1. cefd059 be more explicit about not expecting 32-bit x86 jumper backend on windows by Mike Klein · 7 years ago
  2. 746e263 Move all Linux GCE bots to Debian by Eric Boren · 7 years ago
  3. 111f8a9 add bgra as 1st class format by Mike Klein · 7 years ago
  4. 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
  5. 3fe4454 use blitMask for left/right edges in blur-nine by Mike Reed · 7 years ago
  6. 9f2b3d1 remove unused "swap" stage by Mike Klein · 7 years ago
  7. 279091e specialize loaders for dst registers, to avoid move/swap stages by Mike Reed · 7 years ago
  8. 7a86987 Use the NDK headers for AHardwareBuffer. by Derek Sollenberger · 7 years ago
  9. 3921ba2 Enable SDF text when using a perspective matrix. by Jim Van Verth · 7 years ago
  10. d08109f try not zeroing registers in start_pipeline by Mike Klein · 7 years ago
  11. 51329c9 SkPDF: clean up PDFDevice. by Hal Canary · 7 years ago
  12. 0bb0411 2pt conical stage for concentric case by Florin Malita · 7 years ago
  13. 42c5af7 Roll recipe dependencies (trivial). by recipe-roller · 7 years ago
  14. 515ccaf Adjust path_stroke_with_zero_length to draw on pixel centers by Brian Osman · 7 years ago
  15. 47ac024 Turn on verbose logging on flakily dying bots. by Ben Wagner · 7 years ago
  16. c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  17. 26249e0 Expand 2pt conical gradient gm with repeat/mirror by Florin Malita · 7 years ago
  18. 19b2a56 Upgrade android build (and infrastructure) to use ndk r15. by Derek Sollenberger · 7 years ago
  19. 52fb02e Fix TransferBufferTest for TegraX1 by Jim Van Verth · 7 years ago
  20. b964238 SkDevice::drawBitmap takes x,y, not matrix by Hal Canary · 7 years ago
  21. ca0b438 add dumbest possible 32-bit SkJumper backend by Mike Klein · 7 years ago
  22. ed50200 Revert "sksl fragment processor support" by Ethan Nicholas · 7 years ago
  23. ccf5991 sksl fragment processor support by Ethan Nicholas · 7 years ago
  24. c3aef18 Load FreeType glyph bitmap before emboldening. by Ben Wagner · 7 years ago
  25. 8c3d515 add _hsw lowp backend by Mike Klein · 7 years ago
  26. 7f7b902 Add shading language version to GL dump by Jim Van Verth · 7 years ago
  27. 70e3e9a Remove SkImageFilter::MakeBlur entry point by Robert Phillips · 7 years ago
  28. 0dc1f4f Add GM image test for blur with clamp mode. by wutao · 7 years ago
  29. 7944756 attempt to fix android roll by Mike Reed · 7 years ago
  30. c908906 run NexusPlayer CPU tests verbosely by Mike Klein · 7 years ago
  31. c4fcbed somewhat less silly tail loads and stores by Mike Klein · 7 years ago
  32. 660cc99 Restrict acceptable bounds for uploading data to mip levels on GPU by Greg Daniel · 7 years ago
  33. 4e942a3 Roll recipe dependencies (trivial). by recipe-roller · 7 years ago
  34. a98e399 Exclude AALinearizingConvexPathRenderer from zero size paths by Brian Osman · 7 years ago
  35. 8fa0ca2 remove unneeded guards for android by Mike Reed · 7 years ago
  36. e9f187b always touch verbose.log, even if --verbose by Mike Klein · 7 years ago
  37. cff94e4 Move threaded BMP device to samples by Brian Osman · 7 years ago
  38. 4b8d491 lean more on the compiler in lowp stages by Mike Klein · 7 years ago
  39. d261e10 Re-enable opList dependency tracking by Robert Phillips · 7 years ago
  40. 8744405 Remove SkImage_Base::peekTexture call by Robert Phillips · 7 years ago
  41. 6945c94 Temporarily stop uploading to partner bucket in RecreateSKPs bot by Ravi Mistry · 7 years ago
  42. fb49909 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  43. 5e78c61 Revert "remove a bit more dead code" by Mike Reed · 7 years ago
  44. 91d7d1d Revert "Revert "Remove deadcode for sRGB image shading."" by Mike Reed · 7 years ago
  45. e08e639 Revert "Remove deadcode for sRGB image shading." by Mike Reed · 7 years ago
  46. 428266d use rasterpipeline for colorfilters by Mike Reed · 7 years ago
  47. 1aa77f0 remove unused blitrow by Mike Reed · 7 years ago
  48. cbbb58a Revert "speculative fix for chrome roll" by Mike Reed · 7 years ago
  49. 4220a92 speculative fix for chrome roll by Mike Reed · 7 years ago
  50. d9b1fe0 remove a bit more dead code by Mike Klein · 7 years ago
