- e602f39 move GrColor.h to private, IWYU by Mike Reed · 7 years ago
- 5711133 Remove integer texture support by Brian Salomon · 7 years ago
- b915b97 move SkMask.h to src by Mike Reed · 7 years ago
- 7d982c6 Make edge equations be flat interpolated in GrTextureOp by Brian Salomon · 7 years ago
- 547c859 gpu impl for compose and combine maskfilters by Mike Reed · 7 years ago
- ca9c879 Collapse metrics and image into a single call. by Herb Derby · 7 years ago
- 9d02182 Generate cache traffic each iteration by Herb Derby · 7 years ago
- 9708af8 Add test for reading back from unpremul texture image by Brian Salomon · 7 years ago
- efb25fd check for failure to make local-matrix by Mike Reed · 7 years ago
- 3f9797d Remove SK_DISABLE_DEFERRED_PROXIES define through code by Greg Daniel · 7 years ago
- 490695b Add param to GrMakeCachedImageProxy to specify the SkBackingFit by Greg Daniel · 7 years ago
- d587ebe Remove assert from SkStroke.cpp by Robert Phillips · 7 years ago
- e8fabb2 Update LazyProxy creation to allow for a non-textureable result by Robert Phillips · 7 years ago
- bdecacf Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" by Brian Salomon · 7 years ago
- 3a2cc2c Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""" by Brian Salomon · 7 years ago
- 5bb82cb Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" by Brian Salomon · 7 years ago
- fb3abcd Update GrYUVGenerator to upload to texture vs use writePixels by Greg Daniel · 7 years ago
- 4efcb7d handle degenerate cubic loops by Cary Clark · 7 years ago
- 7b04631 ccpr: Don't use flat interpolation when it is slow by Chris Dalton · 7 years ago
- 7a92639 Disable texture strip atlasing for DDL by Robert Phillips · 7 years ago
- a0e30b1 switch to double in conic split on infinities by Cary Clark · 7 years ago
- 18c52a7 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""" by Brian Salomon · 7 years ago
- 85ae715 Add new GrContext queries for imagability, surfacability, and max sample count of color types by Brian Salomon · 7 years ago
- 40d4420 updated SkSL README by Ethan Nicholas · 7 years ago
- b2922f6 Consolidate all the id handling and caching code. by Herb Derby · 7 years ago
- a12c419 check matrix for SkFixed32.32 compatibility by Mike Reed · 7 years ago
- d653cac More sample count cleanup: by Brian Salomon · 7 years ago
- 18ff51c signal on bad picture op, simplify other ops by Mike Reed · 7 years ago
- d0d7270 Revert "Revert "Redefine the meaning of sample counts in GPU backend."" by Brian Salomon · 7 years ago
- 40d8297 detect truncated pict streams by Mike Reed · 7 years ago
- 7a13705 Fix DDL unit tests by Robert Phillips · 7 years ago
- c1ce2f7 Revert "Redefine the meaning of sample counts in GPU backend." by Brian Salomon · 7 years ago
- 130fb3f updated .fp file headers by Ethan Nicholas · 7 years ago
- 28eaed2 add gpu impl for shadermaskfilter by Mike Reed · 7 years ago
- 48825b1 Redefine the meaning of sample counts in GPU backend. by Brian Salomon · 7 years ago
- 0a375db Have lazy proxies keep their callbacks around and clean up their lambdas in the dtor by Greg Daniel · 7 years ago
- f510e26 ccpr: Pack wind into existing varyings by Chris Dalton · 7 years ago
- d2bc620 validate indices for vertices by Mike Reed · 7 years ago
- abba998 Fix GrBackendTextureImageGenerator to hold context lock till all proxies are gone by Greg Daniel · 7 years ago
- 6200036 Implement GPU/OpList DDLs by Robert Phillips · 7 years ago
- d5f9cdd Add SkSurface_Gpu::MakeWrappedRenderTarget method by Robert Phillips · 7 years ago
- 2bcd843 SkFontHost_FreeType: better debugging info by Hal Canary · 7 years ago
- ac568a9 1010102, 101010x, 888x in sw by Mike Klein · 7 years ago
- 1c5906f saturate some irect ops for fuzzers by Mike Reed · 7 years ago
- 57b0430 Fix mock tex rt gpu mem size by Brian Salomon · 7 years ago
- 825d4d7 Revert "Reduce the amount of padding needed for SDFs, take 2" by Jim Van Verth · 7 years ago
- 1010530 Reduce the amount of padding needed for SDFs, take 2 by Jim Van Verth · 7 years ago
- 495e0f0 Simplify SkAnimatedImage by Leon Scroggins III · 7 years ago
- 598f9ed Revert "Reduce the amount of padding needed for SDFs." by Jim Van Verth · 7 years ago
