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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
e1daa48b9a5f1724cbfa6b00ba964f7fdfe0c3d0
/
src
/
gpu
/
glsl
/
GrGLSLVertexShaderBuilder.h
7ea439b
Create GLSLUniformHandler class for gpu backend
by egdaniel
· 9 years ago
0eafe79
Create GrGLSLVaryingHandler class for program building
by egdaniel
· 9 years ago
2d721d3
Move all ShaderBuilder files to GLSL
by egdaniel
· 9 years ago
[Renamed (81%) from src/gpu/gl/builders/GrGLVertexShaderBuilder.h]
8dcdedc
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
by egdaniel
· 9 years ago
574a4c1
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
by egdaniel
· 9 years ago
eb00eab
fix up GrGLProgrambuilder precision on varyings
by joshualitt
· 9 years ago
f2539d5
Use high precision vertex attributes.
by senorblanco
· 9 years ago
5bf99f1
Creation of GrBatchAtlas and Distancefieldpathrenderer batch
by joshualitt
· 9 years ago
43466a1
Multi-string shaders
by joshualitt
· 10 years ago
b8a82f2
Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/)
by joshualitt
· 10 years ago
1c3c2d8
Multi-string shaders
by joshualitt
· 10 years ago
46d36f0
Refactor position computation to enable device space "nudge"
by robertphillips
· 10 years ago
71c9260
More changes to bring together path / geo procs
by joshualitt
· 10 years ago
abb52a1
Move most of the transform logic into the primitive processors
by joshualitt
· 10 years ago
ee2af95
ViewMatrix uniform upload moved to GeometryProcessor
by joshualitt
· 10 years ago
2dd1ae0
First step to moving vertex attributes to the geometryProcessor
by joshualitt
· 10 years ago
4973d9d
Default geometry processor
by joshualitt
· 10 years ago
ee0ea3f
Revert of Default geometry processor (patchset #9 id:160001 of https://codereview.chromium.org/678953002/)
by joshualitt
· 10 years ago
ff34307
Default geometry processor
by joshualitt
· 10 years ago
37b4d86
Force input coverage to be only a byte in gpu shaders.
by egdaniel
· 10 years ago
74077b9
Added varying struct
by joshualitt
· 10 years ago
c6f3e2c
Revert of Added varying struct (patchset #9 id:160001 of https://codereview.chromium.org/671023002/)
by joshualitt
· 10 years ago
852ae80
Added varying struct
by joshualitt
· 10 years ago
a5305a1
Opt state takes a GP instead of a GeometryStage
by joshualitt
· 10 years ago
89c7a2e
Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:1500001 of https://codereview.chromium.org/637003003/)
by joshualitt
· 10 years ago
71856d5
Opt state takes a GP instead of a GeometryStage
by joshualitt
· 10 years ago
47bb382
Cleanup of shader building system
by joshualitt
· 10 years ago
db0d3ca
Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/)
by joshualitt
· 10 years ago
fe1233c
Cleanup of shader building system
by joshualitt
· 10 years ago
b0a8a37
Patch to create a distinct geometry processor. The vast majority of this patch
by joshualitt
· 10 years ago
249af15
BUG=skia:
by joshualitt
· 10 years ago
30ba436
Initial refactor of shaderbuilder to prepare for geometry shaders
by joshualitt
· 10 years ago