1. 6cdb7d3 prepare to remove obsolete macros by Cary Clark · 7 years ago
  2. 6f5e77a ccpr: Cull extremely thin triangles by Chris Dalton · 7 years ago
  3. 4231401 Fixes in ReadPixels2 and yuv_texture gm to fix Vulkan validation issues. by Greg Daniel · 7 years ago
  4. 62e4f3d Analytic dashing of circles with single on/off intervals and butt caps. by Brian Salomon · 7 years ago
  5. 2748391 Add ability to dump opList info at flush-time by Robert Phillips · 7 years ago
  6. ab4f5bd rm SkRRectsGaussianEdgeMaskFilter by Robert Phillips · 7 years ago
  7. dbc59ba path is rect track corners by Cary Clark · 7 years ago
  8. 63f69cd Reland "Fix the fat rect bug in the threaded backend" by Yuqian Li · 7 years ago
  9. b120e92 fix path is rect flaw exposed by gold by Cary Clark · 7 years ago
  10. 4eb6f7a path is rect diag test is required by Cary Clark · 7 years ago
  11. 1cd6098 path is rect bug number twelve by Cary Clark · 7 years ago
  12. 1b63761 Revert "Fix the fat rect bug in the threaded backend" by Yuqian Li · 7 years ago
  13. c41569a Fix the fat rect bug in the threaded backend by Yuqian Li · 7 years ago
  14. a765156 yet another path is rect exploit by Cary Clark · 7 years ago
  15. 48c464a a more involved path is rect bug by Cary Clark · 7 years ago
  16. 1d4af54 Don't support GrCubicEffect if float != fp32 by Chris Dalton · 7 years ago
  17. 010d39d Make a GM for checking blur bounds. by Herb Derby · 7 years ago
  18. d422847 path is rect bug number nine by Cary Clark · 7 years ago
  19. 88ba971 son of path is rect bug by Cary Clark · 7 years ago
  20. 31608c0 another rect is path fix by Cary Clark · 7 years ago
  21. 47d7dae fix bm gm by Cary Clark · 7 years ago
  22. c6c5ead Reland "Fix handling of MaskFilter matrices" by Florin Malita · 7 years ago
  23. 1f27585 remove unused/dumb methods from SkRect by Mike Reed · 7 years ago
  24. 8540e11 more path is rect bugs by Cary Clark · 7 years ago
  25. c64ee20 Revert "Fix handling of MaskFilter matrices" by Robert Phillips · 7 years ago
  26. 2097fd0 Fix handling of MaskFilter matrices by Florin Malita · 7 years ago
  27. 58627cb one more path is rect bug by Cary Clark · 7 years ago
  28. 9988541 remove SK_IGNORE_TO_STRING by Cary Clark · 7 years ago
  29. 325ea32 Fix SkLocalMatrixShader nesting semantics by Florin Malita · 7 years ago
  30. 4db18ed Add SkOffsetSimplePolygon. by Jim Van Verth · 7 years ago
  31. c534808 Revert "Delete GPU alpha clip masks" by Chris Dalton · 7 years ago
  32. 97182cc Add color fonts. by Ben Wagner · 7 years ago
  33. a466228 Delete GPU alpha clip masks by Chris Dalton · 7 years ago
  34. 41964ed Rename SkInsetConvexPolygon to SkOffsetPolygon. by Jim Van Verth · 7 years ago
  35. 3560b58 Revert "Add color fonts." by Ben Wagner · 7 years ago
  36. d3b933f Add color fonts. by Ben Wagner · 7 years ago
  37. af78a94 Revert "Add color fonts." by Jim Van Verth · 7 years ago
  38. c912d61 Add color fonts. by Ben Wagner · 7 years ago
  39. b18eb35 add repro case for skia:7674 by Mike Klein · 7 years ago
  40. 650dd90 Fix concentric 2pt conical gradient in GPU where r1 < r0 by Yuqian Li · 7 years ago
  41. 6a426c1 Cleanup SkImage YUV texture factories. by Brian Salomon · 7 years ago
  42. 9c2916e drawTextRSXform should not apply matrix to shader by Mike Reed · 7 years ago
  43. cb3d49c Some iwyu for tests which will otherwise break. by Ben Wagner · 7 years ago
  44. 1be1f8d hide SkBlurMaskFilter and SkBlurQuality by Mike Reed · 7 years ago
  45. 04a1de5 ccpr: Add an attenuation parameter to triangle corners by Chris Dalton · 7 years ago
  46. 7eddfb8 consolidate SaveLayerFlag internal references by Cary Clark · 7 years ago
  47. 827af66 Extend SkTrimPathEffect semantics by Florin Malita · 7 years ago
  48. 90432c0 Add a negative translation to one of the smallpath GMs by Jim Van Verth · 7 years ago
  49. 4e83ff1 SkPDF: simplify PathOp code, emit empty clips. by Hal Canary · 7 years ago
  50. 26102cb Make GrGpu::deleteTestingOnlyBackendTexture() take const GrBackendTexture& by Brian Salomon · 7 years ago
  51. 4123223 add TrimPathEffect by Mike Reed · 7 years ago
  52. b5e1f75 Revert "Revert "add tiler for SkDraw"" by Mike Reed · 7 years ago