  51. 2e3c955 disable optimization (for now) for android by Mike Reed · 7 years ago
  52. 51f6a0f Remove deadcode for sRGB image shading. by Herb Derby · 7 years ago
  53. 587d082 optimize imageshaders to use clamp for dimension==1 by Mike Reed · 7 years ago
  54. 6e554e3 Reduce ANGLE correctness testing blacklists by Brian Salomon · 7 years ago
  55. df66981 run Test-iOS-... bots with --threads 0. by Mike Klein · 7 years ago
  56. bc4c26b reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yet by Mike Reed · 7 years ago
  57. c16d0d5 Update Win Haswell/Broadwell driver. by Ben Wagner · 7 years ago
  58. 03a95ad remove DM status thread by Mike Klein · 7 years ago
  59. 25ad117 Remove SK_SUPPORT_LEGACY_DITHERING dead code by Florin Malita · 7 years ago
  60. 78f1f5a Add rest of paint flags to debug canvas. by Ben Wagner · 7 years ago
  61. 51e46d5 use mul_inv instead of div for tiling by Mike Reed · 7 years ago
  62. 81dd3e0 Finish a few MDB TODOs by Robert Phillips · 7 years ago
  63. b7fd252 Roll isolate binaries to pick up some auth fixes. by Vadim Shtayura · 7 years ago
  64. 2ac96dc Hack to fix MSAA GL -> Vk transition on Windows Viewer by Brian Osman · 7 years ago
  65. 80ce804 remove SkDebugfs by Mike Klein · 7 years ago
  66. 5eda734 SkPDF: remove duplicate dict entry by Hal Canary · 7 years ago
  67. ae38f6e skbug5221 unit test should not require N32 support from GPU by Brian Salomon · 7 years ago
  68. 602b79c Complete another MDB todo by Robert Phillips · 7 years ago
  69. 91a3e52 Move mock gpu and caps, add Gr prefix, and create via GrContext::Create by Brian Salomon · 7 years ago
  70. a469692 SkPDF: implement SkPDFArray::reserve. by Hal Canary · 7 years ago
  71. 8c86588 Add correctness testing for ANGLE D3D11 ES3 by Brian Salomon · 7 years ago
  72. 6cdb5f2 Clip FreeType glyph bitmap to mask. by Ben Wagner · 7 years ago
  73. f3b9d4b SkPDF: add some TRACE_EVENTs by Hal Canary · 7 years ago
  74. 0cc60b8 fix repeat/mirror sampling bleed by Mike Klein · 7 years ago
  75. 9158931 Remove static initializer restriction for Vulkan tests by Jim Van Verth · 7 years ago
  76. ca626b7 Blacklist TransferPixelsTest on NVIDIA Shield by Jim Van Verth · 7 years ago
  77. 91a1053 Revert "Revert "clean up sksl dead variable handling"" by Ethan Nicholas · 7 years ago
  78. eb64b9b Replace variant system with arena by Herb Derby · 7 years ago
  79. 2e5eaf0 Revert "Revert "Clean up onTransferPixels"" by Jim Van Verth · 7 years ago
  80. 222958d Roll ANGLE by Robert Phillips · 7 years ago
  81. f975b3e Revert "Revert "SkRegion: more robust validation"" by Hal Canary · 7 years ago
  82. c75ab6a add tile flag by Mike Reed · 7 years ago
  83. 980e279 Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)"" by Mike Reed · 7 years ago
  84. 832bd2b Add a concat method to SkTInternalLList by Chris Dalton · 7 years ago
  85. e0a33e2 Revert "clean up sksl dead variable handling" by Greg Daniel · 7 years ago
  86. 93a2346 Add GL_APPLE_sync support by Brian Osman · 7 years ago
  87. a2cebd8 When flushing a surface with semaphores, have last semaphore op call glFlush by Greg Daniel · 7 years ago
  88. ceb7a42 Fix cross context test to actually use shared GL contexts by Brian Osman · 7 years ago
  89. 7f41240 Revert "SkRegion: more robust validation" by Hal Canary · 7 years ago
  90. b29dd81 clean up sksl dead variable handling by Ethan Nicholas · 7 years ago
  91. 0215312 remove unused SkFilterProcs by Mike Reed · 7 years ago
  92. a72438d Update luci-go isolate.sha1 files by Ravi Mistry · 7 years ago
  93. 19d0b99 Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)" by Mike Reed · 7 years ago
  94. 00b8ab6 use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code) by Mike Reed · 7 years ago
  95. 711450e SkRegion: more robust validation by Hal Canary · 7 years ago
  96. 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  97. ce57552 Revert "Clean up onTransferPixels" by Jim Van Verth · 7 years ago
  98. f7037d0 Clean up onTransferPixels by Jim Van Verth · 7 years ago
  99. 44eb6d9 remove SkImageEncoder_none.cpp by Hal Canary · 7 years ago
  100. 3902d40 Simplify PathGeoBuilder by Brian Osman · 7 years ago