- d58a1cd Add config8888 support to writePixels by bsalomon@google.com · 13 years ago
- 7107fa7 Add support for GL_EXT_unpack_subimage by bsalomon@google.com · 13 years ago
- f74ad8c Removes warnings generated by gcc and clang. by tomhudson@google.com · 13 years ago
- 62b0968 Speed up GrDrawState handling. by tomhudson@google.com · 13 years ago
- 60014ca Implement Gaussian blurs for images. The caller creates an an by senorblanco@chromium.org · 13 years ago
- 82c7bd8 Interim function for reseting GrDrawTarget state, this should be folded into GrDrawState when it has getters / setters by bsalomon@google.com · 13 years ago
- e63799d [GPU] when writing to unpremult dest and alpha is 0, make rgb=0 by bsalomon@google.com · 13 years ago
- 0a97be2 When GL_RGBA readPixels are slow do swizzle using a draw then readPixels with GL_BGRA by bsalomon@google.com · 13 years ago
- ca08edd Fix logic about who flips y in gpu readpixels by bsalomon@google.com · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- 85b505b Add support for GL_ARB_texture_swizzle by bsalomon@google.com · 13 years ago
- e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 13 years ago
- e826262 consolidate debug draw param checking code by bsalomon@google.com · 13 years ago
- b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 13 years ago
- 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 13 years ago
- 979432b Turn off annoying printfs by bsalomon@google.com · 13 years ago
- 80d09b9 Use timestamp to detect when client GL calls could cause Gr's cache of glTexParam values to be invalid. by bsalomon@google.com · 13 years ago
- 64c4fe4 More removal of texture fUploadByteCount and rename fFormat to fConfig for consistency. by bsalomon@google.com · 13 years ago
- 9d6cfd8 Remove unneeded field from GrGLTexture by bsalomon@google.com · 13 years ago
- b635d39 bump GrGpu reset context timestamp size by bsalomon@google.com · 13 years ago
- 1bf1c21 Add reset context count to GrGpu by bsalomon@google.com · 13 years ago
- 6850eab Override 32BPP format in SkCanvas::readPixels by bsalomon@google.com · 13 years ago
- 5862929 Adding support to trunk for building Skia using the Android NDK. by djsollen@google.com · 13 years ago
- 910267d Make SkDevice::onReadPixels take a const& rather than const* by bsalomon@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 452943d internalDrawBitmap is using kShaderTextureIdx. It should be kBitmapTextureIdx. No functional change, both are names for 0. by bsalomon@google.com · 13 years ago
- 4a018bb by bsalomon@google.com · 13 years ago
- 72e49b8 warning fixes Review URL http://codereview.appspot.com/5328050/ by bsalomon@google.com · 13 years ago
- 7491372 Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (backspace key) by bsalomon@google.com · 13 years ago
- 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
- 13788bf Fix leak, reset not called in ~GrTAllocator by bsalomon@google.com · 13 years ago
- 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 13 years ago
- 2a2e3ef Move helper functions out of header file, write new genProgram helpers. by tomhudson@google.com · 13 years ago
- beccb1e get proc addresses of gl funcs not declared in gl SDK headers on mac by bsalomon@google.com · 13 years ago
- 57f5d98 Recommit r2510 now that mac build bot issue has been fixed. by bsalomon@google.com · 13 years ago
- d92780b Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday. by bsalomon@google.com · 13 years ago
- d47fafe Add test that validates GrGLInterfaces by bsalomon@google.com · 13 years ago
- ffa11bb Move a bunch of headers from include/gpu to src/gpu. Delete some unused files. by bsalomon@google.com · 13 years ago
- e173992 Fix macro call for getting fn ptr to EXT version of glGetQueryObjectui64v on windows. by bsalomon@google.com · 13 years ago
- f97c194 GrGLInterface fixes wrt r2499 by bsalomon@google.com · 13 years ago
- 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 13 years ago
- 5960d00 Extract six functions from GrGLProgram::genStageCode() to shorten it by by tomhudson@google.com · 13 years ago
- b5b5eaf Ensure all vertex attributes (except zero that we always use) are disabled after a resetContext. by bsalomon@google.com · 13 years ago
- 17f3394 Set stage params in program descriptor to canonical values when stage isn't used by bsalomon@google.com · 13 years ago
- e295313 move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago
- 02f5584 Change SkAutoMaskImage so that we're less likely to write leaky code. by bungeman@google.com · 13 years ago
- 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 13 years ago
- fe62638 use common code for treating thin lines as hairlines (much faster) by reed@google.com · 13 years ago
