1. d2ca047 Add Short4 vertex attributes, and benchmark them as 4.12 colors by Brian Osman · 6 years ago
  2. 499bf1a Add half-float vertex attribute caps bit and benchmark by Brian Osman · 6 years ago
  3. d4c2970 Specify CPU (buffer) and GPU (shader) types explicitly in Attribute by Brian Osman · 6 years ago
  4. 779ed02 Add setXi and setXiv in GrGLSLProgramDataManager. by Michael Ludwig · 6 years ago
  5. 6305105 Remove MSAA from Metal caps by Brian Osman · 6 years ago
  6. a3adbf2 Don't assert trying to make an MSAA surface with Metal, just fail by Brian Osman · 6 years ago
  7. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  8. d8c5b43 Disable FB Fetch in metal ios by Greg Daniel · 6 years ago
  9. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  10. 609fbe3 fixed the size in bytes of vec3s to match Metal standard in Metal gpu backend by Timothy Liang · 6 years ago
  11. de0be80 only set color index if using dual source blending in Metal gpu backend by Timothy Liang · 6 years ago
  12. 5422f9a implemented GrMtlGpuCommandBuffer for draws in Metal gpu backend by Timothy Liang · 6 years ago
  13. 6ed6396 implemented GrMtlPipelineState for metal gpu backend by Timothy Liang · 6 years ago
  14. 5b5d84c Cache the command buffer objects by Robert Phillips · 6 years ago
  15. 2eb8e02 Reland "implemented GrMtlSampler for metal gpu backend" by Timothy Liang · 6 years ago
  16. 2d010b6 Remove old sRGB config support from backend render target tool utilities by Brian Osman · 6 years ago
  17. 35f9637 Revert "implemented GrMtlSampler for metal gpu backend" by Timothy Liang · 6 years ago
  18. 93fa10f implemented GrMtlSampler for metal gpu backend by Timothy Liang · 6 years ago
  19. b547579 switch SkTDArray from push to push_back by Mike Reed · 6 years ago
  20. 4e67984 made GrMtlBuffer compatible with iOS by Timothy Liang · 6 years ago
  21. 44636e9 created GrMtlPipelineStateDataManager for metal gpu backend by Timothy Liang · 6 years ago
  22. 057c390 attached uniform and varying handlers to GrMtlPipelineStateBuilder by Timothy Liang · 6 years ago
  23. 512875a changed SkASSERT -> SkAssertResult in GrMtlPipelineStateBuilder.mm by Timothy Liang · 6 years ago
  24. 7ac582e implemented the pipeline state builder for metal gpu backend by Timothy Liang · 6 years ago
  25. 9047c06 validate GrMtlBuffer after forcing it to be static by Timothy Liang · 6 years ago
  26. 49528b6 implemented GrMtlBuffer for Metal gpu backend by Timothy Liang · 6 years ago
  27. e632dfc Use GrTextureType to determine highest supported filter by Brian Salomon · 6 years ago
  28. 70c787a implemented copy surface as draw then blit for metal gpu backend by Timothy Liang · 6 years ago
  29. e30739a implemented copy surface as draw for metal gpu backend by Timothy Liang · 6 years ago
  30. 60dd8c7 Introduce enum class for texture type. by Brian Salomon · 6 years ago
  31. e35055f implemented copy surface as blit for metal gpu backend by Timothy Liang · 6 years ago
  32. a8046af implemented onWritePixels and related tests for metal gpu backend by Timothy Liang · 6 years ago
  33. e70604e created stub for metal gpu command buffer by Timothy Liang · 6 years ago
  34. 760dbc4 Reland "implemented metal gpu backend texture upload testing" by Timothy Liang · 6 years ago
  35. b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
  36. a80a012 Revert "implemented metal gpu backend texture upload testing" by Timothy Liang · 6 years ago
  37. 36848f6 implemented metal gpu backend texture upload testing by Timothy Liang · 6 years ago
  38. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  39. ff19c8f implemented uploading intial texture data for metal gpu backend by Timothy Liang · 6 years ago
  40. 58f153d refactored where texture descriptors are made for metal gpu backend by Timothy Liang · 6 years ago
  41. ef21d7e implement onreadpixels for metal gpu backend by Timothy Liang · 6 years ago
  42. e886e80 implemented wrapped backend texture/rendertarget/textureRT for Metal gpu backend by Timothy Liang · 6 years ago
  43. 4e85e80 added Metal support to GrBackendSurface by Timothy Liang · 6 years ago
  44. 036fdfe implemented getting format from texture as virtual in gpu caps by Timothy Liang · 6 years ago
  45. 2df9b45 added TextureRenderTarget to Metal gpu backend by Timothy Liang · 6 years ago
  46. 930f939 Ensure that textures exported via SkImage::MakeBackendTextureFromSkImage by Brian Salomon · 6 years ago
  47. a694870 Remove origin from GrGpu::readPixels by Brian Salomon · 6 years ago
  48. a9b04b9 Remove origin from GrGpu::writePixels by Brian Salomon · 6 years ago
  49. 9363ac4 Remove most of the remaining conflation of colorSpace and sRGB in Ganesh by Brian Osman · 6 years ago
  50. 0ba9fa0 Remove GrGpu::getWritePixelsInfo by Brian Salomon · 6 years ago
  51. d494f6e Replace GrContextPriv::read/writeSurfacePixels with GrContextPriv::read/WritePixels2 by Brian Salomon · 6 years ago
