1. 9bde31e Trying to be consistent when members are allowed to be NULL by sugoi · 10 years ago
  2. 8f3937d Fix bounds computation of all 0-input filters. by senorblanco · 10 years ago
  3. f2703d8 rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags by bsalomon · 10 years ago
  4. d0f1969 Revert of Fix bounds computation of all 0-input filters. (patchset #2 id:20001 of https://codereview.chromium.org/681643003/) by hcm · 10 years ago
  5. ba036cc Fix bounds computation of all 0-input filters. by senorblanco · 10 years ago
  6. c6327a8 stuff by bsalomon · 10 years ago
  7. 234f036 Adding an option to render only the shadow in SkDropShadowImageFilter by sugoi · 10 years ago
  8. 4dca7a8 use SkMaskCache inside SkBlurMaskFilter by reed · 10 years ago
  9. 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
  10. de258cd Make GrFragmentProcessor auto-compare coord xforms. by bsalomon · 10 years ago
  11. 9e4d6d1 Move willUseInputColor check to computeInvariantOutput by egdaniel · 10 years ago
  12. 98b33eb Some cleanup in processor header files. by bsalomon · 10 years ago
  13. 6251d17 Split GrFragmentProcessor into its own header by bsalomon · 10 years ago
  14. 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
  15. 80cc420 Changed "Profile" to "Cube" in ColorCube by sugoi · 10 years ago
  16. e305973 Remove uses of GrAutoScratchTexture. by bsalomon · 10 years ago
  17. ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
  18. a5305a1 Opt state takes a GP instead of a GeometryStage by joshualitt · 10 years ago
  19. 89c7a2e Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:1500001 of https://codereview.chromium.org/637003003/) by joshualitt · 10 years ago
  20. 71856d5 Opt state takes a GP instead of a GeometryStage by joshualitt · 10 years ago
  21. 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
  22. 089f8de Remove tab parameter from GrGLSLMulVarBy4f function by egdaniel · 10 years ago
  23. 9a7f29e Leak fixed by sugoi · 10 years ago
  24. 6517134 gl programs rewrite by joshualitt · 10 years ago
  25. ce68627 Adding 3D lut color filter by sugoi · 10 years ago
  26. bcf0a52 GrResourceCache2 manages scratch texture. by bsalomon · 10 years ago
  27. 9323b8b Revert "GrResourceCache2 manages scratch texture." by Brian Salomon · 10 years ago
  28. d909759 Revert of gl programs rewrite (patchset #10 id:180001 of https://codereview.chromium.org/628633003/) by joshualitt · 10 years ago
  29. 07a2553 gl programs rewrite by joshualitt · 10 years ago
  30. d14e1a2 GrResourceCache2 manages scratch texture. by bsalomon · 10 years ago
  31. 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  32. b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
  33. 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
  34. dbe6074 Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 of https://codereview.chromium.org/608883003/) by robertphillips · 10 years ago
  35. 3d398c8 GrResourceCache2 manages scratch texture. by bsalomon · 10 years ago
  36. 3a49520 Sanitize SkMatrixConvolutionImageFilter creation params. by senorblanco · 10 years ago
  37. 91c395a Fix SkTableColorFilter deserialization validation. by senorblanco · 10 years ago
  38. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  39. 0125847 Proposed fix for small bug in gpu conical gradients by joshualitt · 10 years ago
  40. 23e280d Changes to remove program effects builder by joshualitt · 10 years ago
  41. 49586be removing GrDrawEffect by joshualitt · 10 years ago
  42. 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
  43. 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
  44. 32673b9 Allow negative values in SkBlurImageFilter sigma. by senorblanco · 10 years ago
  45. 49f085d "NULL !=" = NULL by bsalomon · 10 years ago
  46. e5ea500 Hide fields in SkImageInfo by reed · 10 years ago
  47. 8482504 make allocPixels throw on failure by reed · 10 years ago
  48. 6267f81 Move MakeDivByTextureWHMatrix to GrCoordTransform by bsalomon · 10 years ago
  49. a8d7f0b Try out scalar picture sizes by robertphillips · 10 years ago
  50. 5e5f948 Reimplement deserialization of SkImageFilter's uniqueID. by senorblanco · 10 years ago
  51. 1150a6d Fix recursive computation of filter bounds for drop shadow, morphology, blur. by senorblanco · 10 years ago
  52. 38cb688 Revert of Fix recursive computation of filter bounds for drop shadow, (patchset #1 of https://codereview.chromium.org/481273005/) by djsollen · 10 years ago
  53. 28648fe Fix recursive computation of filter bounds for drop shadow, morphology, blur. by senorblanco · 10 years ago
  54. b00f54d Don't leak the shader by reffing twice in SkRectShaderImageFilter. by mtklein · 10 years ago
  55. 8367b8c extend SkShader to report a luminance-color to be used for gamma correction by reed · 10 years ago
  56. f0f6c40 fix leak in new createproc by reed · 10 years ago
  57. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  58. d5176a2 remember to init fOrigPos in legacy constructor by reed · 10 years ago
  59. 55de40b Does this fix things? by mtklein · 10 years ago
  60. a6cac4c rename gradients private BitmapCache to GradientBitmapCache by reed · 10 years ago
  61. 9fa60da Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc). by reed · 10 years ago
  62. 673d973 Check all scratch texture allocations for image filters. by senorblanco · 10 years ago
  63. 5b1b2db remove SkStippleMaskFilter - no external clients by reed · 10 years ago
  64. 5acfea7 2D kernel initial wiring for Guassian by joshualitt · 10 years ago
  65. addf2ed add localMatrix to gradient Descriptor by reed · 10 years ago
  66. 3d822c2 Intersect SkPictureImageFilter bounds against clip bounds. by senorblanco · 10 years ago
  67. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  68. 5ae5fc5 Adding repeat mode to texture domain by joshualitt · 10 years ago
  69. d6aeb6d Fix thread unsafe mutex initialization. by bungeman · 10 years ago
  70. bc9845b Remove the single-sigma version of SkDropShadowImageFilter::Create(). by senorblanco · 10 years ago
  71. ac97792 Initial change to move 2D kernel to its own file. by joshualitt · 10 years ago
  72. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  73. 1bd6f7d Remove use of SK_SUPPORT_LEGACY_LAYERRASTERIZER_API. by dominikg · 10 years ago
  74. e846499 Make SkPictureShader and SkPictureImageFilter use const SkPictures by robertphillips · 10 years ago
  75. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  76. 1c577cd Always initialize SkDashPathEffect fields. by mtklein · 10 years ago
  77. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  78. 9ea3d57 Clean up SkImageFilter constructors. by senorblanco · 10 years ago
  79. 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
  80. 97b9ab7 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 10 years ago
  81. 969842a Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. (https://codereview.chromium.org/377503004/) by reed · 10 years ago
  82. 2011fe9 Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. by bsalomon · 10 years ago
  83. 3df0501 Fix SkColorFilterImageFilter matrix optimization. by senorblanco · 10 years ago
  84. c197c8a Adding 64 bit checks by sugoi · 10 years ago
  85. e1085e0 move SkChecksum and SkEmptyShader to private by reed · 10 years ago
  86. ca6a7c2 Make perlin noise do CTM-correct scaling. by senorblanco · 10 years ago
  87. 7bf1068 Remove SkBicubicImageFilter, and all related tests. by senorblanco · 10 years ago
  88. 2290000 Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw components when in the y-flip case. This works around an Adreno driver bug. by bsalomon · 10 years ago
  89. 160a52b Stop referencing gl_FragCoord z and w components. by bsalomon · 10 years ago
  90. 9f01471 Revert of remove guarded code - there are no more callers (https://codereview.chromium.org/343783002/) by reed · 10 years ago
  91. c5d5cf9 remove guarded code - there are no more callers by reed · 10 years ago
  92. 4a24cd8 Fifth attempt to land faster rect blur. Remove unnecessary conditionals from the shader. by humper · 10 years ago
  93. f3b5027 Perlin noise cleanup. by senorblanco · 10 years ago
  94. 39e58ad Randomize seed for SkDiscretePathEffect::filterPath() by rs.prinja · 10 years ago
  95. e07c1ab Revert of third try at landing improved blur rect; this time with more correctness (https://codereview.chromium.org/331443003/) by scroggo · 10 years ago
  96. ce6a354 Fix tiled perlin noise. by senorblanco · 10 years ago
  97. 72abfc2 third try at landing improved blur rect; this time with more correctness by humper · 10 years ago
  98. b0b1aa0 Revert of second try at landing improved blur rect (https://codereview.chromium.org/325703002/) by reed · 10 years ago
  99. a22ea18 Move Dashing filterPath to a dashing utils file by egdaniel · 10 years ago
  100. 9de5b51 SkShader::asNewEffect Refactoring by dandov · 10 years ago