 months ago
- 4348097 tell gms when they are being run in viewer by Mike Reed · 4 years, 5 months ago
- 1f60733 Revert "Revert "move onto new factories for SkMatrix"" by Mike Reed · 4 years, 5 months ago
- c80ee45 Revert "move onto new factories for SkMatrix" by Mike Reed · 4 years, 5 months ago
- 046c2b7 move onto new factories for SkMatrix by Mike Reed · 4 years, 5 months ago
- 67ff541 [skottie] Add support for embedded fonts (glyph paths) by Florin Malita · 4 years, 5 months ago
- 28590d5 Add 'shader' as an alias for 'fragmentProcessor' by Brian Osman · 4 years, 7 months ago
- 0a2464f Update internal skia uses to use flushAndSubmit and submit calls. by Greg Daniel · 4 years, 6 months ago
- 682a2f4 Add Direct3D swapchain support by Jim Van Verth · 4 years, 6 months ago
- 684838f Mark SkStringPrintf as SK_PRINTF_LIKE by Adlai Holler · 4 years, 6 months ago
- fbddfbb [skottie] Introduce an external layer API by Florin Malita · 4 years, 6 months ago
- 5daaa7f Limit the Viewer MSAA options to the context's max sample count. by John Stiles · 4 years, 6 months ago
- 31964fd Qualify local constant strings with static, and remove unused strings. by John Stiles · 4 years, 6 months ago
- dc976a9 update skstd by Mike Klein · 4 years, 6 months ago
- e42af16 add --stats to start with the stats overlay on by Mike Klein · 4 years, 6 months ago
- 1e0884d add --dylib to viewer by Mike Klein · 4 years, 6 months ago
- 95c26ef Pure SkSL RNG for particles by Brian Osman · 4 years, 9 months ago
- 31dc481 Sort viewer slides by filename when traversing a directory. by Tyler Denniston · 4 years, 7 months ago
- d532bdb [svg] Adjust container size on Viewer window resize by Florin Malita · 4 years, 7 months ago
- e19babf Remove GrAtlasManager.h from all other .h files by Robert Phillips · 4 years, 7 months ago
- 01e6d17 Stop including SkCanvas.h from GrTypesPriv.h by Brian Osman · 4 years, 7 months ago
- 0a22b1e Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer by Chris Dalton · 4 years, 7 months ago
- bb7d95f [skottie] Cleanup: relocate Animator base class out of SkSG by Florin Malita · 4 years, 7 months ago
- 17dc418 Rename CPU tessellation to "triangulation" by Chris Dalton · 4 years, 7 months ago
- 862818b add --skvm and '!' to viewer to toggle using skvm blitters by Mike Reed · 4 years, 7 months ago
- f4ba4ec Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" by Brian Salomon · 4 years, 7 months ago
- 1171d31 Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""" by Brian Salomon · 4 years, 7 months ago
- fb27c9a Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"" by Brian Salomon · 4 years, 7 months ago
- 00ba5ef Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots" by Brian Salomon · 4 years, 7 months ago
- f6784a8 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots by Brian Salomon · 4 years, 8 months ago
- 1facd5e Make persistent cache serialization safer by Brian Osman · 4 years, 8 months ago
- 5929535 add draw-via-serialize mode to viewer by Mike Reed · 4 years, 8 months ago
- 2e19af0 Revert "Move interpreter disassemble to out-of-line member of ByteCode" by Brian Osman · 4 years, 8 months ago
- 1b0124f Move interpreter disassemble to out-of-line member of ByteCode by Brian Osman · 4 years, 8 months ago
- bd4f872 Handle runtime effect shader errors better by Brian Osman · 4 years, 8 months ago
- f0d5ea1 Clip-only tiling in Viewer by Florin Malita · 4 years, 8 months ago
- 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 9 months ago
- 788b916 Remove SkTMin and SkTMax by Brian Osman · 4 years, 9 months ago
- 87e3bef Reland "Switch runtime SkSL to always sample at explicit coords" by Brian Osman · 4 years, 9 months ago
- aba642c Remove SkScalarClampMax and SkScalarPin by Brian Osman · 4 years, 9 months ago
- d4bf54e Revert "Switch runtime SkSL to always sample at explicit coords" by Brian Salomon · 4 years, 9 months ago
- b1e9971 Switch runtime SkSL to always sample at explicit coords by Brian Osman · 4 years, 9 months ago
- f72dedd Expose the Input variable and Child name collections in SkRuntimeEffect by Brian Osman · 4 years, 10 months ago
- b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 4 years, 10 months ago
- c887733 Add a commandline flag to force offscreen rendering in viewer by Chris Dalton · 4 years, 10 months ago
- ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 10 months ago
- 37ae4b0 Rename GpuPathRenderers::kAll to kDefault by Chris Dalton · 4 years, 10 months ago
- 107c666 Make it safe to include SkRuntimeEffect.h from client code by Brian Osman · 4 years, 10 months ago
- 5258623 Move --internalSamples to common flags by Chris Dalton · 4 years, 10 months ago
- 93de162 Add SkRuntimeEffect::makeShader by Brian Osman · 4 years, 10 months ago
- 088913a Start adding unit tests of SkRuntimeEffect by Brian Osman · 4 years, 10 months ago
- 173e153 Runtime SkSL: API sketch for child shaders/effects by Brian Osman · 4 years, 11 months ago
- d927bd2 Runtime SkSL: Reflect inputs in SkRuntimeEffect by Brian Osman · 4 years, 11 months ago
- 1215cda Add a kWireframe flag to GrPipeline by Chris Dalton · 4 years, 11 months ago
- 7791298 Include line numbers in Viewer's shader error windows by Chris Dalton · 4 years, 11 months ago
- f46d5ca use std::make_unique by Mike Klein · 4 years, 11 months ago
- 1bb3a6d [skottie] Add SkottieSlide frame rate UI option by Florin Malita · 4 years, 11 months ago
- 15ee970 [skottie] Add frame time histogram to SkottieSlide UI by Florin Malita · 4 years, 11 months ago
- c4f6e02 [skottie] Initial SkottieSlide UI by Florin Malita · 4 years, 11 months ago
- 8703748 [skottie] Explicit seek(0) in tools by Florin Malita · 4 years, 11 months ago
- ffbfd1b Particles: Remove play-position thing, simplify mouse tracking by Brian Osman · 5 years ago
- 9dac0d8 Particles: Better integration for ResourceProvider by Brian Osman · 5 years ago
- d12f278 Use ResourceProvider in particles by Brian Osman · 5 years ago
- 849f4d6 Copy SkottieUtils' classes into skresources by Brian Osman · 5 years ago
- 7b55818 Add flag to Viewer to trigger continuous redraw. by Jim Van Verth · 5 years ago
- cfbc4d4 [skottie] Add DataURI image support in utils/tools by Florin Malita · 5 years ago
- 5b43113 Interpreter: Reflect all uniform variables in ByteCode by Brian Osman · 5 years ago
- df18296 Add accessors to get/set SkParticleEffect fields by Brian Osman · 5 years ago
- 647c7a9 Particles: New confetti effect, minor tweaks elsewhere by Brian Osman · 5 years ago
- 4524e84 When precompiling SkSL, avoid the need to re-link by Brian Osman · 5 years ago