1. 5ced0bf Add shader based blending of kPlus for configs that need clamping by Brian Osman · 5 years ago
  2. 8a63a4d SkLumaColorFilter: Keep alpha in [0,1] by Brian Osman · 5 years ago
  3. e22dba8 Clamp in GrBicubicEffect (to match SW and for general sanity) by Brian Osman · 5 years ago
  4. 0a22ba8 Add kIdentity_SkYUVColorSpace by Robert Phillips · 6 years ago
  5. 858fecc Got RelaxedPrecision decorations working again in SPIR-V, and removed by Ethan Nicholas · 6 years ago
  6. a70693b Add support for runtime color filters written in SkSL. by Ethan Nicholas · 6 years ago
  7. 6041d31 Reland "SkMixerColorFilter GPU impl" by Florin Malita · 6 years ago
  8. c2949ec Revert "SkMixerColorFilter GPU impl" by Mike Reed · 6 years ago
  9. e80f7eb SkMixerColorFilter GPU impl by Florin Malita · 6 years ago
  10. 0d075de Clean up GrSurfaceContext's relationship with GrRecordingContext by Robert Phillips · 6 years ago
  11. ddeed37 Support decal mode in GrTextureProducer by Michael Ludwig · 6 years ago
  12. bc42944 Switch image filters over to GrRecordingContext by Robert Phillips · 6 years ago
  13. 1efecea Make asFragmentProcessor entry point only take a GrRecordingContext (take 2) by Robert Phillips · 6 years ago
  14. a7f0013 Revert "Make asFragmentProcessor entry point only take a GrRecordingContext" by Robert Phillips · 6 years ago
  15. e821d21 Make asFragmentProcessor entry point only take a GrRecordingContext by Robert Phillips · 6 years ago
  16. be9aff2 Remove GrContextPriv.h from GrRenderTargetContext.h by Robert Phillips · 6 years ago
  17. 7af8fe5 Switch GPU blur code over to using GrRecordingContext by Robert Phillips · 6 years ago
  18. a41c685 Move proxyProvider and singleOwner to GrImageContext by Robert Phillips · 6 years ago
  19. 7193586 fixed SRGB effect color accuracy by Ethan Nicholas · 6 years ago
  20. e1f5502 Reland "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
  21. c83da98 Revert "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
  22. 91c1d08 SkSL is now pickier about type conversions by Ethan Nicholas · 6 years ago
  23. f7c6dfa Fix generated files by Robert Phillips · 6 years ago
  24. bb60677 Move caps and FP factory cache to GrContext_Base by Robert Phillips · 6 years ago
  25. 9da87e0 Rename GrContext::contextPriv to priv by Robert Phillips · 6 years ago
  26. 08c0629 Revert "Implement XP factory dumping" by Derek Sollenberger · 6 years ago
  27. 8d8224f Implement XP factory dumping by Chris Dalton · 6 years ago
  28. 945ee65 Enforce non-overlap constraint from GrRenderTargetOpList by Chris Dalton · 6 years ago
  29. 302d5be Rename GrCaps::canUseAdvancedBlendEquation by Chris Dalton · 6 years ago
  30. 330b085 Remove "canCombineOverlappedStencilAndCover" by Chris Dalton · 6 years ago
  31. c6444d2 Enable wide color support in CCPR by Brian Osman · 6 years ago
  32. 0cace8e Make the RRectEffect's screen coords be Float4 (rather than Half4) by Robert Phillips · 6 years ago
  33. 257a03d Integrate clamp to border into FP optimization flags by Michael Ludwig · 6 years ago
  34. 1694a86 Revert "Reland Reland "Remove use of integers for atlas indexing"" by Jim Van Verth · 6 years ago
  35. be315a2 Decal fallback for SkImageShader by Michael Ludwig · 6 years ago
  36. 7da2fc7 Move textureType() method from GrSurfaceProxy to GrTextureProxy. by Brian Salomon · 6 years ago
  37. c906d25 Half float vertex colors (when necessary) in small path renderer by Brian Osman · 6 years ago
  38. 246bc3d Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."" by Brian Salomon · 6 years ago
  39. 47be94a Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures." by Brian Salomon · 6 years ago
  40. 10273c1 Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures. by Brian Salomon · 6 years ago
  41. 0ec1c57 remove sk_atomic_inc by Mike Klein · 6 years ago
  42. 0711094 Reland Reland "Remove use of integers for atlas indexing" by Jim Van Verth · 6 years ago
  43. 4065d45 Reland "Reland "Have a GrBackendFormat be stored on gpu proxies."" by Greg Daniel · 6 years ago
  44. dfc738b Revert "Reland "Remove use of integers for atlas indexing"" by Jim Van Verth · 6 years ago
  45. 3ae2cd5 Reland "Remove use of integers for atlas indexing" by Jim Van Verth · 6 years ago
  46. 68cfc5b Revert "Remove use of integers for atlas indexing" by Jim Van Verth · 6 years ago
  47. 3a8f345 Remove use of integers for atlas indexing by Jim Van Verth · 6 years ago
  48. d7157b2 Revert "Reland "Have a GrBackendFormat be stored on gpu proxies."" by Greg Daniel · 6 years ago
