1. 0921219 sksl: Support fwidth() by Chris Dalton · 6 years ago
  2. b11ab57 remove src/jumper by Mike Klein · 6 years ago
  3. 495993a Remove GrColor4f by Brian Osman · 6 years ago
  4. eace935 Revert "converted AARectEffect to new FP system" by Ethan Nicholas · 6 years ago
  5. bf79a72 String -> const char* where possbile by Mike Klein · 6 years ago
  6. 222e275 converted AARectEffect to new FP system by Ethan Nicholas · 6 years ago
  7. f28e55d Add SkPMColor4f support to SkSL by Brian Osman · 6 years ago
  8. d23c819 fixed SPIR-V interface variable declarations by Ethan Nicholas · 6 years ago
  9. 24d438b Implement sweep gradient layout by Michael Ludwig · 6 years ago
  10. 4f94ef6 Reland "Base Gradient FP Refactor" by Michael Ludwig · 6 years ago
  11. 1ea5656 Revert "Base Gradient FP Refactor" by Cary Clark · 6 years ago
  12. 10f7a1e Base Gradient FP Refactor by Michael Ludwig · 6 years ago
  13. 9094f2c Add fields to fragmentProcessors in sksl code. by Michael Ludwig · 6 years ago
  14. 1fc5fbd Reland "Redo how extra emit code flushing operates" with type fix. by Michael Ludwig · 6 years ago
  15. d044019 Revert "Redo how extra emit code flushing operates" by Michael Ludwig · 6 years ago
  16. 9b8181b Redo how extra emit code flushing operates by Michael Ludwig · 6 years ago
  17. 7b429ae Implement boolean short circuit folding in SkSL by Michael Ludwig · 6 years ago
  18. 78aceb2 converted overdraw effect to new FP system by Ethan Nicholas · 6 years ago
  19. a45e1a7 fixed ASAN error while compiling .fp files by Ethan Nicholas · 6 years ago
  20. 72efd80 Fixes for primitive handling for uniforms by Michael Ludwig · 6 years ago
  21. a427559 Refactor 'in uniform' CPP code generation by Michael Ludwig · 6 years ago
  22. 92e4c7f Support input color argument to process() function in sksl .fp files by Michael Ludwig · 6 years ago
  23. 231de03 Improve inputColor handling in fragment processor implementations. by Michael Ludwig · 6 years ago
  24. ce00811 converted arithmetic FP to new FP structure by Ethan Nicholas · 6 years ago
  25. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  26. 5005a22 fixed skslc's nested conditional break detection by Ethan Nicholas · 6 years ago
  27. 3b83afe Try again to fix leak of SkSL parser map when built standalone by Brian Salomon · 6 years ago
  28. 140f3da Revert "Fix leak in SkSLParser" by Brian Salomon · 6 years ago
  29. e82ef48 Fix leak in SkSLParser by Brian Salomon · 6 years ago
  30. 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
  31. 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
  32. e84fb19 Add reset and findLastOf to SkSLString. by Michael Ludwig · 6 years ago
  33. 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
  34. c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
  35. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  36. ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
  37. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  38. d74f2c8 After call 'va_start',some place not call 'va_end' by z102.zhang · 6 years ago
  39. 937efc3 BAD_COPY_PASTE in SkSLLayout.h by z102.zhang · 6 years ago
  40. 609fbe3 fixed the size in bytes of vec3s to match Metal standard in Metal gpu backend by Timothy Liang · 6 years ago
  41. de0be80 only set color index if using dual source blending in Metal gpu backend by Timothy Liang · 6 years ago
  42. 5422f9a implemented GrMtlGpuCommandBuffer for draws in Metal gpu backend by Timothy Liang · 6 years ago
  43. 7b8875d implemented SK_CLOCKWISE_BUILTIN for Metal SkSLC by Timothy Liang · 6 years ago
  44. f1b1464 fixed early return breaking things in .fp files by Ethan Nicholas · 6 years ago
  45. 057c390 attached uniform and varying handlers to GrMtlPipelineStateBuilder by Timothy Liang · 6 years ago
  46. 929a681 SkSL coordTransform argument is now optional by Ethan Nicholas · 6 years ago
  47. 12fb9cf added SkSL saturate() function by Ethan Nicholas · 6 years ago
  48. c7735f1 improved SkSL lexer performance by Ethan Nicholas · 6 years ago
  49. ee04df4 switched SkSL from std::map to std::unordered_map by Ethan Nicholas · 6 years ago
  50. b91c466 Don't change the front face direction in Vulkan by Chris Dalton · 6 years ago
  51. fd98c2c Make some GrSurfaceProxy and GrTextureProxy methods easier to access by Brian Salomon · 6 years ago
