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gerrit-public.fairphone.software
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platform
/
external
/
skia
/
e3a0be73a61147379ab0ce33a0e773c072c47908
/
gn
6f9cd0a
enable rasterpipeline for android
by Mike Reed
· 7 years ago
c9c06d4
Remove GrTGpuResourceRef specializations
by Robert Phillips
· 7 years ago
8d3f443
SkXfermode no longer needs to e a flattenable
by Mike Reed
· 7 years ago
34d6e4b
Add tonal color support for shadows.
by Jim Van Verth
· 7 years ago
43e498e
specialize D32 proc for legacy src
by Mike Reed
· 7 years ago
46983b7
Introduce dynamic pipeline state
by Chris Dalton
· 7 years ago
89c8fec
move SkPathRef.h into private
by Mike Reed
· 7 years ago
6b3542a
move Coeff into blendmode
by Mike Reed
· 7 years ago
3928ff8
Create an SkColorSpaceXform image generator
by Matt Sarett
· 7 years ago
b5d9e85
remove unused blitters
by Mike Reed
· 7 years ago
e23bffd
Remove support in GPU backend for distance vector field.
by Brian Salomon
· 7 years ago
7e910df
Implement an SkImage backed by a Android hardware buffer
by Stan Iliev
· 7 years ago
bef2852
remove 565 sprite blitter too
by Mike Klein
· 7 years ago
2fdc3d5
remove unused spanprocs (leftover from spriteblitter simplification)
by Mike Reed
· 7 years ago
bb3f562
Revert "Revert "Delete SkGaussianEdgeShader""
by Florin Malita
· 7 years ago
1919dc4
remove sprite blitters for non-legacy targets, rely on rasterpipline
by Mike Reed
· 7 years ago
9d14f93
Revert "Delete SkGaussianEdgeShader"
by Florin Malita
· 7 years ago
5edba45
[Reland] Relocate shaders to own dir
by Florin Malita
· 7 years ago
64790a3
Delete SkGaussianEdgeShader
by Florin Malita
· 7 years ago
114a3c0
Fix glDrawRangeElements
by Chris Dalton
· 8 years ago
2cb7a1a
Add GM to test the IgnoreTransform flag on blurs
by Greg Daniel
· 7 years ago
98b7a6a
rasterpipeline:
by Mike Reed
· 8 years ago
d8872be
Revert "Relocate shaders to own dir"
by Stan Iliev
· 8 years ago
9b868f7
Remove unused PM4f blitters
by Florin Malita
· 8 years ago
e7ba8b0
Add tail handling for SSE* to SkJumper.
by Herb Derby
· 8 years ago
fabe0b2
Relocate shaders to own dir
by Florin Malita
· 8 years ago
4aed138
Reland of SkShaderBase
by Florin Malita
· 8 years ago
d93e11c
Revert "SkShaderBase"
by Florin Malita
· 8 years ago
58a7564
SkShaderBase
by Florin Malita
· 8 years ago
623fadf
Add Material Design shadow reference sample
by Jim Van Verth
· 8 years ago
92de631
Remove compressed (ETC1) texture support from Ganesh (take 2)
by Robert Phillips
· 8 years ago
bc262e1
Revert "Remove compressed (ETC1) texture support from Ganesh"
by Brian Osman
· 8 years ago
ee26363
Remove compressed (ETC1) texture support from Ganesh
by Robert Phillips
· 8 years ago
3af1af9
Remove ambient and spot mask filters.
by Jim Van Verth
· 8 years ago
72f4891
Add microbench for shadows
by Jim Van Verth
· 8 years ago
6e3ce40
Add GM to verify that drawX == (path.addX, drawPath)
by Brian Osman
· 8 years ago
89eb148
Revert "Add GM to verify that drawX == (path.addX, drawPath)"
by Greg Daniel
· 8 years ago
78d1b42
Add GM to verify that drawX == (path.addX, drawPath)
by Brian Osman
· 8 years ago
c090c64
move files out of private, and fix up callers to IWYU
by Mike Reed
· 8 years ago
7e68bc9
clamp to premul in dither
by Mike Klein
· 8 years ago
03d1e59
Add SK_LEGACY_SWEEP_GRADIENT on Android
by Florin Malita
· 8 years ago
fd35c74
fix SkJumper radial gradient precision
by Mike Klein
· 8 years ago
e334c59
Attempt to work around iOS varying limit in GLPrograms test
by Brian Salomon
· 8 years ago
787a16d
move impl for drawvertices into separate file
by Mike Reed
· 8 years ago
85d34b2
Remove SkCrossContextImageData and all support code
by Brian Osman
· 8 years ago
5ac13c2
sksl support for static ifs & switches
by Ethan Nicholas
· 8 years ago
14113bc
add flag to hide deprecated clipops
by Mike Reed
· 8 years ago
ac70f84
Move all non-AA fill rect ops off of GrLegacyMeshDrawOp.
