- 9cdb992 Clean up GrGLSLFragmentProcessor-derived classes by robertphillips · 9 years ago
- 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
- a2e3e0f Move glsl onto EmitArgs struct for emitCode by egdaniel · 9 years ago
- 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
- 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
- 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
- 7dc4bd0 Remove GrGLProcessor and create GrGLSLTextureSampler class. by egdaniel · 9 years ago
- 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
- 472d44e Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
- 899ba37 Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ ) by egdaniel · 9 years ago
- cef4bce Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
- 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
- f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 9 years ago
- 0ba8c24 Insert clip fragment processor outside GrCMM by bsalomon · 9 years ago
- 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
- c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
- ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
- b5fb5af Fix for MSAN unintialized value by joshualitt · 9 years ago
- b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
- 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
- 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
- 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
- 3fc6560 Fix tile drop-out on S4 for texture decal mode. by jvanverth · 9 years ago
- 5f10b5c More threading of GrProcessorDataManager by joshualitt · 9 years ago
- 0067ff5 fix up test create functions by joshualitt · 9 years ago
- 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
- 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
- 4eaf9ce create GrTestUtils.h, move some common functions into it by joshualitt · 9 years ago
- cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
- d0d37ca Implement approx-match support in image filter saveLayer() offscreen. by senorblanco · 9 years ago
- 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
- 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
- 309d4d5 Remove GrCoordTransform::kPosition_CoordSet by bsalomon · 10 years ago
- 56995b5 Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
- 8c0f615 Revert of Remove GP from drawstate, revision of invariant output for GP (patchset #9 id:160001 of https://codereview.chromium.org/791743003/) by joshualitt · 10 years ago
- c6bc58e Remove GP from drawstate, revision of invariant output for GP by joshualitt · 10 years ago
- 422f56f Make addUniform take a precision by bsalomon · 10 years ago
- eb2a676 Remove backend factories by joshualitt · 10 years ago
- 267ce48 remove proc key by joshualitt · 10 years ago
- f8449ba Update invariant output computation for various texture effects. by egdaniel · 10 years ago
- 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
- 420d7e9 Auto-compare GrProcessors' texture accesses in isEqual(). by bsalomon · 10 years ago
- 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
- ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
- 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
- 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
- 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
- 49586be removing GrDrawEffect by joshualitt · 10 years ago
- 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
- 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
- 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
- d9e183f Fix for texture domain on imagination gpus by joshualitt · 10 years ago
- 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
- 5ae5fc5 Adding repeat mode to texture domain by joshualitt · 10 years ago
- 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
- 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
- 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
- 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
- 2663263 Add GM that tests GrTextureDomain and fix bug where kDecal_Mode gets incorrectly ignored. by commit-bot@chromium.org · 10 years ago
- d7b1af6 cast -1 to Mode to avoid warning (enum compared to signed int) by reed@google.com · 11 years ago
- 907fbd5 Make texture domain a helper so that it can be incorporated into other effects. by commit-bot@chromium.org · 11 years ago