1. 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 6 months ago
  2. 3225306 In SkRuntimeEffect, just use hash of SkSL as the ID by Brian Osman · 4 years, 6 months ago
  3. ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 7 months ago
  4. 93de162 Add SkRuntimeEffect::makeShader by Brian Osman · 4 years, 7 months ago
  5. 9d10abe Remove all layout(ctype=...) from runtime SkSKL by Brian Osman · 4 years, 7 months ago
  6. 31cff27 Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear"" by Ethan Nicholas · 4 years, 10 months ago
  7. 85705c1b Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear" by Ethan Nicholas · 4 years, 10 months ago
  8. ac18a5c remove 'in uniform' support from GrSkSLFP, make rules more clear by Ethan Nicholas · 4 years, 10 months ago
  9. 2e29ab5 added support for user-defined functions to GrSKSLFP by Brian Osman · 4 years, 10 months ago