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gerrit-public.fairphone.software
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platform
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external
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skia
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cefd059b2a5902e26e6ca6dd69335e22f7033a3a
cefd059
be more explicit about not expecting 32-bit x86 jumper backend on windows
by Mike Klein
· 7 years ago
746e263
Move all Linux GCE bots to Debian
by Eric Boren
· 7 years ago
111f8a9
add bgra as 1st class format
by Mike Klein
· 7 years ago
5ce3972
Revert "Re-land sksl fragment processor support"
by Mike Klein
· 7 years ago
3fe4454
use blitMask for left/right edges in blur-nine
by Mike Reed
· 7 years ago
9f2b3d1
remove unused "swap" stage
by Mike Klein
· 7 years ago
279091e
specialize loaders for dst registers, to avoid move/swap stages
by Mike Reed
· 7 years ago
7a86987
Use the NDK headers for AHardwareBuffer.
by Derek Sollenberger
· 7 years ago
3921ba2
Enable SDF text when using a perspective matrix.
by Jim Van Verth
· 7 years ago
d08109f
try not zeroing registers in start_pipeline
by Mike Klein
· 7 years ago
51329c9
SkPDF: clean up PDFDevice.
by Hal Canary
· 7 years ago
0bb0411
2pt conical stage for concentric case
by Florin Malita
· 7 years ago
42c5af7
Roll recipe dependencies (trivial).
by recipe-roller
· 7 years ago
515ccaf
Adjust path_stroke_with_zero_length to draw on pixel centers
by Brian Osman
· 7 years ago
47ac024
Turn on verbose logging on flakily dying bots.
by Ben Wagner
· 7 years ago
c070939
Re-land sksl fragment processor support
by Ethan Nicholas
· 7 years ago
26249e0
Expand 2pt conical gradient gm with repeat/mirror
by Florin Malita
· 7 years ago
19b2a56
Upgrade android build (and infrastructure) to use ndk r15.
by Derek Sollenberger
· 7 years ago
52fb02e
Fix TransferBufferTest for TegraX1
by Jim Van Verth
· 7 years ago
b964238
SkDevice::drawBitmap takes x,y, not matrix
by Hal Canary
· 7 years ago
ca0b438
add dumbest possible 32-bit SkJumper backend
by Mike Klein
· 7 years ago
ed50200
Revert "sksl fragment processor support"
by Ethan Nicholas
· 7 years ago
ccf5991
sksl fragment processor support
by Ethan Nicholas
· 7 years ago
c3aef18
Load FreeType glyph bitmap before emboldening.
by Ben Wagner
· 7 years ago
8c3d515
add _hsw lowp backend
by Mike Klein
· 7 years ago
7f7b902
Add shading language version to GL dump
by Jim Van Verth
· 7 years ago
70e3e9a
Remove SkImageFilter::MakeBlur entry point
by Robert Phillips
· 7 years ago
0dc1f4f
Add GM image test for blur with clamp mode.
by wutao
· 7 years ago
7944756
attempt to fix android roll
by Mike Reed
· 7 years ago
c908906
run NexusPlayer CPU tests verbosely
by Mike Klein
· 7 years ago
c4fcbed
somewhat less silly tail loads and stores
by Mike Klein
· 7 years ago
660cc99
Restrict acceptable bounds for uploading data to mip levels on GPU
by Greg Daniel
· 7 years ago
4e942a3
Roll recipe dependencies (trivial).
by recipe-roller
· 7 years ago
a98e399
Exclude AALinearizingConvexPathRenderer from zero size paths
by Brian Osman
· 7 years ago
8fa0ca2
remove unneeded guards for android
by Mike Reed
· 7 years ago
e9f187b
always touch verbose.log, even if --verbose
by Mike Klein
· 7 years ago
cff94e4
Move threaded BMP device to samples
by Brian Osman
· 7 years ago
4b8d491
lean more on the compiler in lowp stages
by Mike Klein
· 7 years ago
d261e10
Re-enable opList dependency tracking
by Robert Phillips
· 7 years ago
8744405
Remove SkImage_Base::peekTexture call
by Robert Phillips
· 7 years ago
6945c94
Temporarily stop uploading to partner bucket in RecreateSKPs bot
by Ravi Mistry
· 7 years ago
fb49909
Revert "Remove deadcode for sRGB image shading."
by Mike Reed
· 7 years ago
5e78c61
Revert "remove a bit more dead code"
by Mike Reed
· 7 years ago
91d7d1d
Revert "Revert "Remove deadcode for sRGB image shading.""
by Mike Reed
· 7 years ago
e08e639
Revert "Remove deadcode for sRGB image shading."
by Mike Reed
· 7 years ago
428266d
use rasterpipeline for colorfilters
by Mike Reed
· 7 years ago
1aa77f0
remove unused blitrow
by Mike Reed
· 7 years ago
cbbb58a
Revert "speculative fix for chrome roll"
by Mike Reed
· 7 years ago
4220a92
speculative fix for chrome roll
by Mike Reed
· 7 years ago
d9b1fe0
remove a bit more dead code
by Mike Klein
· 7 years ago
2e3c955
disable optimization (for now) for android
by Mike Reed
· 7 years ago
51f6a0f
Remove deadcode for sRGB image shading.