  52. 6d138bf Reland "Remove GrBackendObject and all related functions from Skia." by Greg Daniel · 6 years ago
  53. a0ca909 Revert "Remove GrBackendObject and all related functions from Skia." by Brian Osman · 6 years ago
  54. ccd4cfc Remove GrBackendObject and all related functions from Skia. by Greg Daniel · 6 years ago
  55. ba2c826 Implement canCopySurface for GrMock and GrMtl. by Greg Daniel · 6 years ago
  56. 7444c3c Revert "Delete getRenderTargetHandle call on SkSurface." by Greg Daniel · 6 years ago
  57. c828109 Delete getRenderTargetHandle call on SkSurface. by Greg Daniel · 6 years ago
  58. ba375a8 Add SK_SUPPORT_LEGACY_BACKEND_OBJECTS by Robert Phillips · 6 years ago
  59. a6a3df7 Move GrPixelConfig to GrTypesPriv by Brian Salomon · 6 years ago
  60. 5fba7ad Support GL_RGB textures and render targets. by Brian Salomon · 6 years ago
  61. 19eaf2d Revert "Revert "New read pixels implementation that is simpler but does all conversions on CPU."" by Brian Salomon · 6 years ago
  62. be5947c Revert "New read pixels implementation that is simpler but does all conversions on CPU." by Brian Salomon · 6 years ago
  63. c9a642e New read pixels implementation that is simpler but does all conversions on CPU. by Brian Salomon · 6 years ago
  64. 55fa647 Correctly discard or load RT when doing copies as draws in Vulkan by Greg Daniel · 6 years ago
  65. 52e943a Add testing-only backend render target support to GrVkGpu. by Brian Salomon · 6 years ago
  66. 26102cb Make GrGpu::deleteTestingOnlyBackendTexture() take const GrBackendTexture& by Brian Salomon · 6 years ago
  67. f865b05 Add GM configs that test rendering to a GL backend texture and render target by Brian Salomon · 6 years ago
  68. 26b50a4 Add testing only helper to flush and sync gpu. by Greg Daniel · 6 years ago
  69. 58389b9 Initial texture data is never flipped when uploaded. by Brian Salomon · 6 years ago
  70. e64b064 Remove abandon param from GrGpu::deleteTestingOnlyBackendTexture. by Brian Salomon · 6 years ago
  71. 2a4f983 Remove GrSurfaceOrigin from GrSurfaceDesc. by Brian Salomon · 6 years ago
  72. 10fc6fd Revert "Revert "Add 1010102 support to Ganesh"" by Brian Osman · 6 years ago
  73. ded47a5 Revert "Add 1010102 support to Ganesh" by Brian Osman · 6 years ago
  74. 44b6120 Add 1010102 support to Ganesh by Brian Osman · 6 years ago
  75. 3d86a19 Refactor GrCaps::renderTargetWritePixelsSupported to support for some GL workarounds by Brian Salomon · 6 years ago
  76. 5f33a8c Start on new GPU pixel ops implementation. by Brian Salomon · 6 years ago
  77. 2612bae ccpr: Prefer atlas sizes under 4k on ARM by Chris Dalton · 6 years ago
  78. c320b15 Introduce GrColorType by Brian Salomon · 6 years ago
  79. 535ba8d Drop unused support for MSAA sample locations by Chris Dalton · 6 years ago
  80. fc711a2 Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2) by Robert Phillips · 6 years ago
  81. 559823d Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy" by Cary Clark · 6 years ago
  82. d76e56d Add SkCharacterization creation helper to GrContextThreadSafeProxy by Robert Phillips · 6 years ago
  83. 1fabd51 Track dirty rects on GrRenderTargets in native space rather than origin-relative by Brian Salomon · 6 years ago
  84. 5711133 Remove integer texture support by Brian Salomon · 6 years ago
  85. bdecacf Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" by Brian Salomon · 6 years ago
  86. 3a2cc2c Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""" by Brian Salomon · 6 years ago
  87. 5bb82cb Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" by Brian Salomon · 6 years ago
  88. 18c52a7 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""" by Brian Salomon · 6 years ago
  89. d653cac More sample count cleanup: by Brian Salomon · 6 years ago
  90. 6a0176b Add ref counted wrapped around GrTexture ReleaseProc by Greg Daniel · 6 years ago
  91. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 6 years ago
  92. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 6 years ago
  93. 7f1a074 Remove some unused sample count caps by Brian Salomon · 6 years ago
  94. 48661b8 Make use of VkSemaphores thread safe assuming use of the same VkQueue. by Greg Daniel · 6 years ago
  95. 17b7c05 Update GrSemaphore to allow it to only be used once for signaling and once for waiting. by Greg Daniel · 7 years ago
  96. faa095e Update SkSurface MakeFromBackend* factories to take an SkColorType. by Greg Daniel · 7 years ago
  97. f5d8758 Add new SkImage factory to create from GrBackendTexture with SkColorType by Greg Daniel · 7 years ago
  98. b67821d Add GrBackendTexture & GrBackendRenderTarget access methods to GrTexture and GrRenderTarget by Robert Phillips · 7 years ago
  99. e42edcc Add stubbed out GrContext by Robert Phillips · 7 years ago
  100. c25db63 Update SkImage::MakeFromYUVTexturesCopy to GrBackendTexture by Robert Phillips · 7 years ago