- 853c15c remove unused SkLightingShader by Mike Reed · 4 years, 9 months ago
- bb7d95f [skottie] Cleanup: relocate Animator base class out of SkSG by Florin Malita · 4 years, 9 months ago
- a169b00 Respect grapheme clusters when wrapping text by Julia Lavrova · 4 years, 9 months ago
- 2b59890 Bootstrap a very simple viewer implementation in CanvasKit by Chris Dalton · 4 years, 9 months ago
- 99ede42 Some bengali text does not have cluster index in ascending order by Julia Lavrova · 4 years, 10 months ago
- f4ba4ec Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" by Brian Salomon · 4 years, 9 months ago
- 1171d31 Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""" by Brian Salomon · 4 years, 9 months ago
- fb27c9a Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"" by Brian Salomon · 4 years, 10 months ago
- c655c3a Make GrOp::onPrePrepare be pure virtual by Robert Phillips · 4 years, 10 months ago
- 00ba5ef Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots" by Brian Salomon · 4 years, 10 months ago
- f6784a8 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots by Brian Salomon · 4 years, 10 months ago
- 019385e remove LerpRed shader by Mike Reed · 4 years, 10 months ago
- dafbf12 SkVertices: Remove volatile/nonvolatile bit by Brian Osman · 4 years, 10 months ago
- 39ca973 Migrate ccpr to the new bind/draw API by Chris Dalton · 4 years, 10 months ago
- cd2a4d6 Adjusting getRectsForRange to grapheme edges. by Julia Lavrova · 4 years, 10 months ago
- 2813d45 getRectsForRange results must be adjusted to glyphs. by Julia Lavrova · 4 years, 10 months ago
- 3c79a23 Selection in justification: Bugs: skia: 9969 by Julia Lavrova · 4 years, 10 months ago
- a0708e8 Bugs: skia: 9968 Move justification shifts into Run by Julia Lavrova · 4 years, 10 months ago
- 76ae22e Bugs by Julia Lavrova · 4 years, 10 months ago
- a64f5b2 Remove SkExclusiveStrikePtr. Replace it with sk_sp<SkStrike> by Herb Derby · 4 years, 10 months ago
- fab6198 share code around animating the rotating cube by Mike Reed · 4 years, 10 months ago
- 7dcb4d2 Bugs by Julia Lavrova · 4 years, 10 months ago
- 415cace adopt new name convention by Mike Reed · 4 years, 10 months ago
- 46f5c5f Make SkM44 public by Mike Reed · 4 years, 10 months ago
- 6207697 Bugs by Julia Lavrova · 4 years, 10 months ago
- bd3de19 clean up leftovers from 3d samples by Mike Reed · 4 years, 10 months ago
- e1a81ba move SkVec2 into shared header by Mike Reed · 4 years, 10 months ago
- 2382366 simplify rotation calc by Mike Reed · 4 years, 10 months ago
- 5263837 add fling to rotating cube by Mike Reed · 4 years, 10 months ago
- c7a9a07 Bug fixes by Julia Lavrova · 4 years, 10 months ago
- 212bf07 layout/relayout with different widths and justification by Julia Lavrova · 4 years, 10 months ago
- cfee8ee add skotties to cube demo by Mike Reed · 4 years, 10 months ago
- 81e84a6 Make SkStrikeCache::Node be SkStrike. by Herb Derby · 4 years, 11 months ago
- 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 5 years ago
- 788b916 Remove SkTMin and SkTMax by Brian Osman · 5 years ago
- 46b2b00 Fix bump3d use of sample() by Brian Osman · 5 years ago
- c036058 Cache should work with INF values by Julia Lavrova · 5 years ago
- aba642c Remove SkScalarClampMax and SkScalarPin by Brian Osman · 5 years ago
- 7f36405 Remove SkMin32/SkMax32 by Brian Osman · 5 years ago
- 116b33e Remove SkMaxScalar and SkMinScalar by Brian Osman · 5 years ago
- 95a9e69 Make assert less sensitive to rounding errors by Julia Lavrova · 5 years ago
- d2ccbb5 Have GrTextureEffect factories take a view as input. by Greg Daniel · 5 years ago
- d3a32c5 RTL fixes + few small bugs by Julia Lavrova · 5 years ago
- d589916 Potentially-uninitialized Sk3LookAt result by Florin Malita · 5 years ago
- f4a9067 tweak textbox to use subpixel by Mike Reed · 5 years ago
- b2bf28c Experimental coretext backend for SkShaper by Mike Reed · 5 years ago
- 89e678d Skip vertical clipping in unclear case of font height=font size by Julia Lavrova · 5 years ago
- 5a36a3a don't need to include deprecated Sk3D.h by Mike Reed · 5 years ago
- 2d4a28e use vsphere to control light by Mike Reed · 5 years ago