  53. 58389b9 Initial texture data is never flipped when uploaded. by Brian Salomon · 7 years ago
  54. 461ef7a Revert "add tiler for SkDraw" by Florin Malita · 7 years ago
  55. be1b397 add tiler for SkDraw by Mike Reed · 7 years ago
  56. 0c4b7b1 Move internal calls from GrContext to GrContextPriv by Robert Phillips · 7 years ago
  57. 2a4f983 Remove GrSurfaceOrigin from GrSurfaceDesc. by Brian Salomon · 7 years ago
  58. 080a928 Various fixes for scaled emojis by Jim Van Verth · 7 years ago
  59. 2252636 Fall back to blurs for unsupported DrawShadow cases by Jim Van Verth · 7 years ago
  60. a556684 Remove deprecated drawShadow interfaces by Jim Van Verth · 7 years ago
  61. 242135a move some RRect methods into priv by Mike Reed · 7 years ago
  62. 0a7aa14 Add checks for failed SkImageInfo2GrPixelConfig calls by Greg Daniel · 7 years ago
  63. bd8b25a writePixels should notify GPU that pixels have changed by Cary Clark · 7 years ago
  64. 19d7bd6 hide virtual and rename to onMakeComposed by Mike Reed · 7 years ago
  65. dfc0e91 add decal tilemode to shaders by Mike Reed · 7 years ago
  66. 76a076b Generic "directory" viewer slide by Florin Malita · 7 years ago
  67. 5b6fa82 Respect FPArgs local matrix when picking a filtering mode in image shader by Brian Osman · 7 years ago
  68. 1b12545 Add scaled emoji GM. by Jim Van Verth · 7 years ago
  69. 1617899 add helper to know when a colortype is always opaque by Mike Reed · 7 years ago
  70. 7fcfb62 move a bunch of helpers from SkImageInfo.h into priv by Mike Reed · 7 years ago
  71. 67f8584 Revert "Revert "Remove SkImage deferred texture image data APIs."" by Brian Salomon · 7 years ago
  72. 54d9c88 Cleanup of large text rendering, take 2. by Jim Van Verth · 7 years ago
  73. b9fc24e fix some clangtidy warnings by Mike Reed · 7 years ago
  74. a3f7026 Switch MDB GrContextOptions over to Enable style by Robert Phillips · 7 years ago
  75. 4f5a79c remove kRW_LegacyBitmapMode by Cary Clark · 7 years ago
  76. 4a657ad Fix the left/right edge swapping in isSmoothEnough by Yuqian Li · 7 years ago
  77. 2179b78 extend savelayer_maskfilter to also have an imagefilter by Mike Reed · 7 years ago
  78. 8e54604 Revert "Re-enable explicit resource allocation in Skia (take 2)" by Robert Phillips · 7 years ago
  79. a4ead65 Add function to GrProxyProvider to lazily upload mip map data by Greg Daniel · 7 years ago
  80. ed858ec Re-enable explicit resource allocation in Skia (take 2) by Robert Phillips · 7 years ago
  81. 5dd202d Revert "Revert "move GrColor.h to private, IWYU"" by Mike Reed · 7 years ago
  82. 18f7e0a Fix picture shader handling of outer local matrix by Florin Malita · 7 years ago
  83. be33bab add maskfilter+localmatrix to fix savelayer by Mike Reed · 7 years ago
  84. 89737de Revert "Cleanup of large text rendering." by Jim Van Verth · 7 years ago
  85. 63cc293 Revert "move GrColor.h to private, IWYU" by Brian Salomon · 7 years ago
  86. 2fb7c8a Cleanup of large text rendering. by Jim Van Verth · 7 years ago
  87. e602f39 move GrColor.h to private, IWYU by Mike Reed · 7 years ago
  88. 547c859 gpu impl for compose and combine maskfilters by Mike Reed · 7 years ago
  89. 1d08d72 center frame to make hairline more repo on gpus by Mike Reed · 7 years ago
  90. 27738e0 add new gm for cmoposeshader by Mike Reed · 7 years ago
  91. a0e30b1 switch to double in conic split on infinities by Cary Clark · 7 years ago
  92. 28eaed2 add gpu impl for shadermaskfilter by Mike Reed · 7 years ago
  93. d5f9cdd Add SkSurface_Gpu::MakeWrappedRenderTarget method by Robert Phillips · 7 years ago
  94. e41e176 Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now. by Brian Salomon · 7 years ago
  95. caaf211 handle conics in text warper by Mike Reed · 7 years ago
  96. 488fbd1 compare textonpath techniques by Mike Reed · 7 years ago
  97. 3338482 remove SkColorSpace_Base by Mike Klein · 7 years ago
  98. 1bd556a use coverage modes instead of blend modes by Mike Reed · 7 years ago
  99. fc4f768 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  100. 20dc672 compose and combine maskfilters by Mike Reed · 7 years ago