1. d523a06 Change samplerVariable() to return a const char *. by Stephen White · 6 years ago
  2. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 6 years ago
  3. 21a9b56 moved files generated from .fp files into generated/ directories by Ethan Nicholas · 6 years ago[Renamed from src/gpu/effects/GrRRectBlurEffect.cpp]
  4. bcd51e8 SkSL 'key' variables can now be controlled by 'when' expressions by Ethan Nicholas · 6 years ago
  5. d6ab77a restore .clang-format by Mike Klein · 6 years ago
  6. a2a5cc0 regen from .fp files after .clang-format change by Mike Klein · 6 years ago
  7. 858fecc Got RelaxedPrecision decorations working again in SPIR-V, and removed by Ethan Nicholas · 6 years ago
  8. 7af8fe5 Switch GPU blur code over to using GrRecordingContext by Robert Phillips · 6 years ago
  9. e1f5502 Reland "SkSL is now pickier about type conversions" by Ethan Nicholas · 7 years ago
  10. c83da98 Revert "SkSL is now pickier about type conversions" by Ethan Nicholas · 7 years ago
  11. 91c1d08 SkSL is now pickier about type conversions by Ethan Nicholas · 7 years ago
  12. a427559 Refactor 'in uniform' CPP code generation by Michael Ludwig · 7 years ago
  13. 231de03 Improve inputColor handling in fragment processor implementations. by Michael Ludwig · 7 years ago
  14. fd98c2c Make some GrSurfaceProxy and GrTextureProxy methods easier to access by Brian Salomon · 7 years ago
  15. f7dcd76 Remove array of TextureSampler pointers from GrIOResourceProcessor. by Brian Salomon · 7 years ago
  16. 3e8c345 Make generated effects from sksl fp files not need SK_SUPPORT_GPU by Greg Daniel · 7 years ago
  17. 28d4773 make compute helper for blurs private by Mike Reed · 7 years ago
  18. 242135a move some RRect methods into priv by Mike Reed · 7 years ago
  19. 130fb3f updated .fp file headers by Ethan Nicholas · 8 years ago
  20. 5f9836e removed extraneous unused uniform handles for SkSL samplers by Ethan Nicholas · 8 years ago
  21. 297d6ef converted GrRRectBlurEffect to SkSL by Ethan Nicholas · 8 years ago