- 8a0b029 Revert r2250 - removal of setMatrixClip() - because Chrome makes heavy use by tomhudson@google.com · 13 years ago
- 66d5725 Replaces SkDevice::setMatrixClip() with markMatrixDirty() and markClipDirty(), by tomhudson@google.com · 13 years ago
- 7d4679a Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, use reset in GrBufferAllocPool by bsalomon@google.com · 13 years ago
- dd5f744 Add SkMatrix::getPerspectiveTypeMaskOnly() and SkMatrix::isTriviallyIdentity(). by tomhudson@google.com · 13 years ago
- 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 13 years ago
- 178d41e Remove unneeded sk/gr conversion code by bsalomon@google.com · 13 years ago
- 633722e Small miter limit check on Gr::drawRect. http://codereview.appspot.com/4838057/ by bungeman@google.com · 13 years ago
- a44f700 Fix some ref leaks by bsalomon@google.com · 13 years ago
- 68c4d12 Clip GPU blur against clip bounds. Clip the size of the FBOs used for blurs by senorblanco@chromium.org · 13 years ago
- 1d32978 Fixing the ignore transform flag in Ganesh with mask filter and drawBitmap by junov@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 13 years ago
- 2ce9a04 Improve GPU blur performance by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- fdaf2b9 Revert r1937 while I try to figure out the GM failures. by senorblanco@chromium.org · 13 years ago
- b7f28d6 Improve GPU blur speed by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- 422b67d Fix GPU blur cacheing bug. Sometimes, the texture cache serves us textures of by senorblanco@chromium.org · 13 years ago
- a479fc7 Enable the GPU-based blur by default in Skia, and provide a #define to disable by senorblanco@chromium.org · 13 years ago
- 4a947d2 Fix kernel width calculation in GPU-based Gaussian blur. When converting the by senorblanco@chromium.org · 13 years ago
- 79bd877 GPU strokeAndFill only does the fill http://codereview.appspot.com/4743047/ by bungeman@google.com · 13 years ago
- e36ddf0 More GPU blur fixes. by senorblanco@chromium.org · 13 years ago
- eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 13 years ago
- 42dd0f9 Fix clipping problem in GPU-based blur. The FBOs used for the fast Gaussian by senorblanco@chromium.org · 13 years ago
- 0b96a84 Remove unused SkGpuDevice functions, add GrRenderTarget handle getters by bsalomon@google.com · 13 years ago
- aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 13 years ago
- adec446 Fix windows build (unreviewed). by senorblanco@chromium.org · 13 years ago
- b08ea1b Implement blur types for GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- cd9cfd7 Modulate color shader's alpha with paint alpha when setting up gpu paint (fixes SampleTinyBitmap) by bsalomon@google.com · 13 years ago
- 9c49bc3 Allow texture-backed bitmaps to perform a read-back when lockPixels is called. by reed@google.com · 13 years ago
- 2be9e8b ColorShaders report no bitmaps, but only a color_gradient, which we now detect by reed@google.com · 13 years ago
- cde9211 remove SkDeviceFactory from the collective consciousness, now that devices know by reed@google.com · 13 years ago
- 3ef80cf suppress printfs by reed@google.com · 13 years ago
- b5c9789 don't call setContext on shader (not necessary), since now gradients ensure that by reed@google.com · 13 years ago
- 9ef2d83 Reverting r1775 at Mike and Brian's request by epoger@google.com · 13 years ago
- 22c8bb8 Fixing several issues with rendering blurred bitmaps with Ganesh by junov@google.com · 13 years ago
- 4ee7ae5 Adding the notion of a volatile bitmap to SkBitmap. by junov@google.com · 13 years ago
- d935cfb Adding support for shadows when drawing bitmaps with skia gpu device by junov@google.com · 13 years ago
- 1eeaf0b Add support for 8 bits/component glyphs, to by caryclark@google.com · 13 years ago
- f9046fe Add GrRenderTexture cons for gpu dev. Remove factory from gpu device. by bsalomon@google.com · 13 years ago
- e97f085 Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveLayer will fall back on createNewCompatibleDevice. by bsalomon@google.com · 13 years ago
- af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 13 years ago
- b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 13 years ago
- baa677b delete all old (non-Gyp) buildfiles by epoger@google.com · 13 years ago
- 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 13 years ago
- 3b139f5 round Y baseline for text, as we do in the raster case by reed@google.com · 13 years ago
- 67db664 draw rotated rects as paths if we're antialiasing, until we extend our rect-aa by reed@google.com · 13 years ago
- ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 13 years ago