- 1c6e783 handle paths with degenerate verbs by Mike Reed · 7 years ago
- c4e3109 don't draw images with nonfinite dst bounds by Mike Reed · 7 years ago
- 63227ca handle clipping large triangles by Mike Reed · 7 years ago
- b42610a Reduce the amount of padding needed for SDFs. by Jim Van Verth · 7 years ago
- 6a0176b Add ref counted wrapped around GrTexture ReleaseProc by Greg Daniel · 7 years ago
- 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
- 2f5b8d8 don't draw non-finite contexts in imagefilters by Mike Reed · 7 years ago
- e41e176 Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now. by Brian Salomon · 7 years ago
- 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
- 926e193 check that rect is finite before jamming our bounds by Mike Reed · 7 years ago
- b50e385 handle conics in 1D patheffect by Mike Reed · 7 years ago
- caaf211 handle conics in text warper by Mike Reed · 7 years ago
- 7f1a074 Remove some unused sample count caps by Brian Salomon · 7 years ago
- 58acd74 validate that contours begin with moveTo by Mike Reed · 7 years ago
- 11e5bff workaround for Intel SPIR-V OpCompositeConstruct bug by Ethan Nicholas · 7 years ago
- aa3dfbe Remove Ops whose lazy proxies fail to instantiate on flush by Greg Daniel · 7 years ago
- 9d86f1d Add createTextureProxy function to ProxyProvider that takes an SkImage by Greg Daniel · 7 years ago
- 26a8d90 fixed creating a vector from another vector in SPIR-V output by Ethan Nicholas · 7 years ago
- fbe6620 add SkPicture::MakePlaceholder() by Mike Klein · 7 years ago
- 88d9071 Revert "hide picture virtuals (no public callers)" by Mike Klein · 7 years ago
- 8005bff hide picture virtuals (no public callers) by Mike Reed · 7 years ago
- da3e9ad Make SkAndroidCodec (optionally) respect origin by Leon Scroggins III · 7 years ago
- 05d7416 make SkGammas less bad by Mike Klein · 7 years ago
- de5c502 move checkLE functionality directly onto readbuffer by Mike Reed · 7 years ago
- 3338482 remove SkColorSpace_Base by Mike Klein · 7 years ago
- 8f11d4d eliminate SK_BUILD_FOR_WIN32 by Mike Klein · 7 years ago
- 53d57ac Remove legacy mask blur code. by Herbert Derby · 7 years ago
- dcb086b Remove unused SkPictureContentInfo by Brian Salomon · 7 years ago
- 33bf56d Remove GrContext::getRecommendedSampleCount and SkPictureContentInfo::suitableForGpuRasterization by Brian Salomon · 7 years ago
- 1bd556a use coverage modes instead of blend modes by Mike Reed · 7 years ago
- 1d74620 bug fixes from PVS Studio (static analysis) by Mike Klein · 7 years ago
- a56c4d2 Rename .include files to .inc by Ben Wagner · 7 years ago
- fc4f768 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
- 4f505f9 Add cache for handling of contexts. by Herb Derby · 7 years ago
- 20dc672 compose and combine maskfilters by Mike Reed · 7 years ago
- 531b3c0 Revert "Increase depth threshold for SkClipStack::isRRect." by Stan Iliev · 7 years ago
- a8a51ce Start of cross process SkScalerContext. by Mike Klein · 7 years ago
- a83d013 Misc guarding of enums in ImageFilter CreateProcs by Robert Phillips · 7 years ago
- 548d387 Keep SkRasterPipelineSpriteBlitter's src/dst offset math in size_t by Mike Klein · 7 years ago
- 678f6b1 pass size_t to ptr_and_ix() by Mike Klein · 7 years ago
- b0ae566 Check enum values in SkDisplacementMapEffect's CreateProc by Robert Phillips · 7 years ago
- dc3d7fc Add check for bad enum in SkMatrixConvolutionImageFilter's CreateProc by Robert Phillips · 7 years ago
- 04f8b79 fix serializing shadowrec by Mike Reed · 7 years ago
- 5340b3f allow 4444 sw surfaces by Mike Klein · 7 years ago
- bddcc95 Add return value to doLazyInstantiation to know if it succeedes. by Greg Daniel · 7 years ago
- 44804c0 Skip driver workarounds in GrGLCaps::initConfigTable based on GrContextOptions by Brian Salomon · 7 years ago
- f2336e4 Add lazy proxy's for wrapping backend textures by Greg Daniel · 7 years ago
- 4e69f14 Fix noncoherent advanced blend eq NV workaround by Brian Salomon · 7 years ago
- fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
- 757c154 Remove superfluous SkReadBuffer validity checks by Robert Phillips · 7 years ago
- 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago