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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
ebc00f97fab11a1b7f1e73ea5c7e5f413f6e798f
/
src
/
gpu
/
glsl
/
GrGLSLVarying.h
c0bd9f9
rewrite includes to not need so much -Ifoo
by Mike Klein
· 6 years ago
56b4e3d
disallow varying matrices in shaders
by Ethan Nicholas
· 6 years ago
92be2f7
Revert "Revert "Change how vertex/instance attributes are handled in geometry processors.""
by Brian Salomon
· 7 years ago
5045e50
Revert "Change how vertex/instance attributes are handled in geometry processors."
by Mike Klein
· 7 years ago
19c1233
Change how vertex/instance attributes are handled in geometry processors.
by Brian Salomon
· 7 years ago
7b04631
ccpr: Don't use flat interpolation when it is slow
by Chris Dalton
· 7 years ago
90e8fb1
Reland "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
d23c7c4
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
e3877ce
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
2871436
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Brian Osman
· 7 years ago
a8f6aef
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
2737288
Don't force GrGLSLVarying's scope to be compile-time constant
by Chris Dalton
· 7 years ago
fdde34e
Remove precision from GrGLSLVaryingHandler
by Chris Dalton
· 7 years ago
f95b175
Retract Gr*Priv.h includes a bit
by Robert Phillips
· 7 years ago
99938a8
Merge GrGLSLShaderVar and GrShaderVar
by Brian Salomon
· 8 years ago
c08f196
Use noperspective interpolation for 2D draws
by cdalton
· 9 years ago
b80ec8b
Add some backend flexibility for shader declarations in ProgramBuilding.
by egdaniel
· 9 years ago
0eafe79
Create GrGLSLVaryingHandler class for program building
by egdaniel
· 9 years ago