1. 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 8 years ago
  2. 60c9b58 change flattenable factory to return sk_sp by reed · 8 years ago
  3. 8a21c9f use Make instead of Create to return a shared shader by reed · 8 years ago
  4. a0cee5f remove align16 calls in skhader context sizes. will handle this elsewhere as needed by reed · 8 years ago
  5. 773ceda Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" by reed · 8 years ago
  6. e38bcaf Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) by halcanary · 8 years ago
  7. d812fb4 enforce 16byte alignment in shader contexts by reed · 8 years ago
  8. 8d9f2e4 Add ContextRec param to SkShader::contextSize() by fmalita · 8 years ago
  9. 5e58cee Add GrShaderFlags enum by cdalton · 8 years ago
  10. d3b32bf Last bit of GrGLSLFragmentProcessor-derived class cleanup by robertphillips · 8 years ago
  11. bf536af Next round of GrGLSLFragmentProcessor-derived class cleanup by robertphillips · 8 years ago
  12. 0152cc3 remove 565 effects shaders by caryclark · 9 years ago
  13. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  14. 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
  15. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  16. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  17. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
  18. 478c04e Update sample to use new perlin noise shader, and make cloud like by egdaniel · 9 years ago
  19. 417011c added experimental improved Perlin noise shader by ethannicholas · 9 years ago