by Herb Derby
· 7 years ago
587d082
optimize imageshaders to use clamp for dimension==1
by Mike Reed
· 7 years ago
6e554e3
Reduce ANGLE correctness testing blacklists
by Brian Salomon
· 7 years ago
df66981
run Test-iOS-... bots with --threads 0.
by Mike Klein
· 7 years ago
bc4c26b
reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yet
by Mike Reed
· 7 years ago
c16d0d5
Update Win Haswell/Broadwell driver.
by Ben Wagner
· 7 years ago
03a95ad
remove DM status thread
by Mike Klein
· 7 years ago
25ad117
Remove SK_SUPPORT_LEGACY_DITHERING dead code
by Florin Malita
· 7 years ago
78f1f5a
Add rest of paint flags to debug canvas.
by Ben Wagner
· 7 years ago
51e46d5
use mul_inv instead of div for tiling
by Mike Reed
· 7 years ago
81dd3e0
Finish a few MDB TODOs
by Robert Phillips
· 7 years ago
b7fd252
Roll isolate binaries to pick up some auth fixes.
by Vadim Shtayura
· 7 years ago
2ac96dc
Hack to fix MSAA GL -> Vk transition on Windows Viewer
by Brian Osman
· 7 years ago
80ce804
remove SkDebugfs
by Mike Klein
· 7 years ago
5eda734
SkPDF: remove duplicate dict entry
by Hal Canary
· 7 years ago
ae38f6e
skbug5221 unit test should not require N32 support from GPU
by Brian Salomon
· 7 years ago
602b79c
Complete another MDB todo
by Robert Phillips
· 7 years ago
91a3e52
Move mock gpu and caps, add Gr prefix, and create via GrContext::Create
by Brian Salomon
· 7 years ago
a469692
SkPDF: implement SkPDFArray::reserve.
by Hal Canary
· 7 years ago
8c86588
Add correctness testing for ANGLE D3D11 ES3
by Brian Salomon
· 7 years ago
6cdb5f2
Clip FreeType glyph bitmap to mask.
by Ben Wagner
· 7 years ago
f3b9d4b
SkPDF: add some TRACE_EVENTs
by Hal Canary
· 7 years ago
0cc60b8
fix repeat/mirror sampling bleed
by Mike Klein
· 7 years ago
9158931
Remove static initializer restriction for Vulkan tests
by Jim Van Verth
· 7 years ago
ca626b7
Blacklist TransferPixelsTest on NVIDIA Shield
by Jim Van Verth
· 7 years ago
91a1053
Revert "Revert "clean up sksl dead variable handling""
by Ethan Nicholas
· 7 years ago
eb64b9b
Replace variant system with arena
by Herb Derby
· 7 years ago
2e5eaf0
Revert "Revert "Clean up onTransferPixels""
by Jim Van Verth
· 7 years ago
222958d
Roll ANGLE
by Robert Phillips
· 7 years ago
f975b3e
Revert "Revert "SkRegion: more robust validation""
by Hal Canary
· 7 years ago
c75ab6a
add tile flag
by Mike Reed
· 7 years ago
980e279
Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)""
by Mike Reed
· 7 years ago
832bd2b
Add a concat method to SkTInternalLList
by Chris Dalton
· 7 years ago
e0a33e2
Revert "clean up sksl dead variable handling"
by Greg Daniel
· 7 years ago
93a2346
Add GL_APPLE_sync support
by Brian Osman
· 7 years ago
a2cebd8
When flushing a surface with semaphores, have last semaphore op call glFlush
by Greg Daniel
· 7 years ago
ceb7a42
Fix cross context test to actually use shared GL contexts
by Brian Osman
· 7 years ago
7f41240
Revert "SkRegion: more robust validation"
by Hal Canary
· 7 years ago
b29dd81
clean up sksl dead variable handling
by Ethan Nicholas
· 7 years ago
0215312
remove unused SkFilterProcs
by Mike Reed
· 7 years ago
a72438d
Update luci-go isolate.sha1 files
by Ravi Mistry
· 7 years ago
19d0b99
Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)"
by Mike Reed
· 7 years ago
00b8ab6
use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)
by Mike Reed
· 7 years ago
711450e
SkRegion: more robust validation
by Hal Canary
· 7 years ago
7da6dfa
implemented mustImplementGSInvocationsWithLoop workaround in sksl
by Ethan Nicholas
· 7 years ago
ce57552
Revert "Clean up onTransferPixels"
by Jim Van Verth
· 7 years ago
f7037d0
Clean up onTransferPixels
by Jim Van Verth
· 7 years ago
44eb6d9
remove SkImageEncoder_none.cpp
by Hal Canary
· 7 years ago
3902d40
Simplify PathGeoBuilder
by Brian Osman
· 7 years ago
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