1. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  2. 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 9 years ago
  3. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago[Renamed (81%) from src/gpu/gl/builders/GrGLVertexShaderBuilder.h]
  4. 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
  5. 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago
  6. eb00eab fix up GrGLProgrambuilder precision on varyings by joshualitt · 9 years ago
  7. f2539d5 Use high precision vertex attributes. by senorblanco · 9 years ago
  8. 5bf99f1 Creation of GrBatchAtlas and Distancefieldpathrenderer batch by joshualitt · 9 years ago
  9. 43466a1 Multi-string shaders by joshualitt · 10 years ago
  10. b8a82f2 Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/) by joshualitt · 10 years ago
  11. 1c3c2d8 Multi-string shaders by joshualitt · 10 years ago
  12. 46d36f0 Refactor position computation to enable device space "nudge" by robertphillips · 10 years ago
  13. 71c9260 More changes to bring together path / geo procs by joshualitt · 10 years ago
  14. abb52a1 Move most of the transform logic into the primitive processors by joshualitt · 10 years ago
  15. ee2af95 ViewMatrix uniform upload moved to GeometryProcessor by joshualitt · 10 years ago
  16. 2dd1ae0 First step to moving vertex attributes to the geometryProcessor by joshualitt · 10 years ago
  17. 4973d9d Default geometry processor by joshualitt · 10 years ago
  18. ee0ea3f Revert of Default geometry processor (patchset #9 id:160001 of https://codereview.chromium.org/678953002/) by joshualitt · 10 years ago
  19. ff34307 Default geometry processor by joshualitt · 10 years ago
  20. 37b4d86 Force input coverage to be only a byte in gpu shaders. by egdaniel · 10 years ago
  21. 74077b9 Added varying struct by joshualitt · 10 years ago
  22. c6f3e2c Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/) by joshualitt · 10 years ago
  23. 852ae80 Added varying struct by joshualitt · 10 years ago
  24. a5305a1 Opt state takes a GP instead of a GeometryStage by joshualitt · 10 years ago
  25. 89c7a2e Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:1500001 of https://codereview.chromium.org/637003003/) by joshualitt · 10 years ago
  26. 71856d5 Opt state takes a GP instead of a GeometryStage by joshualitt · 10 years ago
  27. 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
  28. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
  29. fe1233c Cleanup of shader building system by joshualitt · 10 years ago
  30. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  31. 249af15 BUG=skia: by joshualitt · 10 years ago
  32. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago