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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
eb7ad4a8b9c67743d6aa4e71b82e32f4cf1c8a9f
/
src
/
gpu
/
gl
/
GrGLShaderBuilder.cpp
777c3aa
Remove uniform names from top of GrGLProgram.cpp, builder responsible for "u" and stage num tags.
by bsalomon@google.com
· 13 years ago
dbbc4e2
Add GL uniform manager Review URL: http://codereview.appspot.com/6423066/
by bsalomon@google.com
· 13 years ago
032b221
Remove uniform var pointers from custom effects
by bsalomon@google.com
· 13 years ago
d7727ce
Refactor how precision is handled with GrGLShaderVar
by bsalomon@google.com
· 13 years ago
ad5e937
Make GrGLShaderBuilder produce the shader strings
by bsalomon@google.com
· 13 years ago
eb715c8
VariableVisibility -> ShaderType
by bsalomon@google.com
· 13 years ago
f0a104e
Remove GrStringBuilder
by bsalomon@google.com
· 13 years ago
5440f06
Clean up duplicate code in Ganesh, moving more function onto GrGLShaderBuilder.
by tomhudson@google.com
· 13 years ago
23cb229
Condense setupFSUnis, setupVSUnis, setupVaryings into
by tomhudson@google.com
· 13 years ago
242ed6f
Encapsulate code required to create a uniform var into a single function on
by tomhudson@google.com
· 13 years ago
e9b3f7d
Fixed small bug in shader generation
by robertphillips@google.com
· 13 years ago
5259814
Move swizzle & modulation computation, non-virtual functions onto
by tomhudson@google.com
· 13 years ago
040c41a
Move state onto GrGLShaderBuilder, to let us implement mappings
by tomhudson@google.com
· 13 years ago
9c639a4
Move coordDims, varyingDims onto GrGLShaderBuilder.
by tomhudson@google.com
· 13 years ago
f9ad886
Extract ShaderCodeSegments from GrGLProgram into a new class,
by tomhudson@google.com
· 13 years ago