by Brian Salomon
· 8 years ago
13dddce
Added SkImage::MakeCrossContextFromEncoded
by Brian Osman
· 8 years ago
2e61b18
Add jpeg encoder alpha handling option
by Matt Sarett
· 8 years ago
449d78f
Revert "Added SkImage::MakeCrossContextFromEncoded"
by Brian Salomon
· 8 years ago
83b1b3d
Added SkImage::MakeCrossContextFromEncoded
by Brian Osman
· 8 years ago
2983f40
Re-land of "eliminated GrGLSLExpr".
by Ethan Nicholas
· 8 years ago
c2dd5ed
Add GrVkTexelBuffer class
by Greg Daniel
· 8 years ago
912876b
Add bigrect GM.
by Ben Wagner
· 8 years ago
6bfe3f5
add a new hsl GM
by Mike Klein
· 8 years ago
fe199b7
Add postFlush call to GrOnFlushCallbackObject
by Chris Dalton
· 8 years ago
e770578
Add ShadowUtils sample.
by Jim Van Verth
· 8 years ago
9f3dcb3
Reland "Add SkImage::makeColorSpace() with correct transfer fn behavior"
by Matt Sarett
· 8 years ago
421fe44
Revert "Revert "Revert "eliminated GrGLSLExpr"""
by Ethan Nicholas
· 8 years ago
bc6e5ff
Finish removal of SkImageInfo from SkPixelRef
by Matt Sarett
· 8 years ago
b59a9da
Revert "Add SkImage::makeColorSpace() with correct transfer fn behavior"
by Matt Sarett
· 8 years ago
9ad0531
Add SkImage::makeColorSpace() with correct transfer fn behavior
by Matt Sarett
· 8 years ago
6d4b65e
Revert "Revert "Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp.""
by Brian Salomon
· 8 years ago
0f35332
Revert "Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp."
by Brian Salomon
· 8 years ago
ff574e0
Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp.
by Brian Salomon
· 8 years ago
796001c
Revert "Revert "eliminated GrGLSLExpr""
by Ethan Nicholas
· 8 years ago
91b43e4
remove unused etc logic
by Mike Reed
· 8 years ago
5e550ab
Revert "eliminated GrGLSLExpr"
by Brian Salomon
· 8 years ago
26b44df
Add support for row-by-row jpeg encoding
by Matt Sarett
· 8 years ago
93f20f5
eliminated GrGLSLExpr
by Ethan Nicholas
· 8 years ago
4c9155b
Remove EXPERIMENTAL_SHADOWING, Part 1
by Jim Van Verth
· 8 years ago
c06f309
Revert "Add support for row-by-row jpeg encoding"
by Leon Scroggins
· 8 years ago
9b848d5
Add support for row-by-row jpeg encoding
by Matt Sarett
· 8 years ago
c3b10a3
Reland "Add a clip mask bench"
by Florin Malita
· 8 years ago
cea615b
Revert "Add a clip mask bench"
by Mike Klein
· 8 years ago
c59a38d
Add a clip mask bench
by Florin Malita
· 8 years ago
d170c0f
Only store width and height on SkPixelRef (last part)
by Matt Sarett
· 8 years ago
736a9cc
remove unused yuv methods
by Mike Reed
· 8 years ago
2fcd4a4
Revert "Only store width and height on SkPixelRef"
by Ben Wagner
· 8 years ago
2cbb666
Only store width and height on SkPixelRef
by Matt Sarett
· 8 years ago
df7e075
Fold SkImageCacherator into SkImage_Lazy
by Brian Osman
· 8 years ago
39312c8
Describe GCC-like asm steps as "assemble ..."
by Mike Klein
· 8 years ago
ee7cb5d
Delete SkGTypeface and SkGScalerContext
by Matt Sarett
· 8 years ago
7fbb7d3
Remove two more gpu headers from include/*
by Robert Phillips
· 8 years ago
e3302df
Make InstancedRendering more opList-splitting friendly
by Robert Phillips
· 8 years ago
8323965
Reland "Make SkPngCodec only read as much of the stream as necessary"
by Leon Scroggins III
· 8 years ago
e71db44
Use dstColorSpace in SkPictureShader cache key
by Matt Sarett
· 8 years ago
9f5d467
Remove more headers from include/gpu
by Robert Phillips
· 8 years ago
54cbcd7
Remove all headers from include/gpu/effects
by Robert Phillips
· 8 years ago
f1b4382
Rename SkImage_Generator to SkImage_Lazy
by Brian Osman
· 8 years ago
434b6e8
Revert "Make SkPngCodec only read as much of the stream as necessary"
by Leon Scroggins
· 8 years ago
2c65d51
Make SkPngCodec only read as much of the stream as necessary
by Leon Scroggins III
· 8 years ago
c819e66
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
by Greg Daniel
· 8 years ago
d0ce148
test and fix f16<->f32 conversion stages
by Mike Klein
· 8 years ago
ecc364c
Remove SkOpTAllocator
by Herb Derby
· 8 years ago
8f2911f
add unit tests for parametric_* stages
by Mike Klein
· 8 years ago
5238f99
Revert "Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h"
by Greg Daniel
· 8 years ago
3a3bc42
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
by Greg Daniel
· 8 years ago
df07ddd
Revert "Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h"
by Greg Daniel
· 8 years ago
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