  52. c8ece3d Don't use glFrontFace by Chris Dalton · 6 years ago
  53. 0054311 Re-re-land "added GrSkSLFP and converted DitherEffect to use it" by Ethan Nicholas · 6 years ago
  54. f7dcd76 Remove array of TextureSampler pointers from GrIOResourceProcessor. by Brian Salomon · 6 years ago
  55. 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
  56. 88f6d37 Fixed GLSL header line ordering by Ethan Nicholas · 6 years ago
  57. 0b63196 fixed geometry shaders when canUseFragCoord is false by Ethan Nicholas · 6 years ago
  58. b93af7e Revert "Revert "removed SkSLLayoutLexer"" by Ethan Nicholas · 6 years ago
  59. 734b2a8 Revert "removed SkSLLayoutLexer" by Ethan Nicholas · 6 years ago
  60. 804f817 removed SkSLLayoutLexer by Ethan Nicholas · 6 years ago
  61. b8eeb80 added integration for non-moltenvk use of SkSLC MSL generator by Timothy Liang · 6 years ago
  62. 0f21c23 fixed a bug with SPIR-V ternaries by Ethan Nicholas · 6 years ago
  63. 43d225f added byte type support to SkSLC MSL generator by Timothy Liang · 6 years ago
  64. cc10d79 Move fragCoord workaround declaration by Brian Osman · 6 years ago
  65. 6c48e4d Reland "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  66. 97ae0c8 Revert "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  67. 4a34197 fixed SPIR-V memory layout by Ethan Nicholas · 6 years ago
  68. b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
  69. 81d1511 Fixed SPIR-V geometry shaders by Ethan Nicholas · 6 years ago
  70. 0df2113 fixed SPIR-V matrix operations by Ethan Nicholas · 6 years ago
  71. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  72. 38f118a update and skip accepts check in lexers by Mike Klein · 6 years ago
  73. f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
  74. dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago
  75. dc89f19 consolidated writing fields logic and added more builtins for skslc msl backend by Timothy Liang · 6 years ago
  76. d9d33c3 renamed SkSL's assert macros by Ethan Nicholas · 6 years ago
  77. 651286f fixed vec3 size differences and mod calculation of skslc msl backend by Timothy Liang · 6 years ago
  78. 7d63778 fixed interface/in/out struct for mvk integration and added a few missing builtins to skslc msl backend by Timothy Liang · 6 years ago
  79. a06f215 added interface block, vector comparison intrinsics, and mvk integration for metal sksl backend by Timothy Liang · 6 years ago
  80. ee84fe1 added global variable and multi-texture support to metal sksl backend by Timothy Liang · 6 years ago
  81. 6403b0e added basic texturing to metal sksl backend by Timothy Liang · 6 years ago
  82. 811b944 fixed incorrect index in SPIR-V matrix construction by Ethan Nicholas · 6 years ago
  83. c7fe0f7 Make GrCaps and GrShaderCaps private. by Brian Salomon · 6 years ago
  84. 5226b77 fix for SPIR-V sk_in definition which was upsetting Intel NUC by Ethan Nicholas · 6 years ago
  85. be850ad workaround for Intel OpCompositeConstruct bug by Ethan Nicholas · 6 years ago
  86. 6cd9268 Don't 'require' external image extensions, 'enable' them by Brian Osman · 6 years ago
  87. 3c6ae62 cache SkSL headers by Ethan Nicholas · 6 years ago
  88. 061020e With ES3, enable both ES2 and ES3 external image extensions by Brian Osman · 6 years ago
  89. 4b2f915 Move external texture extension logic into SkSL by Brian Osman · 6 years ago
  90. 43f6d45 fix sksl standalone build error by Ethan Nicholas · 6 years ago
  91. eab2baa added sk_LastFragColor by Ethan Nicholas · 6 years ago
  92. b809efb workaround for buggy macOS GLSL shader compiler by Ethan Nicholas · 6 years ago
  93. 3e8c345 Make generated effects from sksl fp files not need SK_SUPPORT_GPU by Greg Daniel · 6 years ago
  94. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 6 years ago
  95. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 6 years ago
  96. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 6 years ago
  97. c6a19f1 fix for frexp dataflow analysis by Ethan Nicholas · 6 years ago
  98. 2346300 fixed type mismatches in SkSL comparison operators by Ethan Nicholas · 6 years ago
  99. 26a9aad initial SkSLJIT checkin by Ethan Nicholas · 6 years ago
  100. 8f7e28f added frexp support to SkSL by Ethan Nicholas · 6 years ago