1. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  2. 5005a22 fixed skslc's nested conditional break detection by Ethan Nicholas · 6 years ago
  3. 3b83afe Try again to fix leak of SkSL parser map when built standalone by Brian Salomon · 6 years ago
  4. 140f3da Revert "Fix leak in SkSLParser" by Brian Salomon · 6 years ago
  5. e82ef48 Fix leak in SkSLParser by Brian Salomon · 6 years ago
  6. 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
  7. 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
  8. e84fb19 Add reset and findLastOf to SkSLString. by Michael Ludwig · 6 years ago
  9. 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
  10. c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
  11. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  12. ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
  13. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  14. d74f2c8 After call 'va_start',some place not call 'va_end' by z102.zhang · 6 years ago
  15. 937efc3 BAD_COPY_PASTE in SkSLLayout.h by z102.zhang · 6 years ago
  16. 609fbe3 fixed the size in bytes of vec3s to match Metal standard in Metal gpu backend by Timothy Liang · 6 years ago
  17. de0be80 only set color index if using dual source blending in Metal gpu backend by Timothy Liang · 6 years ago
  18. 5422f9a implemented GrMtlGpuCommandBuffer for draws in Metal gpu backend by Timothy Liang · 6 years ago
  19. 7b8875d implemented SK_CLOCKWISE_BUILTIN for Metal SkSLC by Timothy Liang · 6 years ago
  20. f1b1464 fixed early return breaking things in .fp files by Ethan Nicholas · 6 years ago
  21. 057c390 attached uniform and varying handlers to GrMtlPipelineStateBuilder by Timothy Liang · 6 years ago
  22. 929a681 SkSL coordTransform argument is now optional by Ethan Nicholas · 6 years ago
  23. 12fb9cf added SkSL saturate() function by Ethan Nicholas · 6 years ago
  24. c7735f1 improved SkSL lexer performance by Ethan Nicholas · 6 years ago
  25. ee04df4 switched SkSL from std::map to std::unordered_map by Ethan Nicholas · 6 years ago
  26. b91c466 Don't change the front face direction in Vulkan by Chris Dalton · 6 years ago
  27. fd98c2c Make some GrSurfaceProxy and GrTextureProxy methods easier to access by Brian Salomon · 6 years ago
  28. c8ece3d Don't use glFrontFace by Chris Dalton · 6 years ago
  29. 0054311 Re-re-land "added GrSkSLFP and converted DitherEffect to use it" by Ethan Nicholas · 6 years ago
  30. f7dcd76 Remove array of TextureSampler pointers from GrIOResourceProcessor. by Brian Salomon · 6 years ago
  31. 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
  32. 88f6d37 Fixed GLSL header line ordering by Ethan Nicholas · 6 years ago
  33. 0b63196 fixed geometry shaders when canUseFragCoord is false by Ethan Nicholas · 6 years ago
  34. b93af7e Revert "Revert "removed SkSLLayoutLexer"" by Ethan Nicholas · 6 years ago
  35. 734b2a8 Revert "removed SkSLLayoutLexer" by Ethan Nicholas · 6 years ago
  36. 804f817 removed SkSLLayoutLexer by Ethan Nicholas · 6 years ago
  37. b8eeb80 added integration for non-moltenvk use of SkSLC MSL generator by Timothy Liang · 6 years ago
  38. 0f21c23 fixed a bug with SPIR-V ternaries by Ethan Nicholas · 6 years ago
  39. 43d225f added byte type support to SkSLC MSL generator by Timothy Liang · 6 years ago
  40. cc10d79 Move fragCoord workaround declaration by Brian Osman · 6 years ago
  41. 6c48e4d Reland "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  42. 97ae0c8 Revert "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  43. 4a34197 fixed SPIR-V memory layout by Ethan Nicholas · 6 years ago
  44. b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
  45. 81d1511 Fixed SPIR-V geometry shaders by Ethan Nicholas · 6 years ago
  46. 0df2113 fixed SPIR-V matrix operations by Ethan Nicholas · 6 years ago
  47. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  48. 38f118a update and skip accepts check in lexers by Mike Klein · 6 years ago
  49. f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
  50. dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago
  51. dc89f19 consolidated writing fields logic and added more builtins for skslc msl backend by Timothy Liang · 6 years ago
  52. d9d33c3 renamed SkSL's assert macros by Ethan Nicholas · 6 years ago