- e580995 virtual sphere by Mike Reed · 5 years ago
- 00a9764 consolidate examples to 1 matrix type by Mike Reed · 5 years ago
- 78184a3 Revert "convert sample completely to SkM4" by Mike Reed · 5 years ago
- e455d2e convert sample completely to SkM4 by Mike Reed · 5 years ago
- c88a3bc Bidi segmentation BEFORE anything else by Julia Lavrova · 5 years ago
- 07d32b4 remove some memory-based methods, add rc() by Mike Reed · 5 years ago
- 73c7587 Reland "Specialize SkRectanzier to SkRectanizerSkyline" by Herb Derby · 5 years ago
- e4ddb8a Revert "Specialize SkRectanzier to SkRectanizerSkyline" by Mike Reed · 5 years ago
- 77e1f84 Specialize SkRectanzier to SkRectanizerSkyline by Herb Derby · 5 years ago
- 2ea20ea Another attempt to aling ellipsis behavior with TxtLib by Julia Lavrova · 5 years ago
- f9aea7f Add a tessellation mode that triangulates the inner polygon separately by Chris Dalton · 5 years ago
- 9262555 remove fun operator overloads by Mike Reed · 5 years ago
- 808f021 Improve error handling in SkSL ByteCode by Brian Osman · 5 years ago
- ea7711d Tweak pointlight3d sample to work in Raster backend by Brian Osman · 5 years ago
- 51a813d Calculating drawing area for a line with shadows by Julia Lavrova · 5 years ago
- 8c2ccc0 use real normal-map texture by Mike Reed · 5 years ago
- 9f22f1f use transpose of inverse for transforming normals by Mike Reed · 5 years ago
- f0b7edf hack up bump-map by Mike Reed · 5 years ago
- 5344cc3 clean up: remove artificial mouse loc rejects by Mike Reed · 5 years ago
- ee3216d Use SkSL to do point-light shading by Mike Reed · 5 years ago
- d4d3b33 Make converting from 4x4 to 3x3 explicit by Mike Reed · 5 years ago
- c43f2a0 mark all exerimental (3d) apis as such by Mike Reed · 5 years ago
- b18e74d Expose camera matrix in SkCanvas by Mike Reed · 5 years ago
- c4b8eef move SkV3 into header by Mike Reed · 5 years ago
- 9bd8351 RTL Paragraph + all it causes by Julia Lavrova · 5 years ago
- ee0a03a experimental: saveCamera() by Mike Reed · 5 years ago
- 4cf1874 Fixing the cache by Julia Lavrova · 5 years ago
- 7543587 clean-up 3d sample's use of matrices by Mike Reed · 5 years ago
- bfb7211 Reland "Remove GrPaint::addColorTextureProcessor" by Brian Salomon · 5 years ago
- 70e9301 Formatting paragraph with width=0 by Julia Lavrova · 5 years ago
- 69ace2a sample3d by Mike Reed · 5 years ago
- f6d70a8 Revert "Revert "forward concat44 in nway canvas"" by Mike Reed · 5 years ago
- 3723fb7 Revert "forward concat44 in nway canvas" by Mike Reed · 5 years ago
- 8964bc1 forward concat44 in nway canvas by Mike Reed · 5 years ago
- f6a3f8e height_override without a multiplier by Julia Lavrova · 5 years ago
- c48687a Ellipsis attached to cluster, not word by Julia Lavrova · 5 years ago
- 67d0f3f Revert "Remove GrPaint::addColorTextureProcessor" by Jim Van Verth · 5 years ago
- a92320d Remove GrPaint::addColorTextureProcessor by Brian Salomon · 5 years ago
- e20fcad Reland "Move makeDeferredRenderTargetContext calls to factory on RTC." by Greg Daniel · 5 years ago
- a4f207e Revert "Move makeDeferredRenderTargetContext calls to factory on RTC." by Jim Van Verth · 5 years ago
- 1c16b43 Move makeDeferredRenderTargetContext calls to factory on RTC. by Greg Daniel · 5 years ago
- b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 5 years ago
- b8f098d Reland "Rename GrSimpleTextureEffect->GrTextureEffect" by Brian Salomon · 5 years ago
- d7436a3 Revert "Rename GrSimpleTextureEffect->GrTextureEffect" by Brian Salomon · 5 years ago
- 90673ec Rename GrSimpleTextureEffect->GrTextureEffect by Brian Salomon · 5 years ago
- e7ee069 Move "set_path_pt" from SampleAAGeometry into ToolUtils by Chris Dalton · 5 years ago
- 53c1447 Small bug fixes: leading spaces affect all width measurements, by Julia Lavrova · 5 years ago
- fe2d3c7 SkBlurMaskFilter.h is only needed for (deprecated) emboss by Mike Reed · 5 years ago
- c880346 Detect when perspective is really affine, and update the matrix as we handoff by Mike Reed · 5 years ago
- 190b82d Add clipping for perspective triangles by Mike Reed · 5 years ago
- cbeabd9 Can't fold ctm and color matrix when in perspective by Mike Reed · 5 years ago