  49. 2f9a5ea Reland "Have a GrBackendFormat be stored on gpu proxies." by Greg Daniel · 6 years ago
  50. f04fb3c Change how GPs configure attributes by Brian Osman · 6 years ago
  51. 9a390ac Guard GrOp::dumpInfo with SK_DEBUG by Brian Osman · 6 years ago
  52. 5327536 Verify YUVA channel information and add premultiplied alpha by Jim Van Verth · 6 years ago
  53. 919c9e7 Revert "Have a GrBackendFormat be stored on gpu proxies." by Greg Daniel · 6 years ago
  54. 51b1c12 Have a GrBackendFormat be stored on gpu proxies. by Greg Daniel · 6 years ago
  55. 3674336 Reland "make enum santizer fatal" by Mike Klein · 6 years ago
  56. f2b35e4 Revert "make enum santizer fatal" by Mike Klein · 6 years ago
  57. 166dbd3 make enum santizer fatal by Mike Klein · 6 years ago
  58. 5b2bda7 Fix FP / header inconsistency by Brian Osman · 6 years ago
  59. 422f95b Revert "Revert "Use float colors for blend constant"" by Brian Osman · 6 years ago
  60. 5a4f2a3 Revert "Use float colors for blend constant" by Brian Osman · 6 years ago
  61. 5206547 Use float colors for blend constant by Brian Osman · 6 years ago
  62. 9a9baae Use SkPMColor4f throughout clear APIs by Brian Osman · 6 years ago
  63. 30e0d7f Draw YUVA images with multitexture by Jim Van Verth · 6 years ago
  64. 4cc1ddb Remove unused GrCubicEffect by Brian Osman · 6 years ago
  65. cf86085 Replace GrColor4h with SkPMColor4f by Brian Osman · 6 years ago
  66. 936fe7d Pass and return GrColor4h by const& when possible by Brian Osman · 6 years ago
  67. 408ef21 Revert "replace SkNVRefCnt with SkRefCnt" by Mike Klein · 6 years ago
  68. 0fb1ee9 replace SkNVRefCnt with SkRefCnt by Mike Klein · 6 years ago
  69. 1be2b7c Keep paint color range/precision into ops and GPs (using GrColor4h) by Brian Osman · 6 years ago
  70. cb3d087 Remove all remaining GrColor4f (other than gradients) by Brian Osman · 6 years ago
  71. eace935 Revert "converted AARectEffect to new FP system" by Ethan Nicholas · 6 years ago
  72. 222e275 converted AARectEffect to new FP system by Ethan Nicholas · 6 years ago
  73. f00b162 Fix up SkImage_GpuYUVA MakePromiseYUVATexture by Jim Van Verth · 6 years ago
  74. 6ba8c83 Fix yuv_to_rgb_effect GM by Robert Phillips · 6 years ago
  75. 94ade75 Make GrYUVtoRGBEffect more flexible by Robert Phillips · 6 years ago
  76. f28e55d Add SkPMColor4f support to SkSL by Brian Osman · 6 years ago
  77. 4429a4f re-precate SkMatrix44::SkMatrix44() by Mike Klein · 6 years ago
  78. 5ea96bf Remove unused premul/unpremul FP code by Brian Osman · 6 years ago
  79. e50efdf Remove a few exit-time destructors. by Nico Weber · 6 years ago
  80. 1d5b598 Towards removing GrColor4f by Brian Osman · 6 years ago
  81. d25b7c1 Introduce SkRGBA4f, templated on SkAlphaType by Brian Osman · 6 years ago
  82. 81cbd03 Work toward removing SkPM4f by Brian Osman · 6 years ago
  83. 4a3f5c8 Remove hacks for UShort2 texture coords by Brian Osman · 6 years ago
  84. d4c2970 Specify CPU (buffer) and GPU (shader) types explicitly in Attribute by Brian Osman · 6 years ago
  85. fb18639 Set ambient stroke to full width of blur. by Jim Van Verth · 6 years ago
  86. d9187c0 Revert "SkMath takes some functions from from SkTypes" by Mike Klein · 6 years ago
  87. 3b34723 SkMath takes some functions from from SkTypes by Hal Canary · 6 years ago
  88. c8a9b3b removed GrOverdrawFragmentProcessor.cpp by Ethan Nicholas · 6 years ago
  89. 78aceb2 converted overdraw effect to new FP system by Ethan Nicholas · 6 years ago
  90. 72efd80 Fixes for primitive handling for uniforms by Michael Ludwig · 6 years ago
  91. a427559 Refactor 'in uniform' CPP code generation by Michael Ludwig · 6 years ago
  92. 10c3776 Remove GrTextureStripAtlas, textured gradients use independent textures by Michael Ludwig · 6 years ago
  93. 231de03 Improve inputColor handling in fragment processor implementations. by Michael Ludwig · 6 years ago
  94. ce00811 converted arithmetic FP to new FP structure by Ethan Nicholas · 6 years ago
  95. 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  96. fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  97. 12fb9cf added SkSL saturate() function by Ethan Nicholas · 6 years ago
  98. af87483 Move GrGeometryProcessor's textures out of classes and into by Brian Salomon · 6 years ago
  99. 057ad70 Update GrTextureStripAtlas for DDLs (take 2) by Robert Phillips · 6 years ago
  100. 20ee171 Revert "Update GrTextureStripAtlas for DDLs" by Robert Phillips · 6 years ago