  53. 651286f fixed vec3 size differences and mod calculation of skslc msl backend by Timothy Liang · 6 years ago
  54. 7d63778 fixed interface/in/out struct for mvk integration and added a few missing builtins to skslc msl backend by Timothy Liang · 6 years ago
  55. a06f215 added interface block, vector comparison intrinsics, and mvk integration for metal sksl backend by Timothy Liang · 6 years ago
  56. ee84fe1 added global variable and multi-texture support to metal sksl backend by Timothy Liang · 6 years ago
  57. 6403b0e added basic texturing to metal sksl backend by Timothy Liang · 6 years ago
  58. 811b944 fixed incorrect index in SPIR-V matrix construction by Ethan Nicholas · 6 years ago
  59. c7fe0f7 Make GrCaps and GrShaderCaps private. by Brian Salomon · 6 years ago
  60. 5226b77 fix for SPIR-V sk_in definition which was upsetting Intel NUC by Ethan Nicholas · 6 years ago
  61. be850ad workaround for Intel OpCompositeConstruct bug by Ethan Nicholas · 6 years ago
  62. 6cd9268 Don't 'require' external image extensions, 'enable' them by Brian Osman · 6 years ago
  63. 3c6ae62 cache SkSL headers by Ethan Nicholas · 6 years ago
  64. 061020e With ES3, enable both ES2 and ES3 external image extensions by Brian Osman · 6 years ago
  65. 4b2f915 Move external texture extension logic into SkSL by Brian Osman · 6 years ago
  66. 43f6d45 fix sksl standalone build error by Ethan Nicholas · 6 years ago
  67. eab2baa added sk_LastFragColor by Ethan Nicholas · 6 years ago
  68. b809efb workaround for buggy macOS GLSL shader compiler by Ethan Nicholas · 6 years ago
  69. 3e8c345 Make generated effects from sksl fp files not need SK_SUPPORT_GPU by Greg Daniel · 6 years ago
  70. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 6 years ago
  71. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 6 years ago
  72. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 6 years ago
  73. c6a19f1 fix for frexp dataflow analysis by Ethan Nicholas · 6 years ago
  74. 2346300 fixed type mismatches in SkSL comparison operators by Ethan Nicholas · 6 years ago
  75. 26a9aad initial SkSLJIT checkin by Ethan Nicholas · 6 years ago
  76. 8f7e28f added frexp support to SkSL by Ethan Nicholas · 6 years ago
  77. 1e8501e Get @constructor feature of SKSL working by Robert Phillips · 6 years ago
  78. a98183a Revert "Remove std::move from GrSimpleTextureEffect" by Robert Phillips · 6 years ago
  79. 0a4b13c Remove std::move from GrSimpleTextureEffect by Robert Phillips · 6 years ago
  80. 9eded2c switched SPIR-V vertexid to vertexindex by Ethan Nicholas · 6 years ago
  81. d1d5256 fixed attributes of sk_InvocationID by Ethan Nicholas · 6 years ago
  82. 371e29c fix switch fallthrough warning by Ethan Nicholas · 7 years ago
  83. 8d2ba44 SPIR-V output now always includes DescriptorSet for uniforms by Ethan Nicholas · 7 years ago
  84. 16c1196 fix SkSL SPIR-V geometry shaders' entry point declaration by Ethan Nicholas · 7 years ago
  85. 6c94271 we now complain if an SkSL program tries to override the default output by Ethan Nicholas · 7 years ago
  86. 48e2405 fixed SkSL SPIR-V vector comparisons by Ethan Nicholas · 7 years ago
  87. 85fcfc5 Add incompleteShortIntPrecision to SkSL StandaloneShaderCaps by Chris Dalton · 7 years ago
  88. c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 7 years ago
  89. 68dd2c1 Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such problems in the future. by Ethan Nicholas · 7 years ago
  90. 0fc07f9 Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and scalars. by Ethan Nicholas · 7 years ago
  91. c35d7ea Don't use LOD bias on OES external textures by Brian Osman · 7 years ago
  92. 7fe33c0 Drop unused shader support for multisample interpolation by Chris Dalton · 7 years ago
  93. 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
  94. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
  95. 426e6c5 Remove (unused) NV_bindless_texture from GL interface by Brian Osman · 7 years ago
  96. de7220f Add missing include (to get std::min on MSVC) by Brian Osman · 7 years ago
  97. 40d4420 updated SkSL README by Ethan Nicholas · 7 years ago
  98. 130fb3f updated .fp file headers by Ethan Nicholas · 7 years ago
  99